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<blockquote data-quote="Zerith" data-source="post: 5400469" data-attributes="member: 99953"><p>Player's Guide to Faerun</p><p>Races of Faerun</p><p>Hordes of the Abyss</p><p>Complete Adventurer</p><p>Complete warrior</p><p><strong>Unapproachable East</strong></p><p><strong>Magic Item Completion</strong></p><p><strong></strong></p><p><strong><strong><strong>EXP:</strong> </strong></strong>36,000</p><p>Tiefling(Lesser Plantouched) Barbarian(wolf toltem) 2/fighter 2/Swashbuckler 3/Frenzied berzerker 2</p><p></p><p><strong>Size:</strong> Medium</p><p><strong>Age:</strong> 17</p><p><strong>Height:</strong> 5’3</p><p><strong>Weight:</strong> 107lb </p><p><strong>Eyes:</strong> Crimson: faint glow in dime light, highly noticeable glow with limited/no light.</p><p><strong>Hair:</strong> Raven black with a red glint were it ketches light.</p><p><strong>Skin:</strong> Tan</p><p><strong>Appearance:</strong> <a href="http://i46.photobucket.com/albums/f135/Forest_Herder/Drawings/Zerith2010dec17.jpg" target="_blank">http://i46.photobucket.com/albums/f1...h2010dec17.jpg</a></p><p></p><p><strong>Str: </strong>14 +2 (6p.) </p><p><strong>Dex: </strong> 18 +4 (10p.) [+2 Racal]</p><p><strong>Con: </strong> 16 +3 (6p.) [+1 level 4, +1 level 8]</p><p><strong>Int: </strong> 16 +3 (6p.) [+2 Racal]</p><p><strong>Wis: </strong> 10 0 (2p.)</p><p><strong>Cha: </strong> 12 +1 (6p.) [-2 Racal]</p><p></p><p><strong>Total hit points: </strong> 116 [5d10 4d12 +3 con, - 1 quick.]</p><p></p><p><strong>Speed: </strong> 60' (30’ bass, +10’ Quick, +10’ Barbarian, 10’ Boots of Striding and Springing)</p><p></p><p><strong>Armor:</strong> 20 = 10 +4[armor] 4+[Dex] +2[Nat.(Demonic skin] -1[Vulnerable]</p><p><strong>Touch:</strong> 13</p><p><strong>Flatfooted:</strong> 17</p><p><strong>Damage reduction:</strong> 5/lawful [Cloak of the Obyrith]</p><p><strong>Initiative modifier</strong>: <span style="color: red">+6 </span>= <span style="color: lime">+ 4 [dexterity] +2 [Belt of Battle]</span></p><p><span style="color: lime"></span></p><p><span style="color: lime"></span><strong>Fortitude save:</strong> <span style="color: red">15</span> = <span style="color: lime">12 [base] + 3 [constitution]</span> </p><p><strong>Reflex save:</strong> <span style="color: red">+6</span> = <span style="color: lime">1 [base] + 4 [dexterity] +1 [Grace]</span></p><p><strong>Will save:</strong> <span style="color: red">-2</span> = <span style="color: lime">1</span> <span style="color: lime">[base] + 0 [wisdom] -3 [Weak Will]</span></p><p><span style="color: #00B050"></span></p><p><span style="color: #00B050"></span><strong>Languages:</strong> Abyssal*, Celestial*, Common, Draconic, Goblin, Infernal, and Orcish.</p><p>[*Acquired through skill point buy in]<span style="color: #00B050"></span></p><p><span style="color: #00B050"></span></p><p><span style="color: #00B050"></span><strong>Attack (handheld): </strong><span style="color: red">+11 </span>= <span style="color: lime">9 [base] + 2 [strength] </span></p><p><span style="color: lime"></span><strong>Attack (handheld, with rage and frenzy): </strong><span style="color: red">+16 </span>= <span style="color: lime">9 [base] + 7 [strength]</span></p><p><span style="color: lime"></span><strong>Attack (Finesse able handheld): </strong><span style="color: red">+13</span> = <span style="color: lime">9 [base] + 4 [dexterity]</span></p><p><strong>Attack (missile):</strong> <span style="color: red">+13 </span>= <span style="color: lime">9 [base] + 4 [dexterity]</span></p><p><strong>Grapple check:</strong> <span style="color: red">+11</span> = <span style="color: lime">9 [base] + 2 [strength]</span><strong>[sblock=attack]<strong></strong></strong></p><p><strong><strong>Attacks: Melee</strong></strong></p><p><strong><strong>Halberd of Redemption:</strong></strong></p><p><strong><strong>-Normal: </strong></strong></p><p><strong><strong></strong><strong>--Attack roll: 13</strong></strong></p><p><strong><strong>--Damage Role: 1d10 +6 (+2 Str +2 Enchant) x3</strong></strong></p><p><strong><strong>-Frenzy + Rage:</strong></strong></p><p><strong><strong>--Attack roll: 18</strong></strong></p><p><strong><strong>--Damage Role: 1d10 +11 (+7 Str, +2 Enchant) x3</strong></strong></p><p><strong><strong><strong> Razor sharp Scythe:</strong></strong></strong></p><p><strong><strong></strong><strong>--Attack roll: 12</strong></strong></p><p><strong><strong>--Damage Role: 2d4 +6 (+2 Str) +1 Razor sharp] x4</strong></strong></p><p><strong><strong>-Frenzy + Rage:</strong></strong></p><p><strong><strong>--Attack roll: 17</strong></strong></p><p><strong><strong>--Damage Role: 2d4 +11 (+7 Str) +1 Razor sharp] x4</strong><strong></strong></strong></p><p><strong><strong><strong>Daggers:</strong></strong></strong></p><p><strong><strong><strong></strong>-Normal: </strong></strong></p><p><strong><strong>--Attack roll: 13</strong></strong></p><p><strong><strong>--Damage Role: 1d4 +5 (+2 Str) 19-20x2</strong></strong></p><p><strong><strong>-Frenzy + Rage:</strong></strong></p><p><strong><strong>--Attack roll: 16</strong></strong></p><p><strong><strong>--Damage Role: 1d4 +10 (+7 Str) 19-20x2</strong></strong></p><p><strong><strong><strong>Throwing axes</strong></strong></strong></p><p><strong><strong>-Normal: </strong></strong></p><p><strong><strong>--Attack roll: 13</strong></strong></p><p><strong><strong>--Damage Role: 1d6 +5 (+2 Str, +3 Int,] 19-20x2</strong></strong></p><p><strong><strong>-Frenzy + Rage:</strong></strong></p><p><strong><strong>--Attack roll: 16</strong></strong></p><p><strong><strong>--Damage Role: 1d6 +10 (+7 Str, +3 Int,]19-20x2</strong></strong></p><p><strong><strong>[+1d6 damage to Lawful creatures]</strong></strong></p><p><strong><strong>[+1d6 damage with activation of Piercer cloak from 5-9’ above, or 2d6 damage with activation of Piercer cloak from 10’ or higher]<strong></strong></strong></strong></p><p><strong><strong><strong>[+2 on attack and +2d6+2 damage vs undead with the Halberd of Redemption]</strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong>Attacks Ranged</strong></strong></strong></p><p><strong><strong><strong>Daggers:</strong></strong></strong></p><p><strong><strong><strong></strong>-Range Increment: 10</strong></strong></p><p><strong><strong>-Normal: </strong></strong></p><p><strong><strong>--Attack roll: 13</strong></strong></p><p><strong><strong>--Damage Role: 1d4 +5 (+2 Str, +3 Int,] 19-20x2</strong></strong></p><p><strong><strong>-Frenzy + Rage:</strong></strong></p><p><strong><strong>--Attack roll: 13</strong></strong></p><p><strong><strong>--Damage Role: 1d4 +10 (+7 Str, +3 Int,]19-20x2</strong></strong></p><p><strong><strong><strong>Throwing axe</strong></strong></strong></p><p><strong><strong>-Range Increment: 10</strong></strong></p><p><strong><strong>-Normal:</strong></strong></p><p><strong><strong>--Attack roll: 13</strong></strong></p><p><strong><strong>--Damage Role: 1d6 +5 (+2 Str, +3 Int,] 19-20x2</strong></strong></p><p><strong><strong>-Frenzy + Rage:</strong></strong></p><p><strong><strong>--Attack roll: 13</strong></strong></p><p><strong><strong>--Damage Role: 1d6 +10 (+7 Str, +3 Int,]19-20x2</strong></strong></p><p><strong><strong>[+1d6 damage to Lawful creatures]</strong></strong></p><p><strong><strong>[+1d6 damage with activation of Piercer cloak from 5-9’ above]</strong></strong></p><p><strong><strong>[+2d6 damage with activation of Piercer cloak from 10’ or higher]</strong></strong></p><p><strong><strong></strong>[/sblock]</strong></p><p><strong> [sblock=Special]</strong></p><p><strong><strong>Rage Variant: Whirling Frenzy</strong>, Once per day.