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Rogue's Gallery - Valley of the Dead DnD 3.5
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<blockquote data-quote="HolyMan" data-source="post: 4906262" data-attributes="member: 84167"><p>Kyelingar Godtouched</p><p>"Chosen of the Great Guardian"</p><p>Lawful Neutral male human Cleric 9</p><p>Patron Deity: Helm, The Viligant One, The Watcher</p><p>EXP: 40,500xp</p><p> </p><p>Strength: 15 (+2)</p><p>Dexterity: 13 (+1) (base 11, +2 item)</p><p>Constitution: 12 (+1) </p><p>Intelligence: 13 (+1)</p><p>Wisdom: 16 (+3)</p><p>Charisma: 18 (+4) (base 14, +2 levels. +2 item)</p><p> </p><p>Size: Medium</p><p>Age: 28</p><p>Height: 6' 1"</p><p>Weight: 179 lb</p><p>Eyes: deep blue</p><p>Hair: light brown, wavy to shoulders</p><p>Skin: lightly tanned</p><p> </p><p>[sblock=Appearance] </p><p>Broad of shoulders and chest Kye could have been a great warrior but</p><p>was called into Helm's service. He keeps his face clean shaven and polishes his armor and shield till</p><p>the shine could blind a man. [/sblock]</p><p>[sblock=Personality]</p><p>Kyelingar "Kye" is a self-assured braggart who belives that with Helm's help</p><p>nothing is impossible. No foe is to great or challenge to tough, that through</p><p>Helm's might anything can be accomplished. It is these beliefs that usally help</p><p>find himself in trouble. [/sblock]</p><p> </p><p>Total Hit Points: 81</p><p> </p><p>Speed: 20 feet</p><p>Armor Class: 23 = 10(base) + 9(+1 full plate) + 3(+1 heavy steel shield) + 1 (dexteriety)</p><p>Touch AC: 11</p><p>Flat-footed: 22</p><p>[sblock=Special] Aura(Lawful), Spells(may not cast Chaotic spells), Domain Spells, Spontaneous Spell Casting,</p><p>Turn Undead:</p><p>--times per day: 11</p><p>--range: closest undead first then 60' range/no line of sight needed but do need line of effect</p><p>--turning check: 1d20 + 4 [CHA] + 2 [synergy-knowledge(religion)] = 1d20 +6</p><p>--turning damage: 2d6 + 4 [CHA] + 8 [cleric lvl] = 2d6+12</p><p>--effect/duration: turned undead flee from cleric by best and fastest means for 10 rounds, if they cannot flee they cower</p><p>(giving attack rolls a +2 bonus), if the cleric approaches within 10' the turning is broken</p><p>--destroying undead: if the cleric has twice as many or more levels as the undead have hit dice they are destroyed instead of turned</p><p>Domain ablilities: <u>Protection:</u> Can generate a protective ward as a super-natural ability. Grants someone touched a resistance bonus equal to cleric level on next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of one hour that is usable once per day.</p><p><u>Strength:</u> Can perform a feat of strength as a super-natural ability. Gains an enhancementbonus to Strength equal to cleric level. Activating the power is a free action, the power lasts one round and is usable once per day. [/sblock]</p><p> </p><p>Initiative modifier: + 1 = + 1 [dexterity]</p><p>Fortitude save: + 7 = 6 [base] + 1 [constitution]</p><p>Reflex save: + 4 = 3 [base] + 1 [dexterity]</p><p>Will save: + 9 = 6 [base] + 3 [wisdom]</p><p>Attack (handheld): + 8 = 6 [base] + 2 [strength] </p><p>Attack (missile): +7 = 6 [base] + 1 [dexterity]</p><p>Grapple check: +8 = 6 [base] + 2 [strength]</p><p> </p><p>Light load: 66 lb.