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Rogue's Gallery - Valley of the Dead DnD 3.5
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<blockquote data-quote="Theroc" data-source="post: 4910960" data-attributes="member: 83115"><p>Alevyth Balwer</p><p></p><p><strong>Lawful Good</strong> Male Changeling <span style="color: Yellow">Fighter 2 / Paladin 3 / Warshaper 3</span></p><p></p><p>Patron Deity: Helm and Ilmater, as Alevyth seeks to protect others from suffering, be it through force of arms, or taking the burden himself.</p><p><span style="color: SeaGreen"></span></p><p><span style="color: SeaGreen">EXP: 28,000</span></p><p><strong></strong></p><p><strong>Natural Form-</strong></p><p><strong>Strength</strong> 14 (+2)</p><p><strong>Dexterity</strong> 16 (+3) (base 15, +1 level )</p><p><strong>Constitution</strong> 16 (+3) (Base 15, +1 level)</p><p><strong>Intelligence</strong> 12 (+1) (<em>base 12, )</em></p><p><strong>Wisdom</strong> 12 (+1)</p><p><strong>Charisma</strong> 14 (+2)</p><p></p><p><strong>Shapechanged Form-</strong></p><p><strong></strong><strong> Strength</strong> 16 (+3) (+2 Morphic Body)</p><p><strong>Dexterity</strong> 16 (+3) (base 15, +1 level )</p><p><strong>Constitution</strong> 18 (+4) (Base 15, +1 level, +2 Morphic Body)</p><p><strong>Intelligence</strong> 12 (+1) (<em>base 12, )</em></p><p><strong>Wisdom</strong> 12 (+1)</p><p><strong>Charisma</strong> 14 (+2)</p><p></p><p></p><p><strong>Size:</strong> Medium</p><p><strong>Age:</strong> 24</p><p><strong>Height:</strong> 5' 8"</p><p><strong>Weight:</strong> 130 lb</p><p><strong>Eyes:</strong> Crystal Blue</p><p><strong>Hair:</strong> Light Blonde</p><p><strong>Skin:</strong> Pale-ish blue</p><p></p><p>The above traits are of Alevyth's true form, not his typically chosen form.</p><p></p><p>[sblock=Appearance]</p><p>Alevyth is almost never in his normal form, primarily because he feels his appearance is not at all attractive or suiting to his pursuits. Rather, he takes the form of a human male which he deems more suiting to his disposition.</p><p></p><p>In this form, Alevyth's height and weight remain unaltered. His eyes almost always remain the same color, though his hair is always more full(not whispy and such, but a full head of hair) and falls to his shoulders, almost always in a ponytail when in armor, concealed beneath the plates. His human form is well-muscled and lean rather than bulky, and while he wears bulky plate, he is not altogether clumsy either.</p><p></p><p>His skin is a very light tan, seeming almost as if he hardly had any sun exposure at all. It is also completely smooth, without a blemish. Some might find his 'perfect' appearance off-putting, but Alevyth doesn't realize how 'unreal' his appearance really is.</p><p>[/sblock]</p><p></p><p></p><p><strong>Total Hit Points:</strong> 98 (5d10+3d8+24)</p><p><strong>Total Hit Points(in shapeshift form): </strong>106 (5d10+3d8+32)</p><p></p><p></p><p><strong>Speed:</strong> 30 feet , 20 Feet in Medium/Heavy armor</p><p></p><p><strong>Armor Class:</strong> 27 = 10 +10 [+2 Mithril Full Plate] + 3 [dexterity] + 4[+1 Heavy Darkwood Shield(w/Shield Specialization)]</p><p></p><p><strong>Touch AC:</strong> 17</p><p><strong>Flat-footed:</strong> 24</p><p></p><p><strong>Special:</strong> Shield Bonuses apply to touch AC and rolls to resist Bull Rush, Disarm, Grapple, Overrun, & Trip attempts</p><p></p><p><strong>[sblock=Shapechanged attributes(Warshaper)]</strong></p><p></p><p><strong>Character gains bonuses when outside his usual form</strong></p><p></p><p><strong>Type:</strong> Medium Humanoid (Shapechanger)</p><p><strong>Morphic Immunities(Ex):</strong> Stunning, Critical hits</p><p><strong>Morphic Weapons(Su): </strong>Move Action to manifest any natural weapon appropriate for it's size(This may be changed at will[still a move action])</p><p><strong>Morphic Body(Su):</strong> +2 Strength, +2 Constitution (Becomes +4/+4 at CL 20)</p><p><strong>Morphic Reach(Su): </strong> Gains +5 feet of reach.