</strong></p><p><strong>A barbarian with this variant form of rage doesn't gain the normal bonuses when he enters a rage. Instead, when a barbarian with whirling frenzy enters a rage, he temporarily gains a +4 bonus to Strength and a +2 dodge bonus to Armor Class and on Reflex saves. While in a whirling frenzy, the barbarian may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the barbarian might make before his next action.</strong></p><p><strong></strong></p><p><strong>Whirling frenzy is otherwise identical to the standard barbarian rage in all other ways. At 11th level (when a standard barbarian gains greater rage), the Strength bonus increases to +6, and the dodge bonus to Armor Class and on Reflex saves increases to +3. At 20th level (when a standard barbarian gains mighty rage), the Strength bonus increases to +8, and the dodge bonus to Armor Class and on Reflex saves increases to +4.</strong></p><p><strong></strong></p><p><strong>A barbarian using this variant doesn't gain indomitable will at 14th level. Instead, he gains evasion, but only while in a whirling frenzy.</strong></p><p><strong></strong></p><p><strong>A character can't use whirling frenzy at the same time that he uses any other form of rage (or similar ability).</strong></p><p><strong><strong>Frenzy:</strong> Once per day</strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Darkness(Sp)</strong>, Once per day.</strong></p><p><strong>This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness. </strong></p><p><strong>Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness. </strong></p><p><strong><strong>If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.</strong></strong></p><p><strong><strong>Energy Resistance:</strong>) Cold/5 (racial) Electricity/5(Racal) Fire/5 (Racal)[/sblock][sblock=Items]</strong></p><p><strong></strong></p><p><strong>Halberd of Redemption</strong></p><p><strong>+2 Ghost Touch, Undead Bane Halberd 12 lb</strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Razor sharp Scythe 1,316gp 10lb</strong></strong></p><p><strong><strong>Chain shirt 100gp 25lb</strong></strong></p><p><strong><strong></strong>Belt of battle 12,000</strong></p><p><strong>Boots of Striding and-</strong></p><p><strong>Springing 5,500gp 1 lb<strong></strong></strong></p><p><strong><strong>Chronocharm of the-</strong></strong></p><p><strong><strong>Horizon Walker 500gp</strong></strong></p><p><strong><strong>Piercer Cloak 900gp</strong></strong></p><p><strong><strong>Greatreach Bracers 2000</strong></strong></p><p><strong>Ring of Sustenance 2,500gp</strong></p><p><strong>Silver Holy symbol 25gp 1 lb</strong></p><p><strong>Handy Haversack 2,000gp 5 lb</strong></p><p><strong>-Daggers(2) 4gp 2 lb </strong></p><p><strong>-Throwing axes(2) 16gp 4 lb</strong></p><p><strong>-Mobile braces(2) 20gp 6lb</strong></p><p><strong>-Hemp Rope(100’) 2gp 20lb</strong></p><p><strong>-Grappling hooks9(2) 2gp 8lb</strong></p><p><strong>-Crowbar 2gp 5lb</strong></p><p><strong>-Bucket 5sp 2lb</strong></p><p><strong>-Sacks(4) 4sp 2lb</strong></p><p><strong>-Flint and steel 1gp</strong></p><p><strong>-Bedroll 1sp 5 lb</strong></p><p><strong>-Bullseye Lantern 12 gp 3lb</strong></p><p><strong>-Oil(10 Pints) 1gp 10lb</strong></p><p><strong>-Coins 82pg 4lb</strong></p><p><strong>--76 gold coins</strong></p><p><strong>--53 silver coins</strong></p><p><strong>--70 copper coins[/sblock]</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>[sblock=Feats]<strong>#Improved trip</strong></strong></p><p><strong><strong>[barbarian level 2]</strong></strong></p><p><strong><strong>#Weapon Finess</strong></strong></p><p><strong><strong>[Swashbuckler level 1]</strong></strong></p><p><strong><strong>#Power attack</strong></strong></p><p><strong><strong>[fighter Level 1]</strong></strong></p><p><strong><strong>#Leap attack</strong></strong></p><p><strong><strong>[6th level]</strong></strong></p><p><strong><strong>#Cleave</strong></strong></p><p><strong><strong>[fighter Level 2]</strong></strong></p><p><strong><strong></strong><strong>Diehard</strong></strong></p><p><strong><strong>[Frenzied Berserker]</strong></strong></p><p><strong><strong> </strong></strong></p><p><strong><strong><strong>#Vestigial Wings</strong></strong></strong></p><p><strong><strong><strong>[1st level]</strong></strong></strong></p><p><strong><strong>Benefit:</strong> Your wings aren't formed enough to allow true flight, but they do enhance your ability to jump. You gain a bonus on Jump checks equal to +3 per Abyssal heritor feat you possess. Your wings can also slow your fall. As long as you can take move actions, you can control a fall so that you land without taking damage. You cannot, however, alter the direction you fall.</strong></p><p><strong></strong></p><p><strong><strong>Special:</strong> Because your wings create additional drag while you swim, you take a -2 penalty on Swim checks.</strong></p><p><strong>[Is an Abyssal heritor feat]</strong></p><p><strong></strong></p><p><strong><strong>#Primordial Scion:</strong></strong></p><p><strong><strong>[9th level]</strong></strong></p><p><strong><strong>Prerequisite:</strong> Chaotic alignment , any one Abyssal heritor feat.</strong></p><p><strong><strong>Benefit:</strong> Your natural weapons, as well as any weapons you wield, are treated as chaotic-aligned for the purpose of overcoming damage reduction. In addition, attacks you make with such weapons deal an extra ld6 points of damage to lawful creatures. This bonus increases by an additional ld6 for every four Abyssal heritor feats you possess.</strong></p><p><strong></strong></p><p><strong><strong>Special:</strong> Because of the chaotic whispers in your head, you take a -2 penalty on Listen checks.</strong></p><p><strong>[Is an Abyssal heritor feat]</strong></p><p><strong></strong></p><p><strong><strong>Special:</strong> You are careless when it comes to your own fundamental well-being and take a -2 penalty on Survival checks.</strong></p><p><strong>[Is an Abyssal heritor feat]</strong></p><p><strong></strong></p><p><strong><strong>#Demonic Skin:</strong></strong></p><p><strong><strong>[Flaw]</strong></strong></p><p><strong><strong>Benefit:</strong> Your natural armor bonus improves by 1. This improvement increases by 1 for every two Abyssal heritor feats you possess. If you do not have natural armor, assume your natural armor bonus is +0.</strong></p><p><strong></strong></p><p><strong><strong>Special:</strong> Your thickened skin tends to catch on objects and makes you less flexible. Because of these effects, you take a -2 penalty on Escape Artist checks.</strong></p><p><strong>[Is an Abyssal heritor feat]</strong></p><p><strong></strong></p><p><strong><strong># Intimidating rage</strong></strong></p><p><strong><strong><strong>[3rd level]</strong></strong></strong></p><p><strong><strong><strong>Prerequisite:</strong></strong> Rage or Frenzy ability</strong></p><p><strong><strong>Benefit:</strong> While raging, you designate a single foe within of you that you can attempt to demoralize as a free action. A foe you successfully demoralize remains shaken for as long as you continue to rage.