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Rogue's Gallery - Valley of the Dead DnD 3.5
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<blockquote data-quote="hellrazor111" data-source="post: 4906694" data-attributes="member: 51823"><p><span style="color: Blue">Maximus</span> </p><p>"The Wanderer"</p><p></p><p>Lawful Good Male Human <span style="color: Orange">Paladin 6/ Fist of Raziel 2</span></p><p></p><p>Variant: Non-spellcasting Paladin</p><p></p><p>Patron Deity: Ilmater</p><p></p><p>EXP: 28,000</p><p></p><p></p><p></p><p>Strength 18 (+4) +16 [base]+1 [4th level] +1 [8th level]</p><p>Dexterity 12 (+1) </p><p>Constitution 14 (+2) </p><p>Intelligence 12 (+1) </p><p>Wisdom 10 (+0)</p><p>Charisma 16 (+3)</p><p></p><p></p><p>Size: Medium</p><p>Age: 22</p><p>Height: 6' 11"</p><p>Weight: 175 lb</p><p>Eyes: Green</p><p>Hair: Blond</p><p>Skin: Tanned</p><p></p><p>[sblock=appearance]</p><p>Above all else, Maximus is noted for his size, standing a head above most people. He usually has a smile on his face, which sets against his battle scars. His hair is always seems mangled, even if combed or cut. His sharp, green eyes watch everyone around him, as if looking for something. He has 4 large scars on his back, his wound for fighting a dire ape. His black sword has green runes on it, a sign of its magical nature.</p><p>[/sblock]</p><p></p><p>Total Hit Points: 96</p><p></p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 20 = 10 +1 [dexterity] +6 [armor] +3 [shield]</p><p></p><p>Touch AC: 11</p><p>Flat-footed: 19</p><p></p><p>[sblock=Special<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p>Paladin Abilities:</p><p>Aura of Good [Detect Good @ Paladin Level]</p><p>Detect Evil [at Will]</p><p>Smite Evil 2/day [Charisma bonus to attack, +1 per paladin level to damage]</p><p>Divine grace [Charisma bonus to saving throws]</p><p>Lay on Hands [Heal Paladin level x charisma bonus]</p><p>Aura of Courage [Immune to fear, allies within 10’ gain +4 on saving throws against fear]</p><p>Divine Health [Immune to all diseases]</p><p>Turn Undead [3/day +Charisma modifier] Turns undead as a cleric of three levels lower would.</p><p>Special Mount [Call Heavy Warhorse 1/day as full-round action]</p><p>Remove Disease 1/week [as the spell]</p><p>Blessed Weapon [Weapon is good aligned</p><p></p><p>Fist of Raziel:</p><p>Magic Circle against evil [as Cleric of same level]</p><p>Smite evil 1/day [stacks with Paladin abilities]</p><p>Good aligned(su)[Weapons are good aligned whenever smiting evil]</p><p></p><p>Flaws:</p><p>Inattentive[-2 to Listen and Spot checks]</p><p>[/sblock]</p><p></p><p></p><p>Initiative modifier: + 1 = +1 [dexterity]</p><p>Fortitude save: + 13 = 8 [base] + 2 [constitution] + 3 [Divine Grace] </p><p>Reflex save: + 6 = 2 [base] + 1 [dexterity] +3 [Divine Grace] </p><p>Will save: + 5 = 2[base] + 0 [wisdom] +3 [Divine grace] </p><p>Attack (handheld): +12 =8[base] + 4[strength] +1[Weapon]</p><p>Attack (missile): +9 = 8 [base] + 1 [dexterity] </p><p>Grapple check: +12 = 8 [base] + 4 [strength] </p><p></p><p></p><p>Light load: 100 lb.</p><p>Medium load: 101-200 lb.</p><p>Heavy load: 201-300 lb.</p><p>Lift over head: 300 lb.</p><p>Lift off ground: 600 lb.</p><p>Push or drag: 1100 lb.</p><p></p><p></p><p>Languages: Common, Abyssal</p><p></p><p>[sblock=Feats]</p><p>Flaw: Quick Draw</p><p>+2/+2: Negotiator</p><p>1: Power Attack</p><p>1: Servant of the Heavens [Book of Exalted Deeds]</p><p>3: Exotic Weapon Proficiency (Bastard Sword)</p><p>6: two-weapon fighting</p><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p>Appraise + 1 = 1 [Int] </p><p>Balance + 1 = 1 [Dex] </p><p>Bluff + 3 = 3 [Cha]</p><p>Climb + 4 = 4 [Str] </p><p>Concentration + 2 = 2 [Con] </p><p>Craft + 1 = 1 [Int] </p><p>Decipher Script + 1 = 1 [Int] </p><p>Diplomacy + 16 = 11 [Ranks] + 3 [Cha] +2 [Negotiator]</p><p>Disguise + 3 = 3 [Cha]</p><p>Escape Artist + 1 = 1 [Dex] </p><p>Forgery + 1 = 1 [Int] </p><p>Gather Information + 3 = 3 [Cha]</p><p>Heal + 5 1/2 = 11 [Ranks]</p><p>Hide + 1 = 1 [Dex] </p><p>Intimidate + 3 = 3 [Cha]</p><p>Jump + 4 = 4 [Str] </p><p>Knowledge (Arcana) + 1 = 1 [Int] </p><p>Knowledge (Architecture) + 1 = 1 [Int]</p><p>Knowledge (Dungeoneering) + 1 = 1 [Int] </p><p>Knowledge (History) + 1 = 1 [Int]</p><p>Knowledge (The Planes) + 1 = 1 [Int] </p><p>Knowledge (Religion) + 12 = 11 [base] + 1 [Int] </p><p>Knowledge (Local) + 1 = 1 [Int] </p><p>Listen -2 = -2 [Inattentive]</p><p>Move Silently + 1 = 1 [Dex] </p><p>Ride + 1 = 1 [Dex] </p><p>Search + 1 = + 1 [Int]</p><p>Spot -2 = -2 [Inattentive]</p><p>Sense Motive + 13 = 11 [ranks] +2 [Negotiator]</p><p>Spellcraft + 1 = 1 [Int]</p><p>Survival + 0 =</p><p>Swim + 4 = 4 [Str] </p><p>Use Rope + 1 = 1 [Dex] </p><p>[/sblock]</p><p></p><p>[sblock=Level Advancement]</p><p>1: Paladin – Diplomacy +4, Knowledge (Religion) +4, Heal +2, Sense Motive +4; gain Aura of good, Smite Evil 1/day, Detect Evil</p><p>Feat: Power Attack, Servant of the Heavens</p><p></p><p>2: Paladin - gain Divine grace, lay on hands</p><p></p><p>3: Paladin - gain Aura of Courage, divine health</p><p>Feat: Exotic Weapon Proficiency(bastard sword)</p><p></p><p>4: Paladin - gain Turn Undead</p><p></p><p>5: Paladin - gain Smite Evil 2/day, Special Mount</p><p></p><p>6: Paladin - gain Remove Disease</p><p>Feat: Two-weapon fighting</p><p></p><p>7: Fist of Raziel – gain Magic circle, smite 1/day (good aligned)</p><p>[/sblock]</p><p>[sblock=History]</p><p>Born to a Paladin and priestess Ilmater, Maximus started his training early. He didn’t have the mentality for the divine arts, but did his best. He was more capable as a warrior of the church, and his training for paladin hood started. His training went well.</p><p></p><p>When Maximus was about nine, he was given the task to see to the needs of a elder of a village destroyed by orcs. Maximus befriended him and was taught how to use his words and personality to get things done, instead of always referring to the blade. Maximus went along with the citizens when they were escorted back to their village. He was appalled by the destruction that the orcs caused, but was surprised when the villagers had already been buried. The elder explained that one of the fist of Raziel must have done it when they cleansed the village. When asked what they were, the elder said that the fist of Raziel are holy warriors that are called to destroyed evil wherever it is. </p><p></p><p>Maxmus, with a dislike for the evil orcs in his mind, became determined to join fist of Raziel. So after achieving his paladinhood, he decided to leave the church and seek them out. Not long after he left, Maximus learned he had a bad sense of direction. As such, he got lost often and just started wandering, taking care of problems that came up around him, helping people work out problems or killing a monster or two.</p><p></p><p>After years of travel he located them and shortly thereafter, joined them. After learning their arts, he was sent out to purge evil, and once again traveled, mostly alone. Maximus would occasionally travel with other adventurers or fellow fists of Raziel. He eventually got wind of the troubles of Angelwatch and started off, a few weeks later he has finally arrived.