[/sblock]</p><p></p><p><strong>Caster Level:</strong> 0 </p><p><strong>Spell DC:</strong> 10 + Spell Level + 1 (Wis) </p><p></p><p><strong>Initiative modifier:</strong> + 3 = + 3 [dexterity]</p><p><strong>Fortitude save:</strong> + 12 = 6 [base] + 3 [constitution] + 2 [Charisma] +1 [Cloak of Resistance]</p><p><strong>Reflex save:</strong> + 7 = 1 [base] + 3 [dexterity] + 2 [Charisma] + 1 [Cloak of Resistance]</p><p><strong>Will save:</strong> + 5 = 1 [base] + 1 [wisdom] + 2 [Charisma] + 1 [Cloak of Resistance]</p><p></p><p><strong>Attack (handheld):</strong> +9 = 7 [base] + 2 [strength] </p><p><strong>Attack (missile):</strong> +10 = 7 [base] + 3 [dexterity]</p><p><strong>Grapple check:</strong> +9 = 7 [base] + 2 [strength]</p><p></p><p><strong>Special:</strong> +1 Insight Bonus to attack and damage rolls against anything with a supernatural ability.</p><p></p><p><strong>[sblock=+1 Undead Bane Longsword]</strong> </p><p>To Hit: +10 = 7 [base] +2 [strength](+3 while shapechanged) +1 [enhancement bonus]</p><p>To Hit Undead: +12 = 7 [base] +2 [strength](+3 while shapechanged) +3 [enhancement bonus]</p><p></p><p>Damage: 1d8+3(+4 while shapechanged)</p><p>Damage to Undead: (1d8+5)+2d6 [(1d8+6)+2d6 while shapechanged]</p><p></p><p>Critical Range: 19-20</p><p>Critical Multiplier: x2</p><p><strong>[/sblock]</strong></p><p><strong></strong></p><p><strong>[sblock=Masterwork Knee Blade]</strong></p><p>To hit: +8 = 7 [base] + 2 [strength](+3 while shapechanged) +1 [enhancement bonus] -2 [Hidden Penalty]</p><p>Damage: 1d6+2(+3 while shapechanged)</p><p></p><p>Critical Range: 19-20</p><p>Critical Multiplier: x2</p><p><strong>[/sblock]</strong></p><p><strong></strong></p><p><strong>[sblock=Sleeve Blade]</strong></p><p><strong></strong>To hit: +7 = +7 [base] +2 [strength](+3 while shapechanged) -2 [Hidden Penalty]</p><p>Damage: 1d4+2(+3 while shapechanged)</p><p></p><p>Critical Range: 19-20</p><p>Critical Multiplier: x2</p><p><strong>[/sblock]</strong></p><p><strong></strong></p><p><strong>[sblock=Boot Blade]</strong></p><p><strong></strong>To hit: +7 = +7 [base] +2 [strength](+3 while shapechanged) -2 [Hidden Penalty]</p><p>Damage: 1d4+2(+3 while shapechanged)</p><p></p><p>Critical Range: 19-20</p><p>Critical Multiplier: x2</p><p><strong>[/sblock]</strong></p><p><strong></strong></p><p><strong>[sblock=Composite +2 Longbow]</strong></p><p><strong></strong>To hit: +10 = +7 [base] +3 dexterity</p><p>Damage: 1d8+2</p><p></p><p>Critical Range: 20-20</p><p>Critical Multiplier: x3</p><p><strong>[/sblock]</strong></p><p></p><p><strong>In natural form</strong></p><p>Light load: 58 lb.</p><p>Medium load: 59-116 lb.</p><p>Heavy load: 116-175 lb.</p><p>Lift over head: - 175 lb.</p><p>Lift off ground: - 350 lb.</p><p>Push or drag: - 875 lb.</p><p></p><p></p><p><strong>During Minor Change Shape</strong></p><p>Light load: 76 lb.</p><p>Medium load: 77-153 lb.</p><p>Heavy load: 154-230 lb.</p><p>Lift over head: - 230 lb.</p><p>Lift off ground: - 460 lb.</p><p>Push or drag: - 1150 lb.