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Rogue's Gallery - Valley of the Dead DnD 3.5
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<blockquote data-quote="ethandrew" data-source="post: 4907333" data-attributes="member: 17456"><p>[sblock=Latham Brack + Guest]Latham Brack</p><p>Human Enchanter 3 | Master Specialist 5</p><p></p><p>Basics</p><p>Race: Human</p><p>Class: Wizard</p><p>HD: 8</p><p>ECL: 8</p><p>Align: True Neutral</p><p> </p><p></p><p>Ability Scores</p><p></p><p>10 Strength (2 Point Buy)</p><p>12 Dexterity (4 Point Buy)</p><p>12 Constitution (4 Point Buy)</p><p>24 Intelligence (16 Point Buy + 2 Level Adjustments + 4 Enhancement Bonus)</p><p>12 Wisdom (4 Point Buy)</p><p>14 Charisma (6 Point Buy)</p><p></p><p>Combat Stats</p><p></p><p>HP: 40</p><p>Speed: 30</p><p>Initiative: +1 (+1 Dex)</p><p>BAB: +3</p><p>Grapple: +5</p><p></p><p>Attacks:</p><p>Dagger +3 1d4 19-20x2 10ft</p><p>Crossbow +4 1d10 19-20x2 120ft</p><p></p><p>AC: 11 (+0 armor, +1 Dex)</p><p>Touch AC: 11 (+1 Dex)</p><p>Flat-Footed AC: 10 (+0 armor)</p><p></p><p>Fort Save: +5 (+2 base, +1 Con +2 Vest)</p><p>Ref Save: +5 (+2 base, +1 Dex +2 Vest)</p><p>Will Save: +10 (+7 Base, +1 Wis +2 Vest)</p><p></p><p>Skills</p><p></p><p>Appraise – 7 (0 Ranks + 7 Int)</p><p>Balance – 1 (0 Ranks + 1 Dex)</p><p>Bluff – 2 (0 Ranks + 2 Cha)</p><p>Climb – 0 (0 Ranks + 0 Str)</p><p>Concentration – 12 (11 Ranks + 1 Con)</p><p>Decipher Script – 11 (4 Ranks + 7 Int)</p><p>Diplomacy – 2 (0 Ranks + 2 Cha)</p><p>Disguise – 2 (0 Ranks + 2 Cha)</p><p>Escape Artist – 1 (0 Ranks + 1 Dex)</p><p>Forgery – 7 (0 Ranks + 7 Int)</p><p>Gather Information – 2 (0 Ranks + 2 Cha)</p><p>Heal – 1 (0 Ranks + 1 Wis)</p><p>Hide – 1 (0 Ranks + 1 Dex)</p><p>Intimidate – 2 (0 Ranks + 2 Cha)</p><p>Jump – 0 (0 Ranks + 0 Str)</p><p>Knowledge Arcane – 18 (11 Ranks + 7 Int)</p><p>Knowledge Religion –18 (11 Ranks + 7 Int)</p><p>Knowledge Planes –18 (11 Ranks + 7 Int)</p><p>Knowledge Dungeoneering –18 (11 Ranks + 7 Int)</p><p>Listen – 3 (0 Ranks + 1 Wis + 2 Alertness)</p><p>Move Silently – 1 (0 Ranks + 1 Dex)</p><p>Ride – 1 (0 Ranks + 1 Dex)</p><p>Search – 7 (0 Ranks + 7 Int)</p><p>Sense Motive – 1 (0 Ranks + 1 Wis)</p><p>Spellcraft – 23 (11 Ranks + 7 Int + 3 Skill Focus + 2 Synergy)</p><p>Spot – 3 (0 Ranks + 1 Wis + 2 Alertness)</p><p>Swim – 0 (0 Ranks + 0 Str)</p><p>Use Rope – 1 (0 Ranks + 1 Dex)</p><p></p><p></p><p>Feats</p><p>-Spell Focus (Enchantment)</p><p>-Alertness</p><p>-Alacritous Cogitation</p><p>-Extend Spell</p><p>-Leadership</p><p> </p><p></p><p>Class Features</p><p>-Summon Familiar</p><p>-Scribe Scroll</p><p>-Skill Focus (Spellcraft)</p><p>-Expand Spellbook: Extra Enchant Spell in Spellbook</p><p>-Greater Spell Focus: Gain the Feat</p><p>-Minor Esoteric: Targets on your charm spells do not get a bonus on their saves due to being currently threatened or attacked by you or your allies. In addition, subjects of your compulsion spells do not get a bonus on saves due to being forced to take an action against their natures.