</p><p>Medium load: 67-133 lb.</p><p>Heavy load: 133-200 lb.</p><p>Lift over head: - 200 lb.</p><p>Lift off ground: - 400 lb.</p><p>Push or drag: - 1,000 lb.</p><p>Total Weight:</p><p>carried - 104lb. = medium load</p><p>without pack - 82lb. = medium load</p><p>Kye and all equipment - 283lb.</p><p> </p><p>Languages: Common and Celestial</p><p>[sblock=Feats] </p><p>Proficient with all simple weapons</p><p>Light, Medium, and Heavy Armor</p><p>Proficient with all shields(except tower)</p><p>Negotiator</p><p>Extra Turning</p><p>Exotic Weapon Proficiency(bastard sword)</p><p>Weapon Focus(bastard sword)</p><p>Power Attack</p><p>Divine Might [/sblock]</p><p>[sblock=Skills] </p><p>Appraise + 1 = + 1 [Int] </p><p>Balance - 5 = + 1 [Dex] - 6 [ACP]</p><p>Bluff + 4 = + 4 [Cha]</p><p>Climb -4 = + 2 [Str] - 6 [ACP]</p><p>Concentration* + 6 = + 5 [base] + 1 [Con]</p><p>Craft* + 1 = + 1 [Int]</p><p>Decipher Script + 1 = + 1 [Int]</p><p>Diplomacy* + 20 = 12[base] + 4 [Cha] +2 [synergy: sense motive] + 2 [feat: negotiator]</p><p>Disguise + 4 = + 4 [Cha]</p><p>Escape Artist - 5 = + 1 [Dex] - 6 [ACP]</p><p>Forgery + 1 = + 1 [Int] </p><p>Gather Information + 4 = + 4 [Cha]</p><p>Handle Animal + 4 = + 4 [Cha]</p><p>Heal* + 3 = + 3 [Wis]</p><p>Hide -5 = + 1 [Dex] - 6 [ACP]</p><p>Intimidate + 4 = + 4 [Cha]</p><p>Jump - 4 = + 2 [Str] - 6 [ACP]</p><p>Knowledge (Architecture and engineering) + 1 = + 1 [Int]</p><p>Knowledge (Dungeoneering) + 1 = + 1 [Int]</p><p>Knowledge (Geography) + 1 = + 1 [Int]</p><p>Knowledge (History)* +6 = 5 [base] + 1 [Int]</p><p>Knowledge (Arcana)* + 3 = 2 [base] + 1 [Int]</p><p>Knowledge (The Planes)* + 3 = 2 [base] + 1 [Int]</p><p>Knowledge (Religion)* + 8 = 7 [base] + 1 [Int]</p><p>Knowledge (Local) + 1 = + 1 [Int]</p><p>Knowledge (Nobility and Royalty) + 1 = + 1 [Int]</p><p>Listen + 3 = + 3 [Wis]</p><p>Move Silently - 5 = + 1 [Dex] - 6 [ACP]</p><p>Open Locks + 1 = + 1 [Dex]</p><p>Perform +4 = + 4 [Cha]</p><p>Profession* + 3 = + 3 [Wis]</p><p>Ride + 1 = = 1 [Dex]</p><p>Search + 1 = + 1 [Int]</p><p>Sleight of Hand + 1 = + 1 [Dex] </p><p>Spot + 3 = + 3 [Wis]</p><p>Sense Motive + 10 = 5 [base] + 3 [Wis] + 2 [feat: negotiator]</p><p>Spellcraft* + 6 = 5 [base] + 1 [Int]</p><p>Survival + 3 = _ 3 [Wis]</p><p>Swim - 10 = + 2 [Str] - 12 [ACP]</p><p>Use Magic Device +4/+6 = +4 [Cha] + 2 [synergy: spellcraft usable on scrolls only]</p><p>Use Rope + 1 = + 1 [Dex]</p><p>* = class skill [/sblock]</p><p> </p><p>[sblock=Spells] </p><p>Domains: Strength and Protection</p><p>Spells/Day</p><p>0 level: 6</p><p>1 level: 5 + d = 4 + 1 [Wis]</p><p>2 level: 4 + d = 3 + 1 [Wis]</p><p>3 level: 4 + d = 3 + 1 [Wis]</p><p>4 level: 2 + d</p><p>5 level: 1 + d </p><p>Prepared spells:</p><p>0 level: Create Water, Detect Magic, Mending, Purify Food and Drink, Read Magic <strong>OPEN SLOT</strong></p><p>1 level: Bless, Cure Light Wounds(1d8+5), Divine Favor, Shield of Faith, <strong>OPEN SLOT</strong> d= Enlarge Person</p><p>2 level: Bull's Strength, Spiritual Weapon, <strong>OPEN SLOT</strong>, <strong>OPEN SLOT</strong>, <strong>OPEN SLOT</strong> d= Bull's