</p><p></p><p></p><p><strong>Languages:</strong> Common, Celestial</p><p></p><p></p><p>[sblock=Feats]</p><p>Shield Specialization(Heavy) [PHB II]</p><p>Shield Ward [PHB II]</p><p>Combat Reflexes</p><p>Knightly Training [Eberron]</p><p>Supernatural Crusader [Tome of Magic]</p><p>Negotiator [Bonus +2/+2 feat for 0 LA]</p><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p></p><p><strong>Appraise + 1 </strong>= 1 [Int] </p><p><strong>Balance + 3 </strong>= 3 [Ranks] + 3 [Dex] -3 [ACP]</p><p><strong>Bluff + 4 </strong>= + 2 [Charisma] +2 [Racial]</p><p><strong>Climb + 4 </strong>= 2 [Ranks] + 2 [Str] - 3 [ACP]</p><p><strong>Concentration + 4 </strong>= + 1 [base] + 3 [Con] </p><p><strong>Craft + 1 </strong>= 1 [Int] </p><p><strong>Craft (Weaponsmithing) + 1 </strong>= 0 [base] + 1 [Int] </p><p><strong>Craft (Armorsmithing) + 1 </strong>= 0 [base] + 1 [Int] </p><p><strong>Decipher Script + 1</strong> = 0 [base] + 1 [Int] </p><p><strong>Diplomacy + 6 </strong>= 2 [base] + 2 [Cha] +2 [Negotiator]</p><p><strong>Disguise + 4 </strong>= 2 [base] +2 [Cha]</p><p><strong>Escape Artist + 1 </strong>= 1 [base] + 3 [Dex] -3 [ACP]</p><p><strong>Forgery + 1 </strong>= 1 [Int] </p><p><strong>Gather Information + 2 </strong>= 0 [base] + 2 [Cha]</p><p><strong>Heal + 2 </strong>= 1 [base] +1 [Wis]</p><p><strong>Hide + 0 </strong>= 3 [Dex] -3 [ACP]</p><p><strong>Intimidate + 5</strong> = 1 [base] + 2 [Cha] +2 [Racial]</p><p><strong>Jump + 3</strong> = 4 [base] + 2 [Str] -3 [ACP]</p><p><strong>Knowledge (Arcana) + 3</strong> = 2 [base] + 1 [Int] </p><p><strong>Knowledge (The Planes) + 1</strong> = 0 [base] + 1 [Int] </p><p><strong>Knowledge (Religion) + 2</strong> = 1 [base] + 1 [Int] </p><p><strong>Knowledge (Local) + 1</strong> = 0 [base] + 1 [Int] </p><p><strong>Listen + 1</strong> = 0 [Base] + 1[Wis]</p><p><strong>Move Silently + 3</strong> = 3 [Dex] -3 [ACP]</p><p><strong>Ride + 6</strong> = 3 [Base] + 3 [Dex] </p><p><strong>Search + 1 </strong>= + 1 [Int] </p><p><strong>Spot + 1 </strong>= 0 [base] + 1 [Wis]</p><p><strong>Sense Motive + 7 </strong>= 3 [base] + 2 [Racial] +2 [Negotiator]</p><p><strong>Spellcraft + 1</strong> = 0 [base] + 1 [Int] </p><p><strong>Survival + 1 </strong>= 0 [base] + 1 [Wis]</p><p><strong>Swim - 2 </strong>= 2 [base] + 2 [Str] -6 [ACP]</p><p><strong>Use Rope + 3 </strong>= 0 [base] 3 [Dex] </p><p>[/sblock]</p><p></p><p></p><p>[sblock=Spells]</p><p></p><p>Spells/Day</p><p>1 level: <strong>0</strong> = 0 + 0 [Wis]</p><p>2 level: <strong>0</strong> = 0 + 0 [Wis]</p><p>3 level: <strong>0 </strong>= 0 + 0 [Wis]</p><p>4 level: <strong>0</strong> = 0 + 0 [Wis]</p><p></p><p></p><p>Prepared spells: </p><p></p><p><strong>1 level:</strong> None</p><p><strong>2 level:</strong> None</p><p><strong>3 level:</strong> None</p><p><strong>4 level:</strong> None</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Level Advancement]</p><p>1: Fighter - Climb +1, Knowledge(Arcana) +2, Intimidate +1, Jump +2, Ride +2, Swim +2 </p><p> </p><p>Fighter Feat: Shield Specialization(Heavy) [PHB II]</p><p>Feat: Shield Ward [PHB II]</p><p>Bonus +2/+2 feat for 0 LA: Negotiator</p><p></p><p>2: Fighter - Ride +1, Climb +1, Jump +1</p><p></p><p>Fighter Feat: Combat Reflexes</p><p></p><p>3: Paladin - Sense Motive +1, Diplomacy +1, Knowledge(Religion) +1</p><p>Gain Aura of Good(Ex) - Aura equal to Paladin Level</p><p>Gain Detect Evil(sp) at will </p><p>Gain Smite Evil(Su) 1/day - Cha bonus to attack, Paladin level to damage</p><p></p><p>Feat: Knightly Training(Warshaper)</p><p></p><p>4: Paladin - Sense Motive +1, Heal +1, Diplomacy +1</p><p>Gain Divine Grace - Cha bonus to saves</p><p>Gain Lay on Hands - Cha bonus + Paladin level heal (Touch)</p><p></p><p>5: Paladin - Knowledge(Religion) +1, Sense Motive +1, Jump +1</p><p>Gain Aura of Courage - Immunity to Fear, Allies within 10' gain +4 bonus on saves against fear</p><p>Gain Divine Health - Immunity to Diseases(including Su)</p><p></p><p>6: Warshaper - Balance +1, Disguise +1, Concentration +1</p><p>Gain Morphic Immunities (Immunity to Criticals and Stunning)</p><p>Gain Morphic Weapon (Move Action to manifest a natural weapon appropriate to size)</p><p></p><p>Feat: Supernatural Crusader (Tome of Magic)</p><p></p><p>7: Warshaper - Escape Artist +1, Balance +1, Disguise +1</p><p>Gain Morphic Body (+2 Strength, +2 Con [Becomes +4/+4 at level 20])</p><p></p><p>8: Warshaper - Balance +1, Climb +1, Jump +1</p><p>Gain Morphic Reach (+5 Reach)</p><p></p><p></p><p></p><p><strong>Totals:</strong></p><p></p><p><strong>BAB +7, Fort +12, Ref +7, Will+5</strong></p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Changeling]</p><p>• Humanoid (shapechanger)</p><p>• Medium size</p><p>• 30’ movement</p><p>• Standard Vision</p><p>• +2 Racial bonus on saves vs. Sleep and</p><p>Charm effects</p><p>• ‘Speak Language’ is always in-class.</p><p>• +2 Racial bonus on Bluff, Intimidate, and Sense</p><p>Motive checks.</p><p>• Minor Change Shape (Su) – Disguise Self at will as a</p><p>Full Round Action. This is a Transformation, not</p><p>an Illusion. The Changeling’s body changes, but</p><p>not its possessions. The change is permanent until</p><p>willingly changed. Use of this ability grants a +10</p><p>Circumstance bonus on Disguise checks.</p><p>Favored Class: Rogue</p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock=Equipment]</p><p>+2 Mithril Full Plate armor - 14,500 gold, 25 LB</p><p>+1 Heavy Darkwood Shield - 1,257, 5 LB</p><p>Wand Chamber(Shield) - 100 gold, - LB</p><p>+1 Undead Bane Longsword - 8,015, gold 4 LB</p><p>Wand Chamber(Sword) - 100 gold, - LB</p><p>Cloak of Resistance - 1,000 gold, 1 LB</p><p>Wand of Cure Light Wounds - 750 gold, - LB</p><p> MW Knee Blade - 320 gold, 2 LB</p><p>Boot Blade - 4 gold, 1/2 LB</p><p>Sleeve Blade - 4 gold, 1 LB</p><p>Composite Longbow +2 - 250 gold, 3 LB</p><p>Arrows(60) - 3 gold, 9 LB</p><p>Backpack - 2 gold, 2 LB</p><p>Bedroll - 1 Silver, 5 LB</p><p>_____</p><p>Total: 26,205 Gold, 1 silver</p><p></p><p></p><p>GP on person: 794, 1 silver</p><p>Encumbrance: 57.5 LB of gear</p><p>[/sblock]</p><p></p><p>[sblock=background]</p><p>Alevyth was born in a somewhat distant land, orphaned amongst a benevolent family of humans, who took him in despite his strange, inhuman appearance. As he grew older, he learned to control his race's affinity for altering shape, and at his parents behest, chose a single appearance to use to slide into an identity less likely to create friction with society. With that choice made, Alevyth lived most of his life as a normal 'human' boy.</p><p></p><p>As he grew older, the boy showed promise in his negotiating skills, avoiding conflicts and resolving problems without the use of his blade. However, more often than not, he'd end up getting into fights with the other kids, because the boy also had a habit of attempting to solve problems people didn't always want solved. Due to the number of scuffles the boy got into, his parents arranged for him to become a squire to a Knight. While he channeled no divine might, the man was virtuous and sought to uphold justice and protect the less fortunate.