</strong></p><p><strong>you may only use this feat against a single foe in any encounter.</strong></p><p><strong></strong></p><p><strong><strong>#Destructive rage</strong></strong></p><p><strong><strong></strong><strong>[Flaw]<strong></strong></strong></strong></p><p><strong><strong><strong>Prerequisite:</strong></strong> Rage or Frenzy ability</strong></p><p><strong><strong>Benefit:</strong> while raging; +8 on any strength check break down doors, or break inanimate, immobile objects</strong></p><p><strong></strong></p><p><strong><strong>Flaws:</strong></strong></p><p><strong><strong>#</strong> <strong>Vunerable: </strong><strong>-1 AC</strong></strong></p><p><strong><strong>#Weak Will:</strong> -3 will saves</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><strong>Traits:</strong></strong></p><p><strong><strong>#Quick:</strong> Pro, base land speed increases by 10 feet. Con, subtract 1 hit point gained at each level, including 1st (a result of 0 is possible).</strong></p><p><strong><strong>#Abrasive:</strong> Pro, +1 on Intimidation Checks. Con, -1 on Diplomacy/Bluff checks[/sblock]</strong></p><p><strong></strong></p><p><strong>[sblock=Skills]<strong></strong></strong></p><p><strong><strong>Balance:</strong></strong></p><p><strong><strong></strong>+7 = 4 [Ranks] +3 [Dex] +2 [Tumble] -2 [armor]</strong></p><p><strong><strong>Bluff:</strong></strong></p><p><strong>+8 = +1 [Cha]5 [Ranks] +2 [Race]</strong></p><p><strong><strong>Climb:</strong></strong></p><p><strong>+12 = 12 [Ranks] +2 [Str] -2 [armor]</strong></p><p><strong><strong>Disguise:</strong></strong></p><p><strong><strong></strong>+5 + 2 [Ranks] +1 [Cha] +2 [Bluff]</strong></p><p><strong><strong>Intimidate:</strong></strong></p><p><strong>+15 = 12 [Ranks] +1 [Cha] +2 [Bluff]</strong></p><p><strong><strong>Jump:</strong></strong></p><p><strong>+40 = 12 [Ranks] +2 [Str] + 9 [<strong>Vestigial Wings</strong>] +2 [Tumble] -2 [armor] +12[speed] +5 [Boots of Striding and Springing]<strong></strong></strong></p><p><strong><strong>Listen:</strong></strong></p><p><strong>+4 = 4 [Ranks]</strong></p><p><strong><strong>Ride:</strong></strong></p><p><strong>+10 = 7 [Ranks] +3 [dex]</strong></p><p><strong><strong>Swim:</strong></strong></p><p><strong><strong></strong>+4 = 8 [Ranks] +2 [Str] -2 [<strong>Vestigial Wings</strong>] -4 [Armor]<strong></strong></strong></p><p><strong><strong>Tumble:</strong></strong></p><p><strong>+10 = 7 [Ranks] +3 [dex] +2 [Jump] -2 [armor]</strong></p><p><strong><strong>Use Rope:</strong></strong></p><p><strong>+8 = 5 [Ranks] +3 [Dex][/sblock]</strong></p><p><strong> </strong></p><p><strong>[sblock=Advancement][sblock=Level 1]<strong></strong></strong></p><p><strong><strong>Wolf Totem Barbadian 1</strong></strong></p><p><strong><strong></strong>+1D12hp</strong></p><p><strong>+2 Fot</strong></p><p><strong>+1 BaB</strong></p><p><strong>Whirling Frenzy</strong></p><p><strong>Fast move</strong></p><p><strong></strong></p><p><strong><strong>Skill Ranks</strong></strong></p><p><strong>+4 <strong>Climb</strong></strong></p><p><strong>+4 <strong>Intimidate</strong></strong></p><p><strong>+4 <strong>Jump</strong></strong></p><p><strong>+4 <strong>Listen</strong></strong></p><p><strong>+4 <strong>Ride</strong></strong></p><p><strong>+2 <strong>Speak language [Cross class]</strong></strong></p><p><strong>+2 <strong>Disguise [Cross class]</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Feats:</strong></strong></p><p><strong><strong><strong>Vestigial Wings</strong></strong></strong></p><p><strong><strong><strong>Destructive rage</strong></strong></strong></p><p><strong><strong><strong>Demonic Skin</strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Flaws:</strong></strong></p><p><strong><strong>Vulnerable </strong></strong></p><p><strong><strong>Weak willed</strong></strong></p><p><strong></strong></p><p><strong><strong>Traits:</strong></strong></p><p><strong><strong>Quick</strong></strong></p><p><strong><strong>Abrasive</strong>[/sblock]<strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>[sblock=Level 2]</strong></strong></p><p><strong><strong><strong>SwashBuckler 1</strong></strong></strong></p><p><strong><strong><strong></strong>[/sblock]</strong>[sblock=Level 2]+1D10hp</strong></p><p><strong>+2 Fot</strong></p><p><strong>+1 BaB<strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Skill ranks</strong></strong></p><p><strong><strong></strong><strong>+2<strong> Balance</strong></strong></strong></p><p><strong><strong><strong></strong>+5<strong> Tumble</strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong>Feat:</strong></strong></strong></p><p><strong><strong><strong></strong></strong><strong>Weapon Finesse</strong>[/sblock]</strong></p><p><strong>[sblock=Level 3]</strong></p><p><strong><strong>Fighter 1</strong></strong></p><p><strong><strong></strong>+1D10hp</strong></p><p><strong>+2 Fot</strong></p><p><strong>+1 BaB</strong></p><p><strong></strong></p><p><strong><strong>Skill ranks</strong></strong></p><p><strong><strong></strong><strong>+2 <strong>Climb</strong></strong></strong></p><p><strong><strong><strong></strong>+2 <strong>Intimidate</strong></strong></strong></p><p><strong><strong><strong></strong>+2 <strong>Jump</strong></strong></strong></p><p><strong><strong><strong></strong>+1 <strong>Ride</strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong>Feat:</strong></strong></strong></p><p><strong><strong><strong>Power Attack</strong></strong></strong></p><p><strong><strong><strong></strong></strong><strong>Intimidating rage</strong>[/sblock]</strong></p><p><strong>[sblock=Level 4]</strong></p><p><strong><strong>SwashBuckler 2</strong></strong></p><p><strong><strong></strong>+1D10hp</strong></p><p><strong>+1 Fot</strong></p><p><strong>+1 BaB<strong>Grace<strong></strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong>Skill ranks</strong></strong></strong></p><p><strong><strong><strong></strong>+2<strong> Balance</strong></strong></strong></p><p><strong><strong><strong></strong>+5<strong> Bluff</strong></strong>[/sblock][sblock=Level5]<strong>Fighter 2</strong></strong></p><p><strong><strong></strong>+1D10hp</strong></p><p><strong>+1 Fot</strong></p><p><strong>+1 BaB</strong></p><p><strong></strong></p><p><strong><strong>Skill ranks</strong></strong></p><p><strong><strong></strong><strong>+2 <strong>Climb</strong></strong></strong></p><p><strong><strong><strong></strong>+2 <strong>Intimidate</strong></strong></strong></p><p><strong><strong><strong></strong>+2 <strong>Jump</strong></strong></strong></p><p><strong><strong><strong></strong>+1 <strong>Ride</strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong>Feat:</strong></strong></strong></p><p><strong><strong><strong>Cleave</strong></strong>[/sblock][sblock=Level 6]<strong></strong></strong></p><p><strong><strong><strong>SwashBuckler 3</strong></strong></strong></p><p><strong><strong><strong></strong></strong>+1D10hp</strong></p><p><strong>+1 Ref</strong></p><p><strong>+1 Wil</strong></p><p><strong>+1 BaB</strong></p><p><strong>Insightful strike<strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Skill