Strength</p><p>3 level: Invisiblity Purge, Dispel Magic, <strong>OPEN SLOT</strong>, <strong>OPEN SLOT</strong> d= Protection from Energy</p><p>4 level: Divine Power, <strong>OPEN SLOT</strong> d= Spell Immunity</p><p>5 level: <strong>OPEN SLOT</strong>, d= Spell Resistance [/sblock] </p><p> </p><p>[sblock=Level Advancement] </p><p>1: Abilities: spent 36 pts, Class: Cleric(lvl1), Race: Human, Skills: pts= 16; 4pts-Diplomacy, 4pts-Knowledge(history),</p><p>4pts-Knowledge(religion), 4pts-Sense Motive(cc), Feats: Exotic Weapon Proficiency(bastard sword)-1st lvl, Extra Turning-</p><p>human bonus, Negotiator-bonus ECL0</p><p>2: Class: Cleric(lvl2), Skills: 1pt-Concentration, 1pt-Diplomacy, 1pt-Knowledge(history), 1pt-Knowledge(religion)</p><p>3: Class: Cleric(lvl3), Skills: 2pts-Concentration, 2pts-Sense Motive(cc), Feat: Weapon Focus(bastard sword)-3rd lvl</p><p>4: Abilities: +1 to CHA, Class: Cleric(lvl4), Skills: 2pts-Concentration, 2pts-Spellcraft</p><p>5: Class: Cleric(lvl5), Skills: 2pts-Spellcraft, 2pts-Sense Motive(cc)</p><p>6: Class: Cleric(lvl6), Skills: 4pts-Diplomacy Feat: Divine Might</p><p>7: Class: Cleric(lvl7), Skills: 1pt-Diplomacy, 1pt-Spellcraft, 2pts-Sense Motive(cc)</p><p>8: Abilities: +1 to CHA, Class: Cleric(lvl8), Skills: 2pts-Knowledge(arcana), 2pts-Knowledge(planes)</p><p>9: Class: Cleric(lvl9), Skilss: 2pts-Diplomacy, 2pts-Know(religion), Feat: Power Attack [/sblock] </p><p> </p><p>[sblock=Human] </p><p>* Humanoid (human)</p><p>* Medium: As Medium creatures, sun elves have no special bonuses or penalties due to their size.</p><p>* Human base land speed is 30 feet.</p><p>* 1 extra feat at first level</p><p>* 4 extra skill points at first level and 1 extra skill point at each additional level</p><p>* Automatic Languages: Common Bonus Languages: Any (other than secert languages)</p><p>* Favored Class: Any. When determining whether a multiclass human takes an experience point penalty</p><p>her highest-level class does not count.</p><p>* Level Adjustment: +0 [/sblock]</p><p> </p><p>[sblock=Equipment]</p><p>Standard:</p><p>Backpack................2gp...2lb</p><p>Bedroll.................1sp...5lb</p><p>Blanket,winter..........5sp...3lb</p><p>Waterskin...............1gp...4lb</p><p>Flint&Steel.............1gp...---</p><p>Scroll Case.............1gp...1/2lb</p><p>Belt Pouch..............1gp...1/2lb</p><p>Everburning Torch.......110gp...1lb</p><p>Traveler's Outfit.......1gp...worn</p><p>Cleric's Vestments......free...6lb</p><p>Holy Symbol,wooden.............1gp....---</p><p>Heavy Mace,masterwork...312gp...8lb</p><p>Magical:</p><p>The Watchful Eye of Helm......3,325gp...1lb</p><p>--Divine Focus = Holy Symbol,silver</p><p>--acts as Metamagic Rod(extended,lesser)</p><p>+1 Full Platemail............2,650gp...50lb</p><p>-- Holy Symbol,silver (built into right gauntlet)...........25gp....1lb</p><p>+1 Heavy Shield,steel........1,170gp...15lb</p><p>Yasaderian...................8,335gp...6lb</p><p>-- +1 ghosttouch bastard sword</p><p>Silver Dagger, masterwork....322gp...1lb</p><p>Gloves of Dexterity(+2)......4,000gp...worn</p><p>Cloak of Charisma(+2)........4,000gp...worn</p><p>Scroll-divination(cstrlvl7)..725gp...