</p><p></p><p>Alevyth learned from the man, but in combat lacked the rigid conduct that was required of a knight. He took advantages the Knight refused. And so, Alevyth eventually parted ways with the Knight, though not on entirely unpleasant terms. While the boy did not fight as the noble tried to teach him, he did grasp the man's generous and forgiving nature. Alevyth returned home for a short while, before deciding to wander, aiding the weak and less able with the skills he'd learned, shouldering burdens others would not.</p><p></p><p>During his travels, Alevyth slowly discovered he was able to simply sense when a person was evil, should he simply concentrate on them for a short span. Likewise, many could tell he meant well upon his arrival. It seemed he'd been granted the gifts he'd heard attributed to Paladins. The boy was curious what deity had gifted him, but imagined it was either Ilmater or Helm, given his tendency to protect those in need of aid.</p><p></p><p>Additionally, the youth had taken to experimentation with his own unique abilities during this time, learning to use the ability to enhance his own physical abilities when in his chosen forms. He could not apply them in his own form, however... to his chagrin. </p><p></p><p>In his travels, he began learning more of the undead, and found himself pitying the beings condemned to it. To that end, Alevyth vowed to ease the suffering of such beings, learning to combat their cursed forms and grant them release and respite. And so he traveled, accumulating items to aid with his holy work and protect himself, aiding those he came across who truly needed aid.</p><p></p><p>When the young man heard of the trouble's in Angelwatch, he traveled long and hard to reach the place so that he may lend a hand in ending the suffering of both the living and the dead.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Theroc, post: 4910960, member: 83115"] Alevyth Balwer [B]Lawful Good[/B] Male Changeling [COLOR=Yellow]Fighter 2 / Paladin 3 / Warshaper 3[/COLOR] Patron Deity: Helm and Ilmater, as Alevyth seeks to protect others from suffering, be it through force of arms, or taking the burden himself. [COLOR=SeaGreen] EXP: 28,000[/COLOR] [B] Natural Form- Strength[/B] 14 (+2) [B]Dexterity[/B] 16 (+3) (base 15, +1 level ) [B]Constitution[/B] 16 (+3) (Base 15, +1 level) [B]Intelligence[/B] 12 (+1) ([I]base 12, )[/I] [B]Wisdom[/B] 12 (+1) [B]Charisma[/B] 14 (+2) [B]Shapechanged Form- [/B][B] Strength[/B] 16 (+3) (+2 Morphic Body) [B]Dexterity[/B] 16 (+3) (base 15, +1 level ) [B]Constitution[/B] 18 (+4) (Base 15, +1 level, +2 Morphic Body) [B]Intelligence[/B] 12 (+1) ([I]base 12, )[/I] [B]Wisdom[/B] 12 (+1) [B]Charisma[/B] 14 (+2) [B]Size:[/B] Medium [B]Age:[/B] 24 [B]Height:[/B] 5' 8" [B]Weight:[/B] 130 lb [B]Eyes:[/B] Crystal Blue [B]Hair:[/B] Light Blonde [B]Skin:[/B] Pale-ish blue The above traits are of Alevyth's true form, not his typically chosen form. [sblock=Appearance] Alevyth is almost never in his normal form, primarily because he feels his appearance is not at all attractive or suiting to his pursuits. Rather, he takes the form of a human male which he deems more suiting to his disposition. In this form, Alevyth's height and weight remain unaltered. His eyes almost always remain the same color, though his hair is always more full(not whispy and such, but a full head of hair) and falls to his shoulders, almost always in a ponytail when in armor, concealed beneath the plates. His human form is well-muscled and lean rather than bulky, and while he wears bulky plate, he is not altogether clumsy either. His skin is a very light tan, seeming almost as if he hardly had any sun exposure at all. It is also completely