ranks</strong></strong></p><p><strong><strong></strong><strong>+2<strong> Tumble</strong></strong></strong></p><p><strong><strong><strong></strong>+5<strong> Use Rope</strong></strong></strong></p><p><strong><strong><strong></strong></strong></strong></p><p><strong><strong><strong>Feat:</strong></strong></strong></p><p><strong><strong><strong></strong></strong><strong>Leap attack</strong>[/sblock]</strong></p><p><strong>[sblock=Level 7]</strong></p><p><strong><strong>Wolf Totem Barbadian 2</strong></strong></p><p><strong><strong></strong>+1D12hp</strong></p><p><strong>+1 Fot</strong></p><p><strong>+1 BaB</strong></p><p><strong></strong></p><p><strong><strong>Skill ranks</strong></strong></p><p><strong><strong></strong><strong>+2 <strong>Climb</strong></strong></strong></p><p><strong><strong><strong></strong>+2 <strong>Intimidate</strong></strong></strong></p><p><strong><strong><strong></strong>+2 <strong>Jump</strong></strong></strong></p><p><strong><strong><strong></strong>+1 <strong>Ride</strong></strong></strong></p><p><strong></strong></p><p><strong><strong>Feat:</strong></strong></p><p><strong><strong>Improved Trip</strong>[/sblock]</strong></p><p><strong>[sblock=Level 8]</strong></p><p><strong><strong>Frenzied Berserker</strong></strong></p><p><strong>+1D12hp</strong></p><p><strong>+2 Fot</strong></p><p><strong>+1 BaB</strong></p><p><strong>Frenzy</strong></p><p><strong></strong></p><p><strong><strong>Skill ranks:</strong></strong></p><p><strong>+1 <strong>Climb</strong></strong></p><p><strong>+1 <strong>Intimidate</strong></strong></p><p><strong>+1 <strong>Jump</strong></strong></p><p><strong>+4 <strong>Swim</strong></strong></p><p><strong></strong></p><p><strong><strong>Feat:</strong></strong></p><p><strong><strong>Diehard</strong>[/sblock]</strong></p><p><strong>[sblock=Level 9]</strong></p><p><strong><strong>Frenzied Berserker</strong></strong></p><p><strong>+1D12hp</strong></p><p><strong>+1 Fot</strong></p><p><strong>+1 BaB</strong></p><p><strong>Supreme Cleave</strong></p><p><strong></strong></p><p><strong><strong>Skill ranks:</strong></strong></p><p><strong>+1 <strong>Climb</strong></strong></p><p><strong>+1 <strong>Intimidate</strong></strong></p><p><strong>+1 <strong>Jump</strong></strong></p><p><strong>+4 <strong>Swim</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Feat</strong></strong></p><p><strong><strong>Primordial Scion</strong>[/sblock][/sblock]</strong></p><p><strong> </strong></p><p><strong></strong></p><p><strong>[sblock=Background<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Zinerath Woesbane, a Youth infused with nefarious might, plagued by hellish nightmares and murderous impulses, and gifted by an unexpected blessing; A warped and yet crystalline conscience of remarkable might.</strong></p><p><strong> </strong></p><p><strong>While he can readily be described as vengeful with a deep rooted fondness of battle, Zinerath can also readily be described as good-natured with a deep rooted wont of affection; however, do to his obviously nefarious heritage, his compactly for good is commonly ignored outright while every one of his abyssal and fiendish ticks are emphasized beyond all reason.</strong></p><p><strong> </strong></p><p><strong> Much of Zinerath’s past has been a great blur to him; foster homes, good meaning families that just could not suffer his abnormalities any longer; Orphanages, collections of pure souls with one who was either trying to prove itself by besting the “monster” that came and ate their food or one who was trying to protecting their family, that excluded Zinerath, by “letting him know his place before anything bad happened” Zinerath temper, when he can justify his actions by calling them retaliation, has never suffered a fuse to be lit or burnt through; and even a nunnery.</strong></p><p><strong></strong></p><p><strong>It was a remarkably tolerant place, and the only one of his “homes” that he cares to reflect on, not that he does so often or hard, and mainly because he was the odd one out twice over, first, and foremost, he was a boy and the <em>second</em>was that his appearance, and some of his mannerisms, were blatantly of demonic origin. This had left him awe struck, he had been called a monster before, a devil, a demon, and he had also been called “it”, numerous times, but to be called “he” regularly by a whole community? That blew him away.</strong></p><p><strong> </strong></p><p><strong> For all its awe, Zinerath quickly became stumped and frustrated by the whole “he” thing. He had not quite gotten to the point he saw girls as <em>girls</em> yet and loathed staying in one spot; he took to wandering out of his space at random hours, regardless of what measures were taken to hold him in his room after his bedtime.</strong></p><p><strong>During the day he cased no real grievances, he even got along with most of the other very well, much better than most of his other homes in fact, but during the night grievances with his character mounted, particaly early one. During the night and day, at no predictable interval, he would wonder without any kind of foreseeable aim. Most of the time he would find something mundane in a random hallway or room of no concern to play with, read, or just intensely look at for a time unknown, but sometimes he would wander into a room with a door cracked open, someone else room, and linger in the room before going elsewhere. Wost of the time he did so he would leave without incident, but on more than a few occasions he room’s occupant would awaken to him facing a window and reading a book that happened to be in the room. A duo of shrikes would occur after both Zinerath and the room’s occupant looked at each others face for a moment; Zinerath yelling in reply to the sudden, and remarkably unexpected, yelp of panic coming from the woman who’s room he had entered un announced.</strong></p><p><strong></strong></p><p><strong>One of these encounters, the <em>last</em> of the encounters, involved a young woman who had gotten to the nunnery so late at night that no interdictions were given and she sent of striate to bed, she was unaware of Zinerath entirely. She awoke late in the pree light hours of the morning and found a “Devil spawn” standing by her bedside and reading her bible with a content grin on his face, then he felt her gaze on his face and set his crimson eyes onto her terrorized face. He tilted his head in inquiry, and she did not react well at all: Zinerath felt her foot slammed into his gut as she kicked him into a bookshelf whiel screaming her frightened head off. This cased him a great deal of pain, his first pair of wings were just starting to develop, and the crash broke one of them, and anyone who knew anything about Zinerath knew, he returns anything he gets with interest. At that point in time She had attacked him, he had a debt to replay, with interest; he was to repay her by hitting her in the guy, hard, and then braking one of her wings, that was his plan at least.</strong></p><p><strong></strong></p><p><strong>The first part was easy, while he was still several years younger than her youthful age, she was no more a fighter then he was normal, still knocked against the bookshelf he shoved himself off of it and delivered a swift knee to her stomach with a devilish grin and thus one part of the dept was replayed; he then darted around her and found; she had no wings to break.