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Rogue's Gallery - Valley of the Dead DnD 3.5
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<blockquote data-quote="Shayuri" data-source="post: 5722622" data-attributes="member: 4936"><p>Still needs some spit and polish, but close enough to done to post. That'll let me finish it up asap.</p><p></p><p><strong>Mei-Ying</strong></p><p><strong>Lawful Good Human Female Monk 1, Sorceror 4, Divine Oracle 4</strong></p><p><strong>XP:</strong> 28,000</p><p> </p><p><strong>Languages</strong>: Common</p><p> </p><p>[sblock=Appearance]</p><p>Mei-Ying is a not an imposing figure at first glance. A bit short compared to women of these lands, and of a rather slight build, she looks delicate and fragile. Her features are of the far-away Eastern Empire, which few have made the desert crossing to visit beyond wealthy merchant caravans carrying silks and exotic spices back. Though exotic in appearance, she is far from displeasing to look at. Most of the time she dresses in a long-sleeved pink and grey tunic shirt, belted at the waist and cleverly embroidered with a subtle floral motif, that extends almost to her knees and a pair of loose, baggy cloth trousers that are tied at her ankles to ensure they do not impede her movement. There is a thin violet robe she wears over all this, sometimes, either open or closed. Her long black hair is pinned up in a bun behind her head and held in place by a pair of sticks most of the day...she lets it down before sleeping though.</p><p>[/sblock]</p><p> </p><p>Strength 10 (+0) (Base 10)</p><p>Dexterity 16 (+3) (base 14 + 2 enhancement)</p><p>Constitution 14 (+2) (Base 14)</p><p>Intelligence 10 (+0) (Base 10)</p><p>Wisdom 12 (+1) (Base 12)</p><p>Charisma 22 (+6) (Base 18 + 2 levels + 2 enhancement)</p><p> </p><p>Size: Medium</p><p>Age: 26</p><p>Height: 5' 6"</p><p>Weight: 130 lb</p><p>Eyes: Dark brown, almost black</p><p>Hair: Black; long, either bun or worn free.</p><p>Skin: Slightly tan</p><p> </p><p>[sblock=Combat] </p><p><strong>Hit Points</strong>: 61</p><p><strong>Initiative modifier:</strong> +3 = +3 [dexterity]</p><p><strong>Speed</strong>: 30 feet</p><p><strong>Armor Class</strong>: 26 = 10 + 4 [Mage Armor] +2 [Deflection] + 3 [dexterity] + 1 [monk] + 6 [charisma)</p><p>Touch AC: 22</p><p>Flat-footed: 23</p><p> </p><p><strong>Fortitude</strong>: +8 = 4 [base], + 2 [constitution] </p><p><strong>Reflex</strong>: +9 = 4 [base], + 3 [dexterity]</p><p><strong>Will</strong>: +13 = 12 [base], + 1 [wisdom]</p><p> </p><p><strong><u>Other</u></strong></p><p>Attack (Melee): +4 = 4 [base] + 0 [strength] </p><p>Attack (Ranged): +7 = 4 [base] + 3 [dexterity] </p><p>Grapple check: +8 = 4 [base] + 0 [strength] + 4 [feat] </p><p>[/sblock] </p><p> </p><p>[sblock=Feats]</p><p>1 Education</p><p>1 Eschew Materials</p><p>3 Skill Focus: Knowledge Religion</p><p>6 Ascetic Mage</p><p>9 Extra Spell: Dragonskin[/sblock]</p><p> </p><p>[sblock=Skills]</p><p>Bluff +8</p><p>Concentration +11</p><p>Knowledge: Arcana +7</p><p>Knowledge: Religion +12</p><p>Listen +5</p><p>Spellcraft +7</p><p>Spot +5</p><p>Tumble +6</p><p></p><p>Languages: Eastern Human Speak[/sblock]</p><p></p><p>[sblock=Class Abilities]</p><p><strong><u>Monk</u></strong></p><p>Monk AC Bonus</p><p>Bonus Feat: Improved Unarmed Strike</p><p>Bonus Feat: Improved Grapple</p><p>Flurry of Blows</p><p></p><p><strong><u>Sorceror</u></strong></p><p>Metamagic Specialist (from PHB2)</p><p></p><p><strong><u>Divine Oracle</u></strong></p><p>Oracle Domain Access</p><p>Scry Bonus (+1 DC)</p><p>Prescient Sense (Evasion)</p><p>Trap Sense +1</p><p>Uncanny Dodge[/sblock]</p><p></p><p>[sblock=Spellcasting]</p><p><strong><u>Sorceror CL 8</u></strong></p><p>Spell Slots (Caster level: 8, base DC = 16)</p><p>0 6/6, 1 - 8/8, 2 - 7/7, 3 - 6/6, 4 - 4/4</p><p></p><p>Known</p><p>0 Detect Magic, Mage