smooth, without a blemish. Some might find his 'perfect' appearance off-putting, but Alevyth doesn't realize how 'unreal' his appearance really is. [/sblock] [B]Total Hit Points:[/B] 98 (5d10+3d8+24) [B]Total Hit Points(in shapeshift form): [/B]106 (5d10+3d8+32) [B]Speed:[/B] 30 feet , 20 Feet in Medium/Heavy armor [B]Armor Class:[/B] 27 = 10 +10 [+2 Mithril Full Plate] + 3 [dexterity] + 4[+1 Heavy Darkwood Shield(w/Shield Specialization)] [B]Touch AC:[/B] 17 [B]Flat-footed:[/B] 24 [B]Special:[/B] Shield Bonuses apply to touch AC and rolls to resist Bull Rush, Disarm, Grapple, Overrun, & Trip attempts [B][sblock=Shapechanged attributes(Warshaper)][/B] [B]Character gains bonuses when outside his usual form[/B] [B]Type:[/B] Medium Humanoid (Shapechanger) [B]Morphic Immunities(Ex):[/B] Stunning, Critical hits [B]Morphic Weapons(Su): [/B]Move Action to manifest any natural weapon appropriate for it's size(This may be changed at will[still a move action]) [B]Morphic Body(Su):[/B] +2 Strength, +2 Constitution (Becomes +4/+4 at CL 20) [B]Morphic Reach(Su): [/B] Gains +5 feet of reach.[/sblock] [B]Caster Level:[/B] 0 [B]Spell DC:[/B] 10 + Spell Level + 1 (Wis) [B]Initiative modifier:[/B] + 3 = + 3 [dexterity] [B]Fortitude save:[/B] + 12 = 6 [base] + 3 [constitution] + 2 [Charisma] +1 [Cloak of Resistance] [B]Reflex save:[/B] + 7 = 1 [base] + 3 [dexterity] + 2 [Charisma] + 1 [Cloak of Resistance] [B]Will save:[/B] + 5 = 1 [base] + 1 [wisdom] + 2 [Charisma] + 1 [Cloak of Resistance] [B]Attack (handheld):[/B] +9 = 7 [base] + 2 [strength] [B]Attack (missile):[/B] +10 = 7 [base] + 3 [dexterity] [B]Grapple check:[/B] +9 = 7 [base] + 2 [strength] [B]Special:[/B] +1 Insight Bonus to attack and damage rolls against anything with a supernatural ability. [B][sblock=+1 Undead Bane Longsword][/B] To Hit: +10 = 7 [base] +2 [strength](+3 while shapechanged) +1 [enhancement bonus] To Hit Undead: +12 = 7 [base] +2 [strength](+3 while shapechanged) +3 [enhancement bonus] Damage: 1d8+3(+4 while shapechanged) Damage to Undead: (1d8+5)+2d6 [(1d8+6)+2d6 while shapechanged] Critical Range: 19-20 Critical Multiplier: x2 [B][/sblock] [sblock=Masterwork Knee Blade][/B] To hit: +8 = 7 [base] + 2 [strength](+3 while shapechanged) +1 [enhancement bonus] -2 [Hidden Penalty] Damage: 1d6+2(+3 while shapechanged) Critical Range: 19-20 Critical Multiplier: x2 [B][/sblock] [sblock=Sleeve Blade] [/B]To hit: +7 = +7 [base] +2 [strength](+3 while shapechanged) -2 [Hidden Penalty] Damage: 1d4+2(+3 while shapechanged) Critical Range: 19-20 Critical Multiplier: x2 [B][/sblock] [sblock=Boot Blade] [/B]To hit: +7 = +7 [base] +2 [strength](+3 while shapechanged) -2 [Hidden Penalty] Damage: 1d4+2(+3 while shapechanged) Critical Range: 19-20 Critical Multiplier: x2 [B][/sblock] [sblock=Composite +2 Longbow] [/B]To hit: +10 = +7 [base] +3 dexterity Damage: 1d8+2 Critical Range: 20-20 Critical Multiplier: x3 [B][/sblock][/B] [B]In natural form[/B] Light load: 58 lb. Medium load: 59-116 lb. Heavy load: 116-175 lb. Lift over head: - 175 lb. Lift off ground: - 350 lb. Push or drag: - 875 lb. [B]During Minor Change Shape[/B] Light load: 76 lb. Medium load: 77-153 lb. Heavy load: 154-230 lb. Lift over head: - 230 lb. Lift off ground: - 460 lb. Push or drag: - 1150 lb. [B]Languages:[/B] Common, Celestial [sblock=Feats] Shield Specialization(Heavy) [PHB II] Shield Ward [PHB II] Combat Reflexes Knightly Training [Eberron] Supernatural Crusader [Tome of Magic] Negotiator [Bonus +2/+2 feat for 0 LA] [/sblock] [sblock=Skills] [B]Appraise + 1 [/B]= 1 [Int] [B]Balance + 3 [/B]= 3 [Ranks] + 3 [Dex] -3 [ACP] [B]Bluff + 4 [/B]= + 2 [Charisma] +2 [Racial] [B]Climb + 4 [/B]= 2 [Ranks] + 2 [Str] - 3 [ACP] [B]Concentration + 4 [/B]= + 1 [base] + 3 [Con] [B]Craft + 1 [/B]= 1 [Int] [B]Craft (Weaponsmithing) + 1 [/B]= 0 [base] + 1 [Int] [B]Craft (Armorsmithing) + 1 [/B]= 0 [base] + 1 [Int] [B]Decipher Script + 1[/B] = 0 [base] + 1 [Int] [B]Diplomacy + 6 [/B]= 2 [base] + 2 [Cha] +2 [Negotiator] [B]Disguise + 4 [/B]= 2 [base] +2 [Cha] [B]Escape Artist + 1 [/B]= 1 [base] + 3 [Dex] -3 [ACP] [B]Forgery + 1 [/B]= 1 [Int] [B]Gather Information + 2 [/B]= 0 [base] + 2 [Cha] [B]Heal + 2 [/B]= 1 [base] +1 [Wis] [B]Hide + 0 [/B]= 3 [Dex] -3 [ACP] [B]Intimidate + 5[/B] = 1 [base] + 2 [Cha] +2 [Racial] [B]Jump + 3[/B] = 4 [base] + 2 [Str] -3 [ACP] [B]Knowledge (Arcana) + 3[/B] = 2 [base] + 1 [Int] [B]Knowledge (The Planes) + 1[/B] = 0 [base] + 1 [Int] [B]Knowledge (Religion) + 2[/B] = 1 [base] + 1 [Int] [B]Knowledge (Local) + 1[/B] = 0 [base] + 1 [Int] [B]Listen + 1[/B] = 0 [Base] + 1[Wis] [B]Move Silently + 3[/B] = 3 [Dex] -3 [ACP] [B]Ride + 6[/B] = 3 [Base] + 3 [Dex] [B]Search + 1 [/B]= + 1 [Int] [B]Spot + 1 [/B]= 0 [base] + 1 [Wis] [B]Sense Motive + 7 [/B]= 3 [base] + 2 [Racial] +2 [Negotiator] [B]Spellcraft + 1[/B] = 0 [base] + 1 [Int] [B]Survival + 1 [/B]= 0 [base] + 1 [Wis] [B]Swim - 2 [/B]= 2 [base] + 2 [Str] -6 [ACP] [B]Use Rope + 3 [/B]= 0 [base] 3 [Dex] [/sblock] [sblock=Spells] Spells/Day 1 level: [B]0[/B] = 0 + 0 [Wis] 2 level: [B]0[/B] = 0 + 0 [Wis] 3 level: [B]0 [/B]= 0 + 0 [Wis] 4 level: [B]0[/B] = 0 + 0 [Wis] Prepared spells: [B]1 level:[/B] None [B]2 level:[/B] None [B]3 level:[/B] None [B]4 level:[/B] None [/sblock] [sblock=Level Advancement] 1: Fighter - Climb +1, Knowledge(Arcana) +2, Intimidate +1, Jump +2, Ride +2, Swim +2 Fighter Feat: Shield Specialization(Heavy) [PHB II] Feat: Shield Ward [PHB II] Bonus +2/+2 feat for 0 LA: Negotiator 2: Fighter - Ride +1, Climb +1, Jump +1 Fighter Feat: Combat Reflexes 3: Paladin - Sense Motive +1, Diplomacy +1, Knowledge(Religion) +1 Gain Aura of Good(Ex) - Aura equal to Paladin Level Gain Detect Evil(sp) at will Gain Smite Evil(Su) 1/day - Cha bonus to attack, Paladin level to damage Feat: Knightly Training(Warshaper) 4: Paladin - Sense Motive +1, Heal +1, Diplomacy +1 Gain Divine Grace - Cha bonus to saves Gain Lay on Hands - Cha bonus + Paladin level heal (Touch) 5: Paladin - Knowledge(Religion) +1, Sense Motive +1, Jump +1 Gain Aura of Courage - Immunity to Fear, Allies within 10' gain +4 bonus on saves against fear Gain Divine Health - Immunity to Diseases(including Su) 6: Warshaper - Balance +1, Disguise +1, Concentration +1 Gain Morphic Immunities (Immunity to Criticals and Stunning) Gain Morphic Weapon (Move Action to manifest a natural weapon appropriate to size) Feat: Supernatural Crusader (Tome of Magic) 7: Warshaper - Escape Artist +1, Balance +1, Disguise +1 Gain Morphic Body (+2 Strength, +2 Con [Becomes +4/+4 at level 20]) 8: Warshaper - Balance +1, Climb +1, Jump +1 Gain Morphic Reach (+5 Reach) [B]Totals:[/B] [B]BAB +7, Fort +12, Ref +7, Will+5[/B] [/sblock] [sblock=Changeling] • Humanoid (shapechanger) • Medium size • 30’ movement • Standard Vision • +2 Racial bonus on saves vs. Sleep and Charm effects • ‘Speak Language’ is always in-class. • +2 Racial bonus on Bluff, Intimidate, and Sense Motive checks. • Minor Change Shape (Su) – Disguise Self at will as a Full Round Action. This is a Transformation, not an Illusion. The Changeling’s body changes, but not its possessions. The change is permanent until willingly changed. Use