</strong></p><p><strong>Zinerath’s reaction to her <em>unfair</em> lake of wings? His grin turned sour as he feverously groped her back looking for them before she darted out of the room traumatized and into the crowed that was still converging onto the scene. None were happy with what they saw; the bizarre, demon like, child they had been tolerating and giving a chance, had assaulted their newest member.</strong></p><p><strong></strong></p><p><strong>Explanations were made and understood; Zinerath pointed out it was unfair that she broke his wing while she had no wings to brake in return. Most that had known him for a month or more knew that, in his logic, if someone brakes something of yours, you brake theirs; If your book had a page ripped out of it, in return you should rip out a page from one of their books while doing as much, or more, damage to both the page and the book itself, as your book received; but if they broke your toy, you did not rip a page out of their book, or brake the book in any other fashion. Eye for eye, tooth for tooth, blood for blood, arm for arm, wing for wing, toy for toy, book for book, page for page; what is taken is what is given. It is a mentality that has stayed with Zinerath, but it has since evolved, in part due to this indecent of someone without wings breaking one of his, and he now makes ‘accommodations’ to those who don’t have what was given. </strong></p><p><strong></strong></p><p><strong>In the aftermath of what happened it was clear that he did not mean any harm, but at the same time past experience tolled that there would be repeat incidents, and sooner or later they would end tragically; Zinerath would have to leave. He was allowed to stay no longer then it took Geryk to return.</strong></p><p><strong>Zinerath again returned to bouncing from hose to hose, villages to village, really in one place for any prolonged length of time.</strong></p><p><strong></strong></p><p><strong>During the turbulence of shifting from home to home, both before and after the nunnery, Zinerath found only a few stable figures in his life, Geryk was first foremost of them, he could not recall when he first meant the Cleric, but the man was akin to a father to him. Not that Zinerath would ever admit as much, he was also very fond of “Auntie Lisella” a free spirited woman who’s company Zinerath much enjoyed on the few occasions they got to be with one another. Then there was Paternak, Zinerath got along with him pretty well, the sorcerer was fairly entertaining, or so Zinerath thought. Then there was Ambrose.</strong></p><p><strong></strong></p><p><strong>Ambrose was, as far as Zinerath cared to see, boring. Initially Zinerath had some fun finding out how he would react to any given situation, but it soon became boring, Ambrose wasn’t two dimensional, he was no cardboard cutout, but, he was also goody two shoes to a fault, and while Zinerath could be one, his morals simply vanished in regards to some things, like life. This cased the two a good deal of tension; in more than one case the moment there was a moral line in the sand, Zinerath has acted without any apparent deliberation or conversation on what to do. For example, at one time a brigand, and his three friends, attacked the three, Ambrose, Geryk, and Zinerath, the brigand was doomed the instant it was clear “or your life” was an option; The man made the unfortunate action of wounding the “little Monster” to make Ambrose and Geryk fearful enough to drop their valuables without further questions, and did not even consider that the wound given to Zinerath accomplished one very simple thing; gave him provocation to butcher the human without any kind of restraint; the manner in which Zinerath brutalized the brigand inspired said human’s friends to flee in terror before Zinerath had finished. As was, and is, Zinerath’s custom, the moment Geryk attempted to speak to the young Tiefling, he swiftly killed the brigand and acted cheerfully, as if they were celebrating something.</strong></p><p> <strong></strong></p><p> <strong></strong></p><p><strong> [FONT=&quot]If these incidents were only Zinerath killing a man who had wounded him in self-defense, Ambrose may have over looked or even forgiven them, given that Zinerath’s demons and devils are more potent than those of common men, however, Zinerath always showed bliss while dismembering livings things that gave him justification to kill them. Ambrose knew, from personal experience, that Zinerath respected the property of others and would never just brake something; Zinerath always maybe sure that he reimbursed the object’s owner in some way, but this told Ambrose one thing: Zinerath took as much consideration before simply destroying a mere chair then he took before brutally killing sentient creatures. This has caused Ambrose and Zinerath a great amount of tension; Ambrose demanded to know how and why Zinerath could act with such cruelty and madness while not being evil, Zinerath’s reply was “I Retern things with intrest, and Murderous intent and action is already pricy, Brutality is the only thing I will add. Also, I enjoy giving pricy things back; I can think of only a few things more costly, and I can’t rise the dead, I can shatter souls, and I won’t do things I consider evil. Besides, paying your debts, with interest, is a good thing, right?”</strong></p><p><strong>[OoC: Yesh, Zinerath is a motor mouth OoC]</strong></p><p><strong></strong></p><p><strong>Finally, there was Gunadar, the half orc. Of all the others Greyk took in, Zinerath related to Gunadar the most; they both had a similar curse, being distrusted because of their blood. Further, both Gunadar and Zinerath enjoyed a good brawl, and despite being at a disadvantage in age, experience, stature, and strength, Zinerath was able to keep up with Gunadar due to unnatural agility and staying power; whenever the two were together, the odds were they would spar with one another at least once or twice. </strong></p><p><strong></strong></p><p><strong>Regrettably a defining indecent started when Zinerath encounter Greyk once again; previously, the cleric had left him in yet another quite village, and he had been dealing with the usual routine of observing his newest adoptive parents being, as he puts it, “Lovingly concerned that their new son is literally a demon.” and they were relived, as were most if not all of his past perents, when he left them, they were not what could be called bad people, but he was not someone who could be long suffered by common people.[/FONT][/sblock]</strong></p><p><strong></strong></p><p><strong>Extra sources: Unearthed Arcana, Hordes of the Abyss</strong></p><p><strong>WIP</strong></p></blockquote><p></p>