</p><p>-Expand Spellbook: Extra Enchant spell in Spellbook</p><p>-Enchanter Specialist:</p><p></p><p>Banned Schools</p><p>-Evocation</p><p>-Necromancy</p><p></p><p>Racial Traits</p><p>Bonus 1st Level Feat</p><p>Extra Skill Point each Level</p><p>Extra 4 Skill Points at first Level</p><p></p><p>Spells</p><p>Spells known</p><p>1st: First Level - Charm Person, Hypnotism, Sleep, Unseen Servant, Mount, Mage Armor, Enlarge Person</p><p>2nd: First Level – Enlarge Person, Detect Undead</p><p>3rd: Second Level - Torrent of Tears (CM: 119), Touch of Idiocy</p><p>4th: Second Level - Glitter Dust, Mirror Image</p><p>5th: Third Level - Suggestion, Haste, Hold Person</p><p>6th: Third Level - Fly, Dispel Magic</p><p>7th: Fourth Level - Charm Monster, Dimension Door</p><p>8th: Fourth Level - Solid Fog, Greater Invisibility, Confusion</p><p></p><p>Typical “anyday” Memorized Spells: * Denotes Bonus Enchantment Spell</p><p>Cantrips: </p><p>1st:</p><p>- Charm Person</p><p>- Unseen Servant</p><p>- Detect Undead</p><p>- Mount</p><p>- Mage Armor</p><p>- Enlarge Person</p><p>- Charm Person*</p><p></p><p>2nd:</p><p>- Torrent of Tears</p><p>- Glitter Dust</p><p>- Mirror Image</p><p>- Extend Charm Person</p><p>- Extend Mage Armor</p><p>- Touch of Idiocy*</p><p></p><p>3rd:</p><p>- Haste</p><p>- Hold Person</p><p>- Fly</p><p>- Dispel Magic</p><p>- Dispel Magic</p><p>- Suggestion*</p><p></p><p>4th:</p><p>- Alacritous Cogitation</p><p>- Charm Monster</p><p>- Greater Invisible</p><p>- Confusion*</p><p></p><p>Save DCs:</p><p>1st: 18 (20 vs Enchantment)</p><p>2nd: 19 (21 vs Enchantment)</p><p>3rd: 20 (22 vs Enchantment)</p><p>4th: 21 (23 vs Enchantment)</p><p></p><p>Languages</p><p></p><p>- Common</p><p>- Githzerai</p><p>- Draconic</p><p>- Elven</p><p>- Abyssal</p><p></p><p>Carrying Capacity</p><p></p><p>Light Load – 33 lbs or Less</p><p>Medium Load – 34-66 lbs</p><p>Heavy Load – 67-100 lbs</p><p></p><p>Equipment</p><p>200 pp 937gp 6sp</p><p></p><p>Spellbook – 2 lbs</p><p>Bedroll – 1sp – 5 lbs</p><p>Ink – 8gp – N/A</p><p>Inkpen – 1sp – N/A</p><p>Parchment – 2sp – N/A</p><p>Dagger – 2gp – 1 lbs</p><p>Crossbow, Heavy – 50gp – 8 lbs</p><p>Crossbow, Bolts – 1gp – 1 lbs</p><p>Pouch Belt – 1gp – 0.5 lbs</p><p>Headband of Intellect +4 – 16,000gp – 1 lbs</p><p>Vest of Resistance +2 – 4,000gp – 1 lbs</p><p>Metamagic Rod Extend (Lesser) – 3,000gp – 1 lbs</p><p>Metamagic Rod Silent (Lesser) – 3,000gp – 1 lbs</p><p></p><p>Artifact Booklet</p><p></p><p>Current Load – 21.5 lbs</p><p></p><p>Vitals</p><p></p><p>Age: 23</p><p>Height: 5’7”</p><p>Weight: 130</p><p>Hair: Dirty Blonde</p><p>Eyes: Brown</p><p>Appearance: Latham is pretty plain looking. Not unattractive but easily overlooked. His features are nearly effeminate with his long eyelashes accentuating this. His average height is accompanied with his slight build. He keeps his dirty blonde hair medium length, allowing it to fall over a headband. He keeps a blue wool jacket that he wears over a vest and shirt.</p><p></p><p>Background</p><p>Even at a young age, Latham Brack was able to read people. He showed the traits of an empathic and was quick enough to know what to say in each situation. Always mature for his age, he never played with the other children. A man, Tuncay, spotted the atypical behavior and tested the young boy. After passing with flying colors, Latham was apprenticed to Tuncay’s own apprentice, Prysler, who was ready to move on from a pupil to a teacher.