Hand, Light, Mending, Message, Prestidigitation, Disrupt Undead, Light</p><p>1 Shield, Magic Missile, True Casting, Mage Armor, Fist of Stone</p><p>2 Seeking Ray, Glitterdust, Dimension Hop</p><p>3 Fireball, Dispel Magic, Dragonskin</p><p>4 Force Orb[/sblock]</p><p></p><p>[sblock=Equipment]</p><p>Headband of Charisma +2, 4000</p><p>Gloves of Dexterity +2, 4000</p><p>Vest of Resistance +2, 4000</p><p>Ring of Protection +2, 8000</p><p>Wind Fan, 5500</p><p>Everlasting Rations, 350</p><p>Everfull Mug, 200</p><p>Pearl of Speech (Common), 600 </p><p></p><p><strong><u>Wealth</u></strong></p><p>Coin: 350gp</p><p> </p><p><strong><u>Carry Capacity</u></strong></p><p>Light load: lb.</p><p>Medium load: lb.</p><p>Heavy load: lb.</p><p>Lift over head: lb.</p><p>Lift off ground: lb.</p><p>Push or drag: lb.</p><p> </p><p><strong>Carrying: ?</strong></p><p>[/sblock]</p><p> </p><p>[sblock=Additional Sources Used]</p><p>1. Player's Handbook II (Metamagic Variant class feature for sorceror, Seeking Ray spell, Dimension Hop spell)</p><p>2. Complete Divine (Divine Oracle PrC)</p><p>3. Spell Compendium (True Casting, Fist of Stone, Dragonskin, Force Orb)</p><p>4. Complete Adventurer (Ascetic Mage feat)</p><p>5. Eberron (Educated feat)</p><p>[/sblock]</p><p> </p><p>[sblock=Background]</p><p>In the lands far to the East, it is not unheard of for poor peasant families to at times have a child they know they cannot support. In such cases, if they know where to go, they may take a journey to the Holy Mountain and offer up the child to the monks that live there. In this way they know the child will at least be fed and taken care of, even if they will never see it again.</p><p></p><p>In the case of Mei-Ying, it was a good deal stranger than usual, because she was a girl. Unwanted female babies were generally simply abandoned...even the monks would not take them, or not normally. But precious little was normal for Mei-Ying, and she was taken in by specific order of the temple Master. She was raised to be one of them...to experience transcendence through the path of inner harmony and peace. And yet, despite mastering the apprentice training, Mei-Ying's qi was different somehow. It did not follow the inner path willingly, but exploded out into the world to become fire and ice. It plucked at robes, and stirred the wind. </p><p></p><p>The Master himself taught her to control the river of life within her, and bind it in words; sutras of supplication for protection and guidance to the Great Teacher; the dispenser of Enlightenment who waited at the end of each of the Eight Paths. When Mei had mastered her power sufficiently that it was not a danger to those around her, the Master then asked her to leave. They could teach her no more. Her qi could not be bound up within her; it demanded to be loose, to run in the world. Her path was not theirs, and she had to go. Learn about the world, explore her gifts, and seek knowledge and teaching. These would be the guideposts upon her own Path to Enlightenment, and immortality as one of the living gods.</p><p></p><p>In Mei-Ying's travels she learned many things. As she learned to act in harmony with her own qi, her powers increased. Then came the day her life was all but shattered when she received a vision of the Divine; a vast city of gold and jade, peopled by glowing beings of unspeakable perfection, and ruled over by a celestial emperor who had been old since the very first moments of this universe. She saw a shining gold thread leading from her hand into the skies, weaving through the fabulous city towards something she knew not...then the vision changed and she realized the golden thread led to the Jade Emperor, but wove through something awful first. A mighty crack in the earth that bled awful blackness as a gash in flesh bled blood. A city of the dead at the heart of it, where the air was rent by the wails and cries for help of countless victims...and most likely some of the beasts as well. Then she felt herself drawn back to herself...and realized the thread extended across the desert, to the dissolute lands of the West.