[QUOTE="Zerith, post: 5400469, member: 99953"] Player's Guide to Faerun Races of Faerun Hordes of the Abyss Complete Adventurer Complete warrior [B]Unapproachable East Magic Item Completion [B][B]EXP:[/B] [/B][/B]36,000 Tiefling(Lesser Plantouched) Barbarian(wolf toltem) 2/fighter 2/Swashbuckler 3/Frenzied berzerker 2 [B]Size:[/B] Medium [B]Age:[/B] 17 [B]Height:[/B] 5’3 [B]Weight:[/B] 107lb [B]Eyes:[/B] Crimson: faint glow in dime light, highly noticeable glow with limited/no light. [B]Hair:[/B] Raven black with a red glint were it ketches light. [B]Skin:[/B] Tan [B]Appearance:[/B] [URL="http://i46.photobucket.com/albums/f135/Forest_Herder/Drawings/Zerith2010dec17.jpg"]http://i46.photobucket.com/albums/f1...h2010dec17.jpg[/URL] [B]Str: [/B]14 +2 (6p.) [B]Dex: [/B] 18 +4 (10p.) [+2 Racal] [B]Con: [/B] 16 +3 (6p.) [+1 level 4, +1 level 8] [B]Int: [/B] 16 +3 (6p.) [+2 Racal] [B]Wis: [/B] 10 0 (2p.) [B]Cha: [/B] 12 +1 (6p.) [-2 Racal] [B]Total hit points: [/B] 116 [5d10 4d12 +3 con, - 1 quick.] [B]Speed: [/B] 60' (30’ bass, +10’ Quick, +10’ Barbarian, 10’ Boots of Striding and Springing) [B]Armor:[/B] 20 = 10 +4[armor] 4+[Dex] +2[Nat.(Demonic skin] -1[Vulnerable] [B]Touch:[/B] 13 [B]Flatfooted:[/B] 17 [B]Damage reduction:[/B] 5/lawful [Cloak of the Obyrith] [B]Initiative modifier[/B]: [COLOR=red]+6 [/COLOR]= [COLOR=lime]+ 4 [dexterity] +2 [Belt of Battle] [/COLOR][B]Fortitude save:[/B] [COLOR=red]15[/COLOR] = [COLOR=lime]12 [base] + 3 [constitution][/COLOR] [B]Reflex save:[/B] [COLOR=red]+6[/COLOR] = [COLOR=lime]1 [base] + 4 [dexterity] +1 [Grace][/COLOR] [B]Will save:[/B] [COLOR=red]-2[/COLOR] = [COLOR=lime]1[/COLOR] [COLOR=lime][base] + 0 [wisdom] -3 [Weak Will][/COLOR] [COLOR=#00B050] [/COLOR][B]Languages:[/B] Abyssal*, Celestial*, Common, Draconic, Goblin, Infernal, and Orcish. [*Acquired through skill point buy in][COLOR=#00B050] [/COLOR][B]Attack (handheld): [/B][COLOR=red]+11 [/COLOR]= [COLOR=lime]9 [base] + 2 [strength] [/COLOR][B]Attack (handheld, with rage and frenzy): [/B][COLOR=red]+16 [/COLOR]= [COLOR=lime]9 [base] + 7 [strength] [/COLOR][B]Attack (Finesse able handheld): [/B][COLOR=red]+13[/COLOR] = [COLOR=lime]9 [base] + 4 [dexterity][/COLOR] [B]Attack (missile):[/B] [COLOR=red]+13 [/COLOR]= [COLOR=lime]9 [base] + 4 [dexterity][/COLOR] [B]Grapple check:[/B] [COLOR=red]+11[/COLOR] = [COLOR=lime]9 [base] + 2 [strength][/COLOR][B][sblock=attack][B] Attacks: Melee Halberd of Redemption:[/B] [B]-Normal: [/B][B]--Attack roll: 13 --Damage Role: 1d10 +6 (+2 Str +2 Enchant) x3 -Frenzy + Rage: --Attack roll: 18 --Damage Role: 1d10 +11 (+7 Str, +2 Enchant) x3[/B] [B][B] Razor sharp Scythe:[/B] [/B][B]--Attack roll: 12 --Damage Role: 2d4 +6 (+2 Str) +1 Razor sharp] x4 -Frenzy + Rage: --Attack roll: 17 --Damage Role: 2d4 +11 (+7 Str) +1 Razor sharp] x4[/B][B] [B]Daggers: [/B]-Normal: --Attack roll: 13 --Damage Role: 1d4 +5 (+2 Str) 19-20x2 -Frenzy + Rage: --Attack roll: 16 --Damage Role: 1d4 +10 (+7 Str) 19-20x2 [B]Throwing axes[/B] -Normal: --Attack roll: 13 --Damage Role: 1d6 +5 (+2 Str, +3 Int,] 19-20x2 -Frenzy + Rage: --Attack roll: 16 --Damage Role: 1d6 +10 (+7 Str, +3 Int,]19-20x2 [+1d6 damage to Lawful creatures] [+1d6 damage with activation of Piercer cloak from 5-9’ above, or 2d6 damage with activation of Piercer cloak from 10’ or higher][B] [+2 on attack and +2d6+2 damage vs undead with the Halberd of Redemption] Attacks Ranged Daggers: [/B]-Range Increment: 10 -Normal: --Attack roll: 13 --Damage Role: 1d4 +5 (+2 Str, +3 Int,] 19-20x2 -Frenzy + Rage: --Attack roll: 13 --Damage Role: 1d4 +10 (+7 Str, +3 Int,]19-20x2 [B]Throwing axe[/B] -Range Increment: 10 -Normal: --Attack roll: 13 --Damage Role: 1d6 +5 (+2 Str, +3 Int,] 19-20x2 -Frenzy + Rage: --Attack roll: 13 --Damage Role: 1d6 +10 (+7 Str, +3 Int,]19-20x2 [+1d6 damage to Lawful creatures] [+1d6 damage with activation of Piercer cloak from 5-9’ above] [+2d6 damage with activation of Piercer cloak from 10’ or higher] [/B][/sblock] [sblock=Special] [B]Rage Variant: Whirling Frenzy[/B], Once per day. A barbarian with this variant form of rage doesn't gain the normal bonuses when he enters a rage. Instead, when a barbarian with whirling frenzy enters a rage, he temporarily gains a +4 bonus to Strength and a +2 dodge bonus to Armor Class and on Reflex saves. While in a whirling frenzy, the barbarian may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the barbarian might make before his next action. Whirling frenzy is otherwise identical to the standard barbarian rage in all other ways. At 11th level (when a standard barbarian gains greater rage), the Strength bonus increases to +6, and the dodge bonus to Armor Class and on Reflex saves increases to +3. At 20th level (when a standard barbarian gains mighty rage), the Strength bonus increases to +8, and the dodge bonus to Armor Class and on Reflex saves increases to +4. A barbarian using this variant doesn't gain indomitable will at 14th level. Instead, he gains evasion, but only while in a whirling frenzy. A character can't use whirling frenzy at the same time that he uses any other form of rage (or similar ability). [B]Frenzy:[/B] Once per day [B] Darkness(Sp)[/B], Once per day. This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness. Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness. [B]If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed. Energy Resistance:[/B]) Cold/5 (racial) Electricity/5(Racal) Fire/5 (Racal)[/sblock][sblock=Items] Halberd of Redemption +2 Ghost Touch, Undead Bane Halberd 12 lb [B] Razor sharp Scythe 1,316gp 10lb Chain shirt 100gp 25lb [/B]Belt of battle 12,000 Boots of Striding and- Springing 5,500gp 1 lb[B] Chronocharm of the- Horizon Walker 500gp Piercer Cloak 900gp Greatreach Bracers 2000[/B] Ring of Sustenance 2,500gp Silver Holy symbol 25gp 1 lb Handy Haversack 2,000gp 5 lb -Daggers(2) 4gp 2 lb -Throwing axes(2) 16gp 4 lb -Mobile braces(2) 20gp 6lb -Hemp Rope(100’) 2gp 20lb -Grappling hooks9(2) 2gp 8lb -Crowbar 2gp 5lb -Bucket 5sp 2lb -Sacks(4) 4sp 2lb -Flint and steel 1gp -Bedroll 1sp 5 lb -Bullseye Lantern 12 gp 3lb -Oil(10 Pints) 1gp 10lb -Coins 82pg 4lb --76 gold coins --53 silver coins --70 copper coins[/sblock] [sblock=Feats][B]#Improved trip [barbarian level 2] #Weapon Finess [Swashbuckler level 1] #Power attack [fighter Level 1] #Leap attack [6th level] #Cleave [fighter Level 2] [/B][B]Diehard [Frenzied Berserker][/B] [B] [B]#Vestigial Wings [1st level][/B][/B] [B]Benefit:[/B] Your wings aren't formed enough to allow true flight, but they do enhance your ability to jump. You gain a bonus on Jump checks equal to +3 per Abyssal heritor feat you possess. Your wings can also slow your fall. As long as you can take move actions, you can control a fall so that you land without taking damage. You cannot, however, alter the direction you fall. [B]Special:[/B] Because your wings create additional drag while you swim, you take a -2 penalty on Swim checks. [Is an Abyssal heritor feat] [B]#Primordial Scion: [9th level] Prerequisite:[/B] Chaotic alignment , any one Abyssal heritor feat. [B]Benefit:[/B] Your natural weapons, as well as any weapons you wield, are treated as chaotic-aligned for the purpose of overcoming damage reduction. In addition, attacks you make with such weapons deal an extra ld6 points of damage to lawful creatures. This bonus increases by an additional ld6 for every four Abyssal heritor feats you possess. [B]Special:[/B] Because of the chaotic whispers in your head, you take a -2 penalty on Listen checks. [Is an Abyssal heritor feat] [B]Special:[/B] You are careless when it comes to your own fundamental well-being and take a -2 penalty on Survival checks. [Is an Abyssal heritor feat] [B]#Demonic Skin: [Flaw] Benefit:[/B] Your natural armor bonus improves by 1. This improvement increases by 1 for every two Abyssal heritor