</p><p></p><p>Over the course of his studies, Latham’s aptitude in Enchantment shined, just like Tuncay thought it would. The power to enter minds and compel or suggest things came naturally to the student. So in time the moment for the “Enchanter’s Test” approached. A large group of Teachers and Students would engage a variety of “monsters”, collecting a so-called menagerie to perform tests on and analyze. For the Enchanters, a natural choice was the illithids, who performed their own unique control over minds.</p><p></p><p>Something went awry, however, and the divinations were not as accurate as was assumed. True, there was a Githzerai-Illithid battle, but what wasn’t known was that there was a Mind-Flayer Sorceror amongst the “monsters.” It was a fierce battle, Latham himself no match for an illithid’s powers, so he did what he could, avoid and manipulate others. He found a Githzerai and had this creature protect him throughout the encounter. </p><p></p><p>The effects of the enchantment over this Githzerai lasted a bit long than Latham would’ve preferred, but after a while it became handy having this monk around. So, sans master, Latham and Keht searched for knowledge which could lead to eventual power.</p><p></p><p></p><p>Keht</p><p>Githzerai Monk 4</p><p></p><p>Basics</p><p>Race: Githzerai</p><p>Class: Monk</p><p>HD: 4</p><p>ECL: 6</p><p>Align: LN</p><p> </p><p></p><p>Ability Scores</p><p></p><p>14 Strength (6 Point Buy)</p><p>22 Dexterity (10 Point Buy + 6 Racial)</p><p>14 Constitution (6 Point Buy)</p><p>8 Intelligence (2 Point Buy – 2 Racial)</p><p>20 Wisdom (10 Point Buy + 2 Racial + 2 Enhancement)</p><p>10 Charisma (2 Point Buy)</p><p></p><p>Combat Stats</p><p></p><p>HP: 40</p><p>Speed: 4</p><p>Initiative: +6 (+6 Dex)</p><p>BAB: +3</p><p>Ranged: +9</p><p>Grapple: +5</p><p>Spell Resistance: 9</p><p></p><p>-Attack +9 1d8+2 x20 Bludgeoning</p><p>-Flurry of Blows: +7/+7 1d8+2 x20 Bludeoning</p><p>-Stunning Fist: Fortitude DC 17, Stunned for 1 Round, Nauseated 1 Round after Stunning effect</p><p>-Enlarged: +7 2d6+3</p><p></p><p>AC: 25 (+0 armor, +6 Dex, +5 Wisdom Bonus, +4 Inertial Armor)</p><p>Touch AC: 21 (+6 Dex, +5 Wisdom Bonus)</p><p>Flat-Footed AC: 19 (+5 Wisdom Bonus, +4 Inertial Armor)</p><p></p><p>Fort Save: +6 (+4 base, +2 Con)</p><p>Ref Save: +10 (+4 base, +6 Dex)</p><p>Will Save: +9 (+4 Base, +5 Wis)</p><p></p><p>Skills</p><p></p><p>Listen – 12 (7 Ranks + 5 Wis)</p><p>Move Silently – 13 (7 Ranks + 6 Dex)</p><p>Spot – 12 (7 Ranks + 5 Wis)</p><p></p><p></p><p>Feats</p><p>1st: Weapon Finesse</p><p>3rd: Pain Touch (CW: 103)</p><p></p><p>Class Features</p><p>-Flurry of Blows</p><p>-Stunning Strike (5/day) Fortitude DC:17</p><p>-Improved Unarmed Strike</p><p>-Evasion</p><p>-Combat Reflexes</p><p>-Still Mind</p><p>-Ki Strike</p><p>-Slow Fall 20ft</p><p>-Bonus Landspeed 10</p><p></p><p>Racial Traits</p><p>-Darkvision 60ft</p><p>-Spell Resistance 5 + Class Level</p><p>-Inertial Armor (+4 Armor Class as long as Conscious)</p><p></p><p>Languages</p><p>-Githzerai</p><p></p><p>Equipment</p><p>200gp</p><p>Periapt of Wisdom +2 – 4,000gp</p><p>Salve of Slipperiness – 1,000gp</p><p>Feather Token Tree – 400gp</p><p></p><p>Vitals</p><p>Height: 6’2”</p><p>Weight: 165</p><p>Appearance: Exhibiting the typical traits of a Githzerai, Keht is tall and lanky with a strong musculature. He shrouds himself in plain garb, a hooded cloak hiding his features, his yellow eyes dull. White linen wraps his hands and feet, and he carries naught with him but a necklace.