</p><p></p><p>That was where the Valley of the Dead lay. And that was where she had to go, if she wished to follow the destiny that would lead her to the Heavens. </p><p>[/sblock]</p><p> </p><p>[sblock=Level Advancement ]</p><p>1: Monk</p><p>2: Sorceror</p><p>3: Sorceror</p><p>4: Sorceror</p><p>5: Sorceror</p><p>6: Divine Oracle</p><p>7: Divine Oracle</p><p>8: Divine Oracle</p><p>9: Divine Oracle</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5722622, member: 4936"] Still needs some spit and polish, but close enough to done to post. That'll let me finish it up asap. [B]Mei-Ying[/B] [b]Lawful Good Human Female Monk 1, Sorceror 4, Divine Oracle 4[/b] [B]XP:[/B] 28,000 [B]Languages[/B]: Common [sblock=Appearance] Mei-Ying is a not an imposing figure at first glance. A bit short compared to women of these lands, and of a rather slight build, she looks delicate and fragile. Her features are of the far-away Eastern Empire, which few have made the desert crossing to visit beyond wealthy merchant caravans carrying silks and exotic spices back. Though exotic in appearance, she is far from displeasing to look at. Most of the time she dresses in a long-sleeved pink and grey tunic shirt, belted at the waist and cleverly embroidered with a subtle floral motif, that extends almost to her knees and a pair of loose, baggy cloth trousers that are tied at her ankles to ensure they do not impede her movement. There is a thin violet robe she wears over all this, sometimes, either open or closed. Her long black hair is pinned up in a bun behind her head and held in place by a pair of sticks most of the day...she lets it down before sleeping though. [/sblock] Strength 10 (+0) (Base 10) Dexterity 16 (+3) (base 14 + 2 enhancement) Constitution 14 (+2) (Base 14) Intelligence 10 (+0) (Base 10) Wisdom 12 (+1) (Base 12) Charisma 22 (+6) (Base 18 + 2 levels + 2 enhancement) Size: Medium Age: 26 Height: 5' 6" Weight: 130 lb Eyes: Dark brown, almost black Hair: Black; long, either bun or worn free. Skin: Slightly tan [sblock=Combat] [B]Hit Points[/B]: 61 [B]Initiative modifier:[/B] +3 = +3 [dexterity] [B]Speed[/B]: 30 feet [B]Armor Class[/B]: 26 = 10 + 4 [Mage Armor] +2 [Deflection] + 3 [dexterity] + 1 [monk] + 6 [charisma) Touch AC: 22 Flat-footed: 23 [B]Fortitude[/B]: +8 = 4 [base], + 2 [constitution] [B]Reflex[/B]: +9 = 4 [base], + 3 [dexterity] [B]Will[/B]: +13 = 12 [base], + 1 [wisdom] [B][U]Other[/U][/B] Attack (Melee): +4 = 4 [base] + 0 [strength] Attack (Ranged): +7 = 4 [base] + 3 [dexterity] Grapple check: +8 = 4 [base] + 0 [strength] + 4 [feat] [/sblock] [sblock=Feats] 1 Education 1 Eschew Materials 3 Skill Focus: Knowledge Religion 6 Ascetic Mage 9 Extra Spell: Dragonskin[/sblock] [sblock=Skills] Bluff +8 Concentration +11 Knowledge: Arcana +7 Knowledge: Religion +12 Listen +5 Spellcraft +7 Spot +5 Tumble +6 Languages: Eastern Human Speak[/sblock] [sblock=Class Abilities] [B][U]Monk[/U][/B] Monk AC Bonus Bonus Feat: Improved Unarmed Strike Bonus Feat: Improved Grapple Flurry of Blows [B][U]Sorceror[/U][/B] Metamagic Specialist (from PHB2) [B][U]Divine Oracle[/U][/B] Oracle Domain Access Scry Bonus (+1 DC) Prescient Sense (Evasion) Trap Sense +1 Uncanny Dodge[/sblock] [sblock=Spellcasting] [B][U]Sorceror CL 8[/U][/B] Spell Slots (Caster level: 8, base DC = 16) 0 6/6, 1 - 8/8, 2 - 7/7, 3 - 6/6, 4 - 4/4 Known 0 Detect Magic, Mage Hand, Light, Mending, Message, Prestidigitation, Disrupt Undead, Light 1 Shield, Magic Missile, True Casting, Mage Armor, Fist of Stone 2 Seeking Ray, Glitterdust, Dimension Hop 3 Fireball, Dispel Magic, Dragonskin 4 Force Orb[/sblock] [sblock=Equipment] Headband of Charisma +2, 4000 Gloves of Dexterity +2, 4000 Vest of Resistance +2, 4000 Ring of Protection +2, 8000 Wind Fan, 5500 Everlasting Rations, 350 Everfull Mug, 200 Pearl of Speech (Common), 600 [B][U]Wealth[/U][/B] Coin: 350gp [B][U]Carry Capacity[/U][/B] Light load: lb. Medium load: lb. Heavy load: lb. Lift over head: lb. Lift off ground: lb. Push or drag: lb. [B]Carrying: ?