of this ability grants a +10 Circumstance bonus on Disguise checks. Favored Class: Rogue [/sblock] [sblock=Equipment] +2 Mithril Full Plate armor - 14,500 gold, 25 LB +1 Heavy Darkwood Shield - 1,257, 5 LB Wand Chamber(Shield) - 100 gold, - LB +1 Undead Bane Longsword - 8,015, gold 4 LB Wand Chamber(Sword) - 100 gold, - LB Cloak of Resistance - 1,000 gold, 1 LB Wand of Cure Light Wounds - 750 gold, - LB MW Knee Blade - 320 gold, 2 LB Boot Blade - 4 gold, 1/2 LB Sleeve Blade - 4 gold, 1 LB Composite Longbow +2 - 250 gold, 3 LB Arrows(60) - 3 gold, 9 LB Backpack - 2 gold, 2 LB Bedroll - 1 Silver, 5 LB _____ Total: 26,205 Gold, 1 silver GP on person: 794, 1 silver Encumbrance: 57.5 LB of gear [/sblock] [sblock=background] Alevyth was born in a somewhat distant land, orphaned amongst a benevolent family of humans, who took him in despite his strange, inhuman appearance. As he grew older, he learned to control his race's affinity for altering shape, and at his parents behest, chose a single appearance to use to slide into an identity less likely to create friction with society. With that choice made, Alevyth lived most of his life as a normal 'human' boy. As he grew older, the boy showed promise in his negotiating skills, avoiding conflicts and resolving problems without the use of his blade. However, more often than not, he'd end up getting into fights with the other kids, because the boy also had a habit of attempting to solve problems people didn't always want solved. Due to the number of scuffles the boy got into, his parents arranged for him to become a squire to a Knight. While he channeled no divine might, the man was virtuous and sought to uphold justice and protect the less fortunate. Alevyth learned from the man, but in combat lacked the rigid conduct that was required of a knight. He took advantages the Knight refused. And so, Alevyth eventually parted ways with the Knight, though not on entirely unpleasant terms. While the boy did not fight as the noble tried to teach him, he did grasp the man's generous and forgiving nature. Alevyth returned home for a short while, before deciding to wander, aiding the weak and less able with the skills he'd learned, shouldering burdens others would not. During his travels, Alevyth slowly discovered he was able to simply sense when a person was evil, should he simply concentrate on them for a short span. Likewise, many could tell he meant well upon his arrival. It seemed he'd been granted the gifts he'd heard attributed to Paladins. The boy was curious what deity had gifted him, but imagined it was either Ilmater or Helm, given his tendency to protect those in need of aid. Additionally, the youth had taken to experimentation with his own unique abilities during this time, learning to use the ability to enhance his own physical abilities when in his chosen forms. He could not apply them in his own form, however... to his chagrin. In his travels, he began learning more of the undead, and found himself pitying the beings condemned to it. To that end, Alevyth vowed to ease the suffering of such beings, learning to combat their cursed forms and grant them release and respite. And so he traveled, accumulating items to aid with his holy work and protect himself, aiding those he came across who truly needed aid. When the young man heard of the trouble's in Angelwatch, he traveled long and hard to reach the place so that he may lend a hand in ending the suffering of both the living and the dead. [/sblock] [/QUOTE]
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