---</p><p>Potions:</p><p>-- Remove Curse..............750gp...1/2lb</p><p>-- Levitate..................300gp...1/2lb</p><p> </p><p>Total Cost: 25,632gp, 6sp</p><p> </p><p>Treasure:</p><p>GP: 39</p><p>SP: 4</p><p>CP: </p><p>GEMS: 2 = amethyst(100gp), bloodstone(50gp), diamond (1,000gp)</p><p>Jewerly: Helm symbol brooch,50gp[/sblock]</p><p> </p><p> </p><p>[sblock=Background] Lo, that you should know I was once a common man, berifted of the blessings of Helm. My friends, let me tell you the tale of how I became a servent of The Watcher, how the mighty Guardian of the Realms, The Viligalante One was ever so vigilinte with a poor boy from the south lands. In my youth I was but a normal boy of normal parents and in the days as a younger manhood I was a simple tradesman's apperentice, a worker in metal. When I reached the first day of my adulthood and my apperentiship was at an end I found I could not go out into the world and be a master of my craft. The will to forge and toil was no longer a part of me. I felt </p><p>out of place, so I left to search out my calling. I traveled years and years and saw wonders that have their own tales to tell, but the story that led me here I will tell. I was being idle one day after a long weeks marching (and this after almost three years searching) I found myself under an orchard tree in a valley of green life and blue water. I watched with lazily eyes, heavy for sleep as the view of the land changed. As I sat there with my back to the tree, the grass began to brown and then blacken, the sky began to cloudover and turn to grey. The trees... the trees began to twist and shrivel until they became but skeletal images of themselves, lean, listfull, and bear.</p><p>It was a sign! A vision givin to me by Helm himself, a warning of things to come and a glimpse of where my future would lead. Helm saw fit to choose me as his champion in the realms of mortals, to stop the vision from taking form in reality. Here at the Valley of the Dead I will stop this future doom from taking hold in the world. I will vanquish whatever foe who would try to stop me in my quest. And I will do all this in Helm's name and give him praise in all things.</p><p> </p><p> </p><p>FEAR THEE NOT MY FRIENDS!!! For we are under the eye of The Watcher.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 4906262, member: 84167"] Kyelingar Godtouched "Chosen of the Great Guardian" Lawful Neutral male human Cleric 9 Patron Deity: Helm, The Viligant One, The Watcher EXP: 40,500xp Strength: 15 (+2) Dexterity: 13 (+1) (base 11, +2 item) Constitution: 12 (+1) Intelligence: 13 (+1) Wisdom: 16 (+3) Charisma: 18 (+4) (base 14, +2 levels. +2 item) Size: Medium Age: 28 Height: 6' 1" Weight: 179 lb Eyes: deep blue Hair: light brown, wavy to shoulders Skin: lightly tanned [sblock=Appearance] Broad of shoulders and chest Kye could have been a great warrior but was called into Helm's service. He keeps his face clean shaven and polishes his armor and shield till the shine could blind a man. [/sblock] [sblock=Personality] Kyelingar "Kye" is a self-assured braggart who belives that with Helm's help nothing is impossible. No foe is to great