</p><p></p><p>Background</p><p>Keht was included in his first rrakkma, more as an inactive participant, as the monastery he came from was wont to do with untested monks. But the information about the illithids they were hunting was incorrect and they were vastly outnumbered. The mentors and the masters were killed, their brains ingested, the students who remained were enslaved. However, this fate did not last long, as there were more hunters after these illithids, and they took advantage of the distraction and struck. They were humanoids from the material, and they used magicks and blades. Many of them perished, but not before the last of the mind-flayers were destroyed. One of these humanoids had charmed Keht to fight the illithids on his behalf, and after the dust settled there were only a handful left; no mind-flayers, no Githzerai. The humanoid, Latham, had lost his master in the battle, and Keht, feeling beholden to the man, decided to work off his life-debt.[/sblock]</p></blockquote><p></p>
[QUOTE="ethandrew, post: 4907333, member: 17456"] [sblock=Latham Brack + Guest]Latham Brack Human Enchanter 3 | Master Specialist 5 Basics Race: Human Class: Wizard HD: 8 ECL: 8 Align: True Neutral Ability Scores 10 Strength (2 Point Buy) 12 Dexterity (4 Point Buy) 12 Constitution (4 Point Buy) 24 Intelligence (16 Point Buy + 2 Level Adjustments + 4 Enhancement Bonus) 12 Wisdom (4 Point Buy) 14 Charisma (6 Point Buy) Combat Stats HP: 40 Speed: 30 Initiative: +1 (+1 Dex) BAB: +3 Grapple: +5 Attacks: Dagger +3 1d4 19-20x2 10ft Crossbow +4 1d10 19-20x2 120ft AC: 11 (+0 armor, +1 Dex) Touch AC: 11 (+1 Dex) Flat-Footed AC: 10 (+0 armor) Fort Save: +5 (+2 base, +1 Con +2 Vest) Ref Save: +5 (+2 base, +1 Dex +2 Vest) Will Save: +10 (+7 Base, +1 Wis +2 Vest) Skills Appraise – 7 (0 Ranks + 7 Int) Balance – 1 (0 Ranks + 1 Dex) Bluff – 2 (0 Ranks + 2 Cha) Climb – 0 (0 Ranks + 0 Str) Concentration – 12 (11 Ranks + 1 Con) Decipher Script – 11 (4 Ranks + 7 Int) Diplomacy – 2 (0 Ranks + 2 Cha) Disguise – 2 (0 Ranks + 2 Cha) Escape Artist – 1 (0 Ranks + 1 Dex) Forgery – 7 (0 Ranks + 7 Int) Gather Information – 2 (0 Ranks + 2 Cha) Heal – 1 (0 Ranks + 1 Wis) Hide – 1 (0 Ranks + 1 Dex) Intimidate – 2 (0 Ranks + 2 Cha) Jump – 0 (0 Ranks + 0 Str) Knowledge Arcane – 18 (11 Ranks + 7 Int) Knowledge Religion –18 (11 Ranks + 7 Int) Knowledge Planes –18 (11 Ranks + 7 Int) Knowledge Dungeoneering –18 (11 Ranks + 7 Int) Listen – 3 (0 Ranks + 1 Wis + 2 Alertness) Move Silently – 1 (0 Ranks + 1 Dex) Ride – 1 (0 Ranks + 1 Dex) Search – 7 (0 Ranks + 7 Int) Sense Motive – 1 (0 Ranks + 1 Wis) Spellcraft – 23 (11 Ranks + 7 Int + 3 Skill Focus + 2 Synergy) Spot – 3 (0 Ranks + 1 Wis + 2 Alertness) Swim – 0 (0 Ranks + 0 Str) Use Rope – 1 (0 Ranks + 1 Dex) Feats -Spell Focus (Enchantment) -Alertness -Alacritous Cogitation -Extend Spell -Leadership Class Features -Summon Familiar -Scribe Scroll -Skill Focus (Spellcraft) -Expand Spellbook: Extra Enchant Spell in Spellbook -Greater Spell Focus: Gain the Feat -Minor Esoteric: Targets on your charm spells do not get a bonus on their saves due to being currently threatened or attacked by you or your allies. In addition, subjects of your compulsion spells do not get a bonus on saves due to being forced to take an action against their natures. -Expand Spellbook: Extra Enchant spell in Spellbook -Enchanter Specialist: Banned Schools -Evocation -Necromancy Racial Traits Bonus 1st Level Feat Extra Skill Point each Level Extra 4 Skill Points at first Level Spells Spells known 1st: First Level - Charm Person, Hypnotism, Sleep, Unseen Servant, Mount, Mage Armor, Enlarge Person 2nd: First Level – Enlarge Person, Detect Undead 3rd: Second Level - Torrent of Tears (CM: 119), Touch of Idiocy 4th: Second Level - Glitter Dust, Mirror Image 5th: Third Level - Suggestion, Haste, Hold Person 6th: Third Level - Fly, Dispel Magic 7th: Fourth Level - Charm Monster, Dimension Door 8th: Fourth Level - Solid Fog, Greater Invisibility, Confusion Typical “anyday” Memorized Spells: * Denotes Bonus Enchantment Spell Cantrips: 1st: - Charm Person - Unseen Servant - Detect Undead - Mount - Mage Armor - Enlarge Person - Charm Person* 2nd: - Torrent of Tears - Glitter Dust - Mirror Image - Extend Charm Person - Extend Mage Armor - Touch of Idiocy* 3rd: - Haste - Hold Person - Fly - Dispel Magic - Dispel Magic - Suggestion* 4th: - Alacritous Cogitation - Charm Monster - Greater Invisible - Confusion* Save DCs: 1st: 18 (20 vs Enchantment) 2nd: 19 (21 vs Enchantment) 3rd: 20 (22 vs Enchantment) 4th: 21 (23 vs Enchantment) Languages - Common - Githzerai - Draconic - Elven - Abyssal Carrying Capacity Light Load – 33 lbs or Less Medium Load – 34-66 lbs Heavy Load – 67-100 lbs Equipment 200 pp 937gp 6sp Spellbook – 2 lbs Bedroll – 1sp – 5 lbs Ink – 8gp – N/A Inkpen – 1sp – N/A Parchment – 2sp – N/A Dagger – 2gp – 1 lbs Crossbow, Heavy – 50gp – 8 lbs Crossbow, Bolts – 1gp – 1 lbs Pouch Belt – 1gp – 0.5 lbs Headband of Intellect +4 – 16,000gp – 1 lbs Vest of Resistance +2 – 4,000gp – 1 lbs Metamagic Rod Extend (Lesser) – 3,000gp – 1 lbs Metamagic Rod Silent (Lesser) – 3,000gp – 1 lbs Artifact Booklet Current Load – 21.5 lbs Vitals Age: 23 Height: 5’7” Weight: 130 Hair: Dirty Blonde Eyes: Brown Appearance: Latham is pretty plain looking. Not unattractive but easily overlooked. His features are nearly effeminate with his long eyelashes accentuating this. His average height is accompanied with his slight build. He keeps his dirty blonde hair medium length, allowing it to fall over a headband. He keeps a blue wool jacket that he wears over a vest and shirt. Background Even at a young age, Latham Brack was able to read people. He showed the traits of an empathic and was quick enough to know what to say in each situation. Always mature for his age, he never played with the other children. A man, Tuncay, spotted the atypical behavior and tested the young boy. After passing with flying colors, Latham was apprenticed to Tuncay’s own apprentice, Prysler, who was ready to move on from a pupil to a teacher. Over the course of his studies, Latham’s aptitude in Enchantment shined, just like Tuncay thought it would. The power to enter minds and compel or suggest things came naturally to the student. So in time the moment for the “Enchanter’s Test” approached. A large group of Teachers and Students would engage a variety of “monsters”, collecting a so-called menagerie to perform tests on and analyze. For the Enchanters, a natural choice was the illithids, who performed their own unique control over minds. Something went awry, however, and the divinations were not as accurate as was assumed. True, there was a Githzerai-Illithid battle, but