feats you possess. If you do not have natural armor, assume your natural armor bonus is +0. [B]Special:[/B] Your thickened skin tends to catch on objects and makes you less flexible. Because of these effects, you take a -2 penalty on Escape Artist checks. [Is an Abyssal heritor feat] [B]# Intimidating rage [B][3rd level][/B] [B]Prerequisite:[/B][/B] Rage or Frenzy ability [B]Benefit:[/B] While raging, you designate a single foe within of you that you can attempt to demoralize as a free action. A foe you successfully demoralize remains shaken for as long as you continue to rage. you may only use this feat against a single foe in any encounter. [B]#Destructive rage [/B][B][Flaw][B] Prerequisite:[/B][/B] Rage or Frenzy ability [B]Benefit:[/B] while raging; +8 on any strength check break down doors, or break inanimate, immobile objects [B]Flaws:[/B] [B]#[/B] [B]Vunerable: [/B][B]-1 AC[/B] [B]#Weak Will:[/B] -3 will saves [B]Traits:[/B] [B]#Quick:[/B] Pro, base land speed increases by 10 feet. Con, subtract 1 hit point gained at each level, including 1st (a result of 0 is possible). [B]#Abrasive:[/B] Pro, +1 on Intimidation Checks. Con, -1 on Diplomacy/Bluff checks[/sblock] [sblock=Skills][B] Balance: [/B]+7 = 4 [Ranks] +3 [Dex] +2 [Tumble] -2 [armor] [B]Bluff:[/B] +8 = +1 [Cha]5 [Ranks] +2 [Race] [B]Climb:[/B] +12 = 12 [Ranks] +2 [Str] -2 [armor] [B]Disguise: [/B]+5 + 2 [Ranks] +1 [Cha] +2 [Bluff] [B]Intimidate:[/B] +15 = 12 [Ranks] +1 [Cha] +2 [Bluff] [B]Jump:[/B] +40 = 12 [Ranks] +2 [Str] + 9 [[B]Vestigial Wings[/B]] +2 [Tumble] -2 [armor] +12[speed] +5 [Boots of Striding and Springing][B] Listen:[/B] +4 = 4 [Ranks] [B]Ride:[/B] +10 = 7 [Ranks] +3 [dex] [B]Swim: [/B]+4 = 8 [Ranks] +2 [Str] -2 [[B]Vestigial Wings[/B]] -4 [Armor][B] Tumble:[/B] +10 = 7 [Ranks] +3 [dex] +2 [Jump] -2 [armor] [B]Use Rope:[/B] +8 = 5 [Ranks] +3 [Dex][/sblock] [sblock=Advancement][sblock=Level 1][B] Wolf Totem Barbadian 1 [/B]+1D12hp +2 Fot +1 BaB Whirling Frenzy Fast move [B]Skill Ranks[/B] +4 [B]Climb[/B] +4 [B]Intimidate[/B] +4 [B]Jump[/B] +4 [B]Listen[/B] +4 [B]Ride[/B] +2 [B]Speak language [Cross class][/B] +2 [B]Disguise [Cross class] Feats: [B]Vestigial Wings[/B] [B]Destructive rage[/B] [B]Demonic Skin[/B] Flaws: Vulnerable Weak willed[/B] [B]Traits:[/B] [B]Quick[/B] [B]Abrasive[/B][/sblock][B] [sblock=Level 2] [B]SwashBuckler 1 [/B][/sblock][/B][sblock=Level 2]+1D10hp +2 Fot +1 BaB[B] Skill ranks [/B][B]+2[B] Balance [/B]+5[B] Tumble Feat: [/B][/B][B]Weapon Finesse[/B][/sblock] [sblock=Level 3] [B]Fighter 1 [/B]+1D10hp +2 Fot +1 BaB [B]Skill ranks [/B][B]+2 [B]Climb [/B]+2 [B]Intimidate [/B]+2 [B]Jump [/B]+1 [B]Ride Feat: Power Attack [/B][/B][B]Intimidating rage[/B][/sblock] [sblock=Level 4] [B]SwashBuckler 2 [/B]+1D10hp +1 Fot +1 BaB[B]Grace[B] Skill ranks [/B]+2[B] Balance [/B]+5[B] Bluff[/B][/B][/sblock][sblock=Level5][B]Fighter 2 [/B]+1D10hp +1 Fot +1 BaB [B]Skill ranks [/B][B]+2 [B]Climb [/B]+2 [B]Intimidate [/B]+2 [B]Jump [/B]+1 [B]Ride Feat: Cleave[/B][/B][/sblock][sblock=Level 6][B] [B]SwashBuckler 3 [/B][/B]+1D10hp +1 Ref +1 Wil +1 BaB Insightful strike[B] Skill ranks [/B][B]+2[B] Tumble [/B]+5[B] Use Rope Feat: [/B][/B][B]Leap attack[/B][/sblock] [sblock=Level 7] [B]Wolf Totem Barbadian 2 [/B]+1D12hp +1 Fot +1 BaB [B]Skill ranks [/B][B]+2 [B]Climb [/B]+2 [B]Intimidate [/B]+2 [B]Jump [/B]+1 [B]Ride[/B][/B] [B]Feat: Improved Trip[/B][/sblock] [sblock=Level 8] [B]Frenzied Berserker[/B] +1D12hp +2 Fot +1 BaB Frenzy [B]Skill ranks:[/B] +1 [B]Climb[/B] +1 [B]Intimidate[/B] +1 [B]Jump[/B] +4 [B]Swim[/B] [B]Feat: Diehard[/B][/sblock] [sblock=Level 9] [B]Frenzied Berserker[/B] +1D12hp +1 Fot +1 BaB Supreme Cleave [B]Skill ranks:[/B] +1 [B]Climb[/B] +1 [B]Intimidate[/B] +1 [B]Jump[/B] +4 [B]Swim [/B] [B]Feat[/B] [B]Primordial Scion[/B][/sblock][/sblock] [sblock=Background:] Zinerath Woesbane, a Youth infused with nefarious might, plagued by hellish nightmares and murderous impulses, and gifted by an unexpected blessing; A warped and yet crystalline conscience of remarkable might. While he can readily be described as vengeful with a deep rooted fondness of battle, Zinerath can also readily be described as good-natured with a deep rooted wont of affection; however, do to his obviously nefarious heritage, his compactly for good is commonly ignored outright while every one of his abyssal and fiendish ticks are emphasized beyond all reason. Much of Zinerath’s past has been a great blur to him; foster homes, good meaning families that just could not suffer his abnormalities any longer; Orphanages, collections of pure souls with one who was either trying to prove itself by besting the “monster” that came and ate their food or one who was trying to protecting their family, that excluded Zinerath, by “letting him know his place before anything bad happened” Zinerath temper, when he can justify his actions by calling them retaliation, has never suffered a fuse to be lit or burnt through; and even a nunnery. It was a remarkably tolerant place, and the only one of his “homes” that he cares to reflect on, not that he does so often or hard, and mainly because he was the odd one out twice over, first, and foremost, he was a boy and the [I]second[/I]was that his appearance, and some of his mannerisms, were blatantly of demonic origin. This had left him awe struck, he had been called a monster before, a devil, a demon, and he had also been called “it”, numerous times, but to be called “he” regularly by a whole community? That blew him away. For all its awe, Zinerath quickly became stumped and frustrated by the whole “he” thing. He had not quite gotten to the point he saw girls as [I]girls[/I] yet and loathed staying in one spot; he took to wandering out of his space at random hours, regardless of what measures were taken to hold him in his room after his bedtime. During the day he cased no real grievances, he even got along with most of the other very well, much better than most of his other homes in fact, but during the night grievances with his character mounted, particaly early one. During the night and day, at no predictable interval, he would wonder without any kind of foreseeable aim. Most of the time he would find something mundane in a random hallway or room of no concern to play with, read, or just intensely look at for a time unknown, but sometimes he would wander into a room with a door cracked open, someone else room, and linger in the room before going elsewhere. Wost of the time he did so he would leave without incident, but on more than a few occasions he room’s occupant would awaken to him facing a window and reading a book that happened to be in the room. A duo of shrikes would occur after both Zinerath and the room’s occupant looked at each others face for a moment; Zinerath yelling in reply to the sudden, and remarkably unexpected, yelp of panic coming from the woman who’s room he had entered un announced. One of these encounters, the [I]last[/I] of the encounters, involved a young woman who had gotten to the nunnery so late at night that no interdictions were given and she sent of striate to bed, she was unaware of Zinerath entirely. She awoke late in the pree light hours of the morning and found a “Devil spawn” standing by her bedside and reading her bible with a content grin on his face, then