or challenge to tough, that through Helm's might anything can be accomplished. It is these beliefs that usally help find himself in trouble. [/sblock] Total Hit Points: 81 Speed: 20 feet Armor Class: 23 = 10(base) + 9(+1 full plate) + 3(+1 heavy steel shield) + 1 (dexteriety) Touch AC: 11 Flat-footed: 22 [sblock=Special] Aura(Lawful), Spells(may not cast Chaotic spells), Domain Spells, Spontaneous Spell Casting, Turn Undead: --times per day: 11 --range: closest undead first then 60' range/no line of sight needed but do need line of effect --turning check: 1d20 + 4 [CHA] + 2 [synergy-knowledge(religion)] = 1d20 +6 --turning damage: 2d6 + 4 [CHA] + 8 [cleric lvl] = 2d6+12 --effect/duration: turned undead flee from cleric by best and fastest means for 10 rounds, if they cannot flee they cower (giving attack rolls a +2 bonus), if the cleric approaches within 10' the turning is broken --destroying undead: if the cleric has twice as many or more levels as the undead have hit dice they are destroyed instead of turned Domain ablilities: [U]Protection:[/U] Can generate a protective ward as a super-natural ability. Grants someone touched a resistance bonus equal to cleric level on next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of one hour that is usable once per day. [U]Strength:[/U] Can perform a feat of strength as a super-natural ability. Gains an enhancementbonus to Strength equal to cleric level. Activating the power is a free action, the power lasts one round and is usable once per day. [/sblock] Initiative modifier: + 1 = + 1 [dexterity] Fortitude save: + 7 = 6 [base] + 1 [constitution] Reflex save: + 4 = 3 [base] + 1 [dexterity] Will save: + 9 = 6 [base] + 3 [wisdom] Attack (handheld): + 8 = 6 [base] + 2 [strength] Attack (missile): +7 = 6 [base] + 1 [dexterity] Grapple check: +8 = 6 [base] + 2 [strength] Light load: 66 lb. Medium load: 67-133 lb. Heavy load: 133-200 lb. Lift over head: - 200 lb. Lift off ground: - 400 lb. Push or drag: - 1,000 lb. Total Weight: carried - 104lb. = medium load without pack - 82lb. = medium load Kye and all equipment - 283lb. Languages: Common and Celestial [sblock=Feats] Proficient with all simple weapons Light, Medium, and Heavy Armor Proficient with all shields(except tower) Negotiator Extra Turning Exotic Weapon Proficiency(bastard sword) Weapon Focus(bastard sword) Power Attack Divine Might [/sblock] [sblock=Skills] Appraise + 1 = + 1 [Int] Balance - 5 = + 1 [Dex] - 6 [ACP] Bluff + 4 = + 4 [Cha] Climb -4 = + 2 [Str] - 6 [ACP] Concentration* + 6 = + 5 [base] + 1 [Con] Craft* + 1 = + 1 [Int] Decipher Script + 1 = + 1 [Int] Diplomacy* + 20 = 12[base] + 4 [Cha] +2 [synergy: sense motive] + 2 [feat: negotiator] Disguise + 4 = + 4 [Cha] Escape Artist - 5 = + 1 [Dex] - 6 [ACP] Forgery + 1 = + 1 [Int] Gather Information + 4 = + 4 [Cha] Handle Animal + 4 = + 4 [Cha] Heal* + 3 = + 3 [Wis] Hide -5 = + 1 [Dex] - 6 [ACP] Intimidate + 4 = + 4 [Cha] Jump - 4 = + 2 [Str] - 6 [ACP] Knowledge (Architecture and engineering) + 1 = + 1 [Int] Knowledge (Dungeoneering) + 1 = + 1 [Int] Knowledge (Geography) + 1 = + 1 [Int] Knowledge (History)* +6 = 5 [base] + 1 [Int] Knowledge (Arcana)* + 3 = 2 [base] + 1 [Int] Knowledge (The Planes)* + 3 = 2 [base] + 1 [Int] Knowledge (Religion)* + 8 = 7 [base] + 1 [Int] Knowledge (Local) + 1 = + 1 [Int] Knowledge (Nobility and Royalty) + 1 = + 1 [Int] Listen + 3 = + 3 [Wis] Move Silently - 5 = + 1 [Dex] - 6 [ACP] Open Locks + 1 = + 1 [Dex] Perform +4 = + 4 [Cha] Profession* + 3 = + 3 [Wis] Ride + 1 = = 1 [Dex] Search + 1 = + 1 [Int] Sleight of Hand + 1 = + 1 [Dex] Spot + 3 = + 3 [Wis] Sense Motive + 10 = 5 [base] + 3 [Wis] + 2 [feat: negotiator] Spellcraft* + 6 = 5 [base] + 1 [Int] Survival + 3 = _ 3 [Wis] Swim - 10 = + 2 [Str] - 12 [ACP] Use Magic Device +4/+6 = +4 [Cha] + 2 [synergy: spellcraft usable on scrolls only] Use Rope + 1 = + 1 [Dex] * = class skill [/sblock] [sblock=Spells] Domains: Strength and Protection Spells/Day 0 level: 6 1 level: 5 + d = 4 + 1 [Wis] 2 level: 4 + d = 3 + 1 [Wis] 3 level: 4 + d = 3 + 1 [Wis] 4 level: 2 + d 5 level: 1 + d Prepared spells: 0 level: Create Water, Detect Magic, Mending, Purify Food and Drink, Read Magic [B]OPEN SLOT[/B] 1 level: Bless, Cure Light Wounds(1d8+5), Divine Favor, Shield of Faith, [B]OPEN SLOT[/B] d= Enlarge Person 2 level: Bull's Strength, Spiritual Weapon, [B]OPEN SLOT[/B], [B]OPEN SLOT[/B], [B]OPEN SLOT[/B] d= Bull's Strength 3 level: Invisiblity Purge, Dispel Magic, [B]OPEN SLOT[/B], [B]OPEN SLOT[/B] d= Protection from Energy 4 level: Divine Power, [B]OPEN SLOT[/B] d= Spell Immunity 5 level: [B]OPEN SLOT[/B], d= Spell Resistance [/sblock] [sblock=Level Advancement] 1: Abilities: spent 36 pts, Class: Cleric(lvl1), Race: Human, Skills: pts= 16; 4pts-Diplomacy, 4pts-Knowledge(history), 4pts-Knowledge(religion), 4pts-Sense Motive(cc), Feats: Exotic Weapon Proficiency(bastard sword)-1st lvl, Extra Turning- human bonus, Negotiator-bonus ECL0 2: Class: Cleric(lvl2), Skills: 1pt-Concentration, 1pt-Diplomacy, 1pt-Knowledge(history), 1pt-Knowledge(religion) 3: Class: Cleric(lvl3), Skills: 2pts-Concentration, 2pts-Sense Motive(cc), Feat: Weapon Focus(bastard sword)-3rd lvl 4: Abilities: +1 to CHA, Class: Cleric(lvl4), Skills: 2pts-Concentration, 2pts-Spellcraft 5: Class: Cleric(lvl5), Skills: 2pts-Spellcraft, 2pts-Sense Motive(cc) 6: Class: Cleric(lvl6), Skills: 4pts-Diplomacy Feat: Divine Might 7: Class: Cleric(lvl7), Skills: 1pt-Diplomacy, 1pt-Spellcraft, 2pts-Sense Motive(cc) 8: Abilities: +1 to CHA, Class: Cleric(lvl8), Skills: 2pts-Knowledge(arcana), 2pts-Knowledge(planes) 9: Class: Cleric(lvl9), Skilss: 2pts-Diplomacy, 2pts-Know(religion), Feat: Power Attack [/sblock] [sblock=Human] * Humanoid (human) * Medium: As Medium creatures, sun elves have no special bonuses or penalties due to their size. * Human base land speed is 30 feet. * 1 extra feat at first level * 4 extra skill points at first level and 1 extra skill point at each additional level * Automatic Languages: Common Bonus Languages: Any (other than secert languages) * Favored Class: Any. When determining whether a multiclass human takes an experience point penalty her highest-level class does not count. * Level Adjustment: +0 [/sblock] [sblock=Equipment] Standard: Backpack................2gp...2lb Bedroll.................1sp...5lb Blanket,winter..........5sp...3lb Waterskin...............1gp...4lb Flint&Steel.............1gp...