what wasn’t known was that there was a Mind-Flayer Sorceror amongst the “monsters.” It was a fierce battle, Latham himself no match for an illithid’s powers, so he did what he could, avoid and manipulate others. He found a Githzerai and had this creature protect him throughout the encounter. The effects of the enchantment over this Githzerai lasted a bit long than Latham would’ve preferred, but after a while it became handy having this monk around. So, sans master, Latham and Keht searched for knowledge which could lead to eventual power. Keht Githzerai Monk 4 Basics Race: Githzerai Class: Monk HD: 4 ECL: 6 Align: LN Ability Scores 14 Strength (6 Point Buy) 22 Dexterity (10 Point Buy + 6 Racial) 14 Constitution (6 Point Buy) 8 Intelligence (2 Point Buy – 2 Racial) 20 Wisdom (10 Point Buy + 2 Racial + 2 Enhancement) 10 Charisma (2 Point Buy) Combat Stats HP: 40 Speed: 4 Initiative: +6 (+6 Dex) BAB: +3 Ranged: +9 Grapple: +5 Spell Resistance: 9 -Attack +9 1d8+2 x20 Bludgeoning -Flurry of Blows: +7/+7 1d8+2 x20 Bludeoning -Stunning Fist: Fortitude DC 17, Stunned for 1 Round, Nauseated 1 Round after Stunning effect -Enlarged: +7 2d6+3 AC: 25 (+0 armor, +6 Dex, +5 Wisdom Bonus, +4 Inertial Armor) Touch AC: 21 (+6 Dex, +5 Wisdom Bonus) Flat-Footed AC: 19 (+5 Wisdom Bonus, +4 Inertial Armor) Fort Save: +6 (+4 base, +2 Con) Ref Save: +10 (+4 base, +6 Dex) Will Save: +9 (+4 Base, +5 Wis) Skills Listen – 12 (7 Ranks + 5 Wis) Move Silently – 13 (7 Ranks + 6 Dex) Spot – 12 (7 Ranks + 5 Wis) Feats 1st: Weapon Finesse 3rd: Pain Touch (CW: 103) Class Features -Flurry of Blows -Stunning Strike (5/day) Fortitude DC:17 -Improved Unarmed Strike -Evasion -Combat Reflexes -Still Mind -Ki Strike -Slow Fall 20ft -Bonus Landspeed 10 Racial Traits -Darkvision 60ft -Spell Resistance 5 + Class Level -Inertial Armor (+4 Armor Class as long as Conscious) Languages -Githzerai Equipment 200gp Periapt of Wisdom +2 – 4,000gp Salve of Slipperiness – 1,000gp Feather Token Tree – 400gp Vitals Height: 6’2” Weight: 165 Appearance: Exhibiting the typical traits of a Githzerai, Keht is tall and lanky with a strong musculature. He shrouds himself in plain garb, a hooded cloak hiding his features, his yellow eyes dull. White linen wraps his hands and feet, and he carries naught with him but a necklace. Background Keht was included in his first rrakkma, more as an inactive participant, as the monastery he came from was wont to do with untested monks. But the information about the illithids they were hunting was incorrect and they were vastly outnumbered. The mentors and the masters were killed, their brains ingested, the students who remained were enslaved. However, this fate did not last long, as there were more hunters after these illithids, and they took advantage of the distraction and struck. They were humanoids from the material, and they used magicks and blades. Many of them perished, but not before the last of the mind-flayers were destroyed. One of these humanoids had charmed Keht to fight the illithids on his behalf, and after the dust settled there were only a handful left; no mind-flayers, no Githzerai. The humanoid, Latham, had lost his master in the battle, and Keht, feeling beholden to the man, decided to work off his life-debt.[/sblock] [/QUOTE]
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