</p><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p>Money Left: 72gp 5sp 1cp</p><p></p><p>+1 Mithral Chainmail 5150gp 20lb</p><p>Greater crystal of aquatic action 3000gp-lb (Magic Item Compendium)</p><p>+1 Ghost touch Bastard sword [color: black] 8344gp 6lb (Color: Races of the Dragon)</p><p>+1 Bastard Sword [color: red] 2344gp 6lb (Color: Races of the Dragon)</p><p>Belt of one mighty blow 1500gp 1lb (Magic Item Compendium)</p><p>Brute Ring 2300gp -lb (Magic Item Compendium)</p><p>Dimension stride boots 2000gp 1lb (Magic Item Compendium)</p><p>+1 heavy steel shield 1170gp 15lb</p><p></p><p>[sblock=Weapons]</p><p>+1 Ghost touch katana (MW Bastard Sword) [Attack:+9] [Damage:1d10+5]</p><p>+1 Katana (MW Bastard Sword) [Attack:+9] [Damage:1d10+5]</p><p>[/sblock]</p><p></p><p>Backpack 2gp 2lb</p><p>Crowbar 2gp 5lb</p><p>Everburning torch 110gp 1lb</p><p>Hempen rope (50ft) 1gp 10lb</p><p>Waterskin 1gp 4lb</p><p>x7 trail rations 3gp 5 sp 7lb</p><p>x3 Flasks 9cp 4.5lb</p><p>x5 Potion of cure light wounds 250gp 5lb</p><p>x3 Potion of mage armor 150gp 3lb</p><p>x2 Potion of cure moderate wounds 600gp 2lb</p><p></p><p>Spent: 26926gp 4sp 9cp</p><p>Total weight:104.5</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="hellrazor111, post: 4906694, member: 51823"] [COLOR="Blue"]Maximus[/COLOR] "The Wanderer" Lawful Good Male Human [COLOR="Orange"]Paladin 6/ Fist of Raziel 2[/COLOR] Variant: Non-spellcasting Paladin Patron Deity: Ilmater EXP: 28,000 Strength 18 (+4) +16 [base]+1 [4th level] +1 [8th level] Dexterity 12 (+1) Constitution 14 (+2) Intelligence 12 (+1) Wisdom 10 (+0) Charisma 16 (+3) Size: Medium Age: 22 Height: 6' 11" Weight: 175 lb Eyes: Green Hair: Blond Skin: Tanned [sblock=appearance] Above all else, Maximus is noted for his size, standing a head above most people. He usually has a smile on his face, which sets against his battle scars. His hair is always seems mangled, even if combed or cut. His sharp, green eyes watch everyone around him, as if looking for something. He has 4 large scars on his back, his wound for fighting a dire ape. His black sword has green runes on it, a sign of its magical nature. [/sblock] Total Hit Points: 96 Speed: 30 feet Armor Class: 20 = 10 +1 [dexterity] +6 [armor] +3 [shield] Touch AC: 11 Flat-footed: 19 [sblock=Special:] Paladin Abilities: Aura of Good [Detect Good @ Paladin Level] Detect Evil [at Will] Smite Evil 2/day [Charisma bonus to attack, +1 per paladin level to damage] Divine grace [Charisma bonus to saving throws] Lay on Hands [Heal Paladin level x charisma bonus] Aura of Courage [Immune to fear, allies within 10’ gain +4 on saving throws against fear] Divine Health [Immune to all diseases] Turn Undead [3/day +Charisma modifier] Turns undead as a cleric of three levels lower would. Special Mount [Call Heavy Warhorse 1/day as full-round action] Remove Disease 1/week [as the spell] Blessed Weapon [Weapon is good aligned Fist of Raziel: Magic Circle against evil [as Cleric of same level] Smite evil 1/day [stacks with Paladin abilities] Good aligned(su)[Weapons are good aligned whenever smiting evil] Flaws: Inattentive[-2 to Listen and Spot checks] [/sblock] Initiative modifier: + 1 = +1 [dexterity] Fortitude save: + 13 = 8 [base] + 2 [constitution] + 3 [Divine Grace] Reflex save: + 6 = 2 [base] + 1 [dexterity] +3 [Divine Grace] Will save: + 5 = 2[base] + 0 [wisdom] +3 [Divine grace] Attack (handheld): +12 =8[base] + 4[strength] +1[Weapon] Attack (missile): +9 = 8 [base] + 1 [dexterity] Grapple check: +12 = 8 [base] + 4 [strength] Light load: 100 lb. Medium load: 101-200 lb. Heavy load: 201-300 lb. Lift over head: 300 lb. Lift off ground: 600 lb. Push or drag: 1100 lb. Languages: Common, Abyssal [sblock=Feats] Flaw: Quick Draw +2/+2: Negotiator 1: Power Attack 1: Servant of the Heavens [Book of Exalted Deeds] 3: Exotic Weapon Proficiency (Bastard Sword) 6: two-weapon fighting [/sblock] [sblock=Skills] Appraise + 1 = 1 [Int] Balance + 1 = 1 [Dex] Bluff + 3 = 3 [Cha] Climb + 4 = 4 [Str] Concentration + 2 = 2 [Con] Craft + 1 = 1 [Int] Decipher Script + 1 = 1 [Int] Diplomacy + 16 = 11 [Ranks] + 3 [Cha] +2 [Negotiator] Disguise + 3 = 3 [Cha] Escape Artist + 1 = 1 [Dex] Forgery + 1 = 1 [Int] Gather Information + 3 = 3 [Cha] Heal + 5 1/2 = 11 [Ranks] Hide + 1 = 1 [Dex] Intimidate + 3 = 3 [Cha] Jump + 4 = 4 [Str] Knowledge (Arcana) + 1 = 