--- Scroll Case.............1gp...1/2lb Belt Pouch..............1gp...1/2lb Everburning Torch.......110gp...1lb Traveler's Outfit.......1gp...worn Cleric's Vestments......free...6lb Holy Symbol,wooden.............1gp....--- Heavy Mace,masterwork...312gp...8lb Magical: The Watchful Eye of Helm......3,325gp...1lb --Divine Focus = Holy Symbol,silver --acts as Metamagic Rod(extended,lesser) +1 Full Platemail............2,650gp...50lb -- Holy Symbol,silver (built into right gauntlet)...........25gp....1lb +1 Heavy Shield,steel........1,170gp...15lb Yasaderian...................8,335gp...6lb -- +1 ghosttouch bastard sword Silver Dagger, masterwork....322gp...1lb Gloves of Dexterity(+2)......4,000gp...worn Cloak of Charisma(+2)........4,000gp...worn Scroll-divination(cstrlvl7)..725gp...--- Potions: -- Remove Curse..............750gp...1/2lb -- Levitate..................300gp...1/2lb Total Cost: 25,632gp, 6sp Treasure: GP: 39 SP: 4 CP: GEMS: 2 = amethyst(100gp), bloodstone(50gp), diamond (1,000gp) Jewerly: Helm symbol brooch,50gp[/sblock] [sblock=Background] Lo, that you should know I was once a common man, berifted of the blessings of Helm. My friends, let me tell you the tale of how I became a servent of The Watcher, how the mighty Guardian of the Realms, The Viligalante One was ever so vigilinte with a poor boy from the south lands. In my youth I was but a normal boy of normal parents and in the days as a younger manhood I was a simple tradesman's apperentice, a worker in metal. When I reached the first day of my adulthood and my apperentiship was at an end I found I could not go out into the world and be a master of my craft. The will to forge and toil was no longer a part of me. I felt out of place, so I left to search out my calling. I traveled years and years and saw wonders that have their own tales to tell, but the story that led me here I will tell. I was being idle one day after a long weeks marching (and this after almost three years searching) I found myself under an orchard tree in a valley of green life and blue water. I watched with lazily eyes, heavy for sleep as the view of the land changed. As I sat there with my back to the tree, the grass began to brown and then blacken, the sky began to cloudover and turn to grey. The trees... the trees began to twist and shrivel until they became but skeletal images of themselves, lean, listfull, and bear. It was a sign! A vision givin to me by Helm himself, a warning of things to come and a glimpse of where my future would lead. Helm saw fit to choose me as his champion in the realms of mortals, to stop the vision from taking form in reality. Here at the Valley of the Dead I will stop this future doom from taking hold in the world. I will vanquish whatever foe who would try to stop me in my quest. And I will do all this in Helm's name and give him praise in all things. FEAR THEE NOT MY FRIENDS!!! For we are under the eye of The Watcher. [/sblock] [/QUOTE]
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Rogue's Gallery - Valley of the Dead DnD 3.5
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