[/B] [/sblock] [sblock=Additional Sources Used] 1. Player's Handbook II (Metamagic Variant class feature for sorceror, Seeking Ray spell, Dimension Hop spell) 2. Complete Divine (Divine Oracle PrC) 3. Spell Compendium (True Casting, Fist of Stone, Dragonskin, Force Orb) 4. Complete Adventurer (Ascetic Mage feat) 5. Eberron (Educated feat) [/sblock] [sblock=Background] In the lands far to the East, it is not unheard of for poor peasant families to at times have a child they know they cannot support. In such cases, if they know where to go, they may take a journey to the Holy Mountain and offer up the child to the monks that live there. In this way they know the child will at least be fed and taken care of, even if they will never see it again. In the case of Mei-Ying, it was a good deal stranger than usual, because she was a girl. Unwanted female babies were generally simply abandoned...even the monks would not take them, or not normally. But precious little was normal for Mei-Ying, and she was taken in by specific order of the temple Master. She was raised to be one of them...to experience transcendence through the path of inner harmony and peace. And yet, despite mastering the apprentice training, Mei-Ying's qi was different somehow. It did not follow the inner path willingly, but exploded out into the world to become fire and ice. It plucked at robes, and stirred the wind. The Master himself taught her to control the river of life within her, and bind it in words; sutras of supplication for protection and guidance to the Great Teacher; the dispenser of Enlightenment who waited at the end of each of the Eight Paths. When Mei had mastered her power sufficiently that it was not a danger to those around her, the Master then asked her to leave. They could teach her no more. Her qi could not be bound up within her; it demanded to be loose, to run in the world. Her path was not theirs, and she had to go. Learn about the world, explore her gifts, and seek knowledge and teaching. These would be the guideposts upon her own Path to Enlightenment, and immortality as one of the living gods. In Mei-Ying's travels she learned many things. As she learned to act in harmony with her own qi, her powers increased. Then came the day her life was all but shattered when she received a vision of the Divine; a vast city of gold and jade, peopled by glowing beings of unspeakable perfection, and ruled over by a celestial emperor who had been old since the very first moments of this universe. She saw a shining gold thread leading from her hand into the skies, weaving through the fabulous city towards something she knew not...then the vision changed and she realized the golden thread led to the Jade Emperor, but wove through something awful first. A mighty crack in the earth that bled awful blackness as a gash in flesh bled blood. A city of the dead at the heart of it, where the air was rent by the wails and cries for help of countless victims...and most likely some of the beasts as well. Then she felt herself drawn back to herself...and realized the thread extended across the desert, to the dissolute lands of the West. That was where the Valley of the Dead lay. And that was where she had to go, if she wished to follow the destiny that would lead her to the Heavens. [/sblock] [sblock=Level Advancement ] 1: Monk 2: Sorceror 3: Sorceror 4: Sorceror 5: Sorceror 6: Divine Oracle 7: Divine Oracle 8: Divine Oracle 9: Divine Oracle [/sblock] [/QUOTE]
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