he felt her gaze on his face and set his crimson eyes onto her terrorized face. He tilted his head in inquiry, and she did not react well at all: Zinerath felt her foot slammed into his gut as she kicked him into a bookshelf whiel screaming her frightened head off. This cased him a great deal of pain, his first pair of wings were just starting to develop, and the crash broke one of them, and anyone who knew anything about Zinerath knew, he returns anything he gets with interest. At that point in time She had attacked him, he had a debt to replay, with interest; he was to repay her by hitting her in the guy, hard, and then braking one of her wings, that was his plan at least. The first part was easy, while he was still several years younger than her youthful age, she was no more a fighter then he was normal, still knocked against the bookshelf he shoved himself off of it and delivered a swift knee to her stomach with a devilish grin and thus one part of the dept was replayed; he then darted around her and found; she had no wings to break. Zinerath’s reaction to her [I]unfair[/I] lake of wings? His grin turned sour as he feverously groped her back looking for them before she darted out of the room traumatized and into the crowed that was still converging onto the scene. None were happy with what they saw; the bizarre, demon like, child they had been tolerating and giving a chance, had assaulted their newest member. Explanations were made and understood; Zinerath pointed out it was unfair that she broke his wing while she had no wings to brake in return. Most that had known him for a month or more knew that, in his logic, if someone brakes something of yours, you brake theirs; If your book had a page ripped out of it, in return you should rip out a page from one of their books while doing as much, or more, damage to both the page and the book itself, as your book received; but if they broke your toy, you did not rip a page out of their book, or brake the book in any other fashion. Eye for eye, tooth for tooth, blood for blood, arm for arm, wing for wing, toy for toy, book for book, page for page; what is taken is what is given. It is a mentality that has stayed with Zinerath, but it has since evolved, in part due to this indecent of someone without wings breaking one of his, and he now makes ‘accommodations’ to those who don’t have what was given. In the aftermath of what happened it was clear that he did not mean any harm, but at the same time past experience tolled that there would be repeat incidents, and sooner or later they would end tragically; Zinerath would have to leave. He was allowed to stay no longer then it took Geryk to return. Zinerath again returned to bouncing from hose to hose, villages to village, really in one place for any prolonged length of time. During the turbulence of shifting from home to home, both before and after the nunnery, Zinerath found only a few stable figures in his life, Geryk was first foremost of them, he could not recall when he first meant the Cleric, but the man was akin to a father to him. Not that Zinerath would ever admit as much, he was also very fond of “Auntie Lisella” a free spirited woman who’s company Zinerath much enjoyed on the few occasions they got to be with one another. Then there was Paternak, Zinerath got along with him pretty well, the sorcerer was fairly entertaining, or so Zinerath thought. Then there was Ambrose. Ambrose was, as far as Zinerath cared to see, boring. Initially Zinerath had some fun finding out how he would react to any given situation, but it soon became boring, Ambrose wasn’t two dimensional, he was no cardboard cutout, but, he was also goody two shoes to a fault, and while Zinerath could be one, his morals simply vanished in regards to some things, like life. This cased the two a good deal of tension; in more than one case the moment there was a moral line in the sand, Zinerath has acted without any apparent deliberation or conversation on what to do. For example, at one time a brigand, and his three friends, attacked the three, Ambrose, Geryk, and Zinerath, the brigand was doomed the instant it was clear “or your life” was an option; The man made the unfortunate action of wounding the “little Monster” to make Ambrose and Geryk fearful enough to drop their valuables without further questions, and did not even consider that the wound given to Zinerath accomplished one very simple thing; gave him provocation to butcher the human without any kind of restraint; the manner in which Zinerath brutalized the brigand inspired said human’s friends to flee in terror before Zinerath had finished. As was, and is, Zinerath’s custom, the moment Geryk attempted to speak to the young Tiefling, he swiftly killed the brigand and acted cheerfully, as if they were celebrating something. [FONT="]If these incidents were only Zinerath killing a man who had wounded him in self-defense, Ambrose may have over looked or even forgiven them, given that Zinerath’s demons and devils are more potent than those of common men, however, Zinerath always showed bliss while dismembering livings things that gave him justification to kill them. Ambrose knew, from personal experience, that Zinerath respected the property of others and would never just brake something; Zinerath always maybe sure that he reimbursed the object’s owner in some way, but this told Ambrose one thing: Zinerath took as much consideration before simply destroying a mere chair then he took before brutally killing sentient creatures. This has caused Ambrose and Zinerath a great amount of tension; Ambrose demanded to know how and why Zinerath could act with such cruelty and madness while not being evil, Zinerath’s reply was “I Retern things with intrest, and Murderous intent and action is already pricy, Brutality is the only thing I will add. Also, I enjoy giving pricy things back; I can think of only a few things more costly, and I can’t rise the dead, I can shatter souls, and I won’t do things I consider evil. Besides, paying your debts, with interest, is a good thing, right?” [OoC: Yesh, Zinerath is a motor mouth OoC] Finally, there was Gunadar, the half orc. Of all the others Greyk took in, Zinerath related to Gunadar the most; they both had a similar curse, being distrusted because of their blood. Further, both Gunadar and Zinerath enjoyed a good brawl, and despite being at a disadvantage in age, experience, stature, and strength, Zinerath was able to keep up with Gunadar due to unnatural agility and staying power; whenever the two were together, the odds were they would spar with one another at least once or twice. Regrettably a defining indecent started when Zinerath encounter Greyk once again; previously, the cleric had left him in yet another quite village, and he had been dealing with the usual routine of observing his newest adoptive parents being, as he puts it, “Lovingly concerned that their new son is literally a demon.” and they were relived, as were most if not all of his past perents, when he left them, they were not what could be called bad people, but he was not someone who could be long suffered by common people.[/FONT][/sblock] Extra sources: Unearthed Arcana, Hordes of the Abyss WIP[/B] [/QUOTE]
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