1 [Int] Knowledge (Architecture) + 1 = 1 [Int] Knowledge (Dungeoneering) + 1 = 1 [Int] Knowledge (History) + 1 = 1 [Int] Knowledge (The Planes) + 1 = 1 [Int] Knowledge (Religion) + 12 = 11 [base] + 1 [Int] Knowledge (Local) + 1 = 1 [Int] Listen -2 = -2 [Inattentive] Move Silently + 1 = 1 [Dex] Ride + 1 = 1 [Dex] Search + 1 = + 1 [Int] Spot -2 = -2 [Inattentive] Sense Motive + 13 = 11 [ranks] +2 [Negotiator] Spellcraft + 1 = 1 [Int] Survival + 0 = Swim + 4 = 4 [Str] Use Rope + 1 = 1 [Dex] [/sblock] [sblock=Level Advancement] 1: Paladin – Diplomacy +4, Knowledge (Religion) +4, Heal +2, Sense Motive +4; gain Aura of good, Smite Evil 1/day, Detect Evil Feat: Power Attack, Servant of the Heavens 2: Paladin - gain Divine grace, lay on hands 3: Paladin - gain Aura of Courage, divine health Feat: Exotic Weapon Proficiency(bastard sword) 4: Paladin - gain Turn Undead 5: Paladin - gain Smite Evil 2/day, Special Mount 6: Paladin - gain Remove Disease Feat: Two-weapon fighting 7: Fist of Raziel – gain Magic circle, smite 1/day (good aligned) [/sblock] [sblock=History] Born to a Paladin and priestess Ilmater, Maximus started his training early. He didn’t have the mentality for the divine arts, but did his best. He was more capable as a warrior of the church, and his training for paladin hood started. His training went well. When Maximus was about nine, he was given the task to see to the needs of a elder of a village destroyed by orcs. Maximus befriended him and was taught how to use his words and personality to get things done, instead of always referring to the blade. Maximus went along with the citizens when they were escorted back to their village. He was appalled by the destruction that the orcs caused, but was surprised when the villagers had already been buried. The elder explained that one of the fist of Raziel must have done it when they cleansed the village. When asked what they were, the elder said that the fist of Raziel are holy warriors that are called to destroyed evil wherever it is. Maxmus, with a dislike for the evil orcs in his mind, became determined to join fist of Raziel. So after achieving his paladinhood, he decided to leave the church and seek them out. Not long after he left, Maximus learned he had a bad sense of direction. As such, he got lost often and just started wandering, taking care of problems that came up around him, helping people work out problems or killing a monster or two. After years of travel he located them and shortly thereafter, joined them. After learning their arts, he was sent out to purge evil, and once again traveled, mostly alone. Maximus would occasionally travel with other adventurers or fellow fists of Raziel. He eventually got wind of the troubles of Angelwatch and started off, a few weeks later he has finally arrived. [/sblock] [sblock=Equipment] Money Left: 72gp 5sp 1cp +1 Mithral Chainmail 5150gp 20lb Greater crystal of aquatic action 3000gp-lb (Magic Item Compendium) +1 Ghost touch Bastard sword [color: black] 8344gp 6lb (Color: Races of the Dragon) +1 Bastard Sword [color: red] 2344gp 6lb (Color: Races of the Dragon) Belt of one mighty blow 1500gp 1lb (Magic Item Compendium) Brute Ring 2300gp -lb (Magic Item Compendium) Dimension stride boots 2000gp 1lb (Magic Item Compendium) +1 heavy steel shield 1170gp 15lb [sblock=Weapons] +1 Ghost touch katana (MW Bastard Sword) [Attack:+9] [Damage:1d10+5] +1 Katana (MW Bastard Sword) [Attack:+9] [Damage:1d10+5] [/sblock] Backpack 2gp 2lb Crowbar 2gp 5lb Everburning torch 110gp 1lb Hempen rope (50ft) 1gp 10lb Waterskin 1gp 4lb x7 trail rations 3gp 5 sp 7lb x3 Flasks 9cp 4.5lb x5 Potion of cure light wounds 250gp 5lb x3 Potion of mage armor 150gp 3lb x2 Potion of cure moderate wounds 600gp 2lb Spent: 26926gp 4sp 9cp Total weight:104.5 [/sblock] [/QUOTE]
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