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Rogues' Gallery Witcher: Mother of Monsters
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<blockquote data-quote="Axel" data-source="post: 6649609" data-attributes="member: 93196"><p><strong>Name:</strong> Kynee <strong>Class:</strong> Witcher (School of the Cat) <strong>Background:</strong> Criminal <strong>Race:</strong> Human (Quadroon) <strong>Alignment:</strong> Neutral <strong>Languages:</strong> Common, Nilfgaardian, Dwarven</p><p></p><p><strong>HP:</strong> 37/39</p><p><strong>Hit dice:</strong> 3d10+9</p><p><strong>Passive Perception:</strong> 13</p><p><strong>Passive investigation:</strong> 12</p><p><strong>AC:</strong> 15 </p><p><strong>Initiative:</strong> +3 </p><p><strong>Speed:</strong> 30'</p><p><strong>Proficiency bonus</strong> +3</p><p></p><p></p><p><u><strong>Attributes</strong></u></p><p><strong>Strength:</strong> 14 (+2) </p><p><strong>Dexterity:</strong> 17 (+3) </p><p><strong>Constitution:</strong> 17 (+3) </p><p><strong>Intelligence:</strong> 14 (+2) </p><p><strong>Wisdom:</strong> 16 (+3) </p><p><strong>Charisma:</strong> 14 (+2)</p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Str +2</p><p>*Dex +5</p><p>*Con +5</p><p>Int +2</p><p>Wis +3</p><p>Cha +2</p><p></p><p></p><p><strong>Skills</strong></p><p>*Acrobatics +5</p><p>Animal Handling +3</p><p>Arcana +2</p><p>Athletics +2</p><p>*Deception +4</p><p>History +1</p><p>*Insight +5</p><p>Intimidation +2</p><p>Investigation +1</p><p>Medicine +3</p><p>Nature +1</p><p>Perception +3</p><p>Performance +2</p><p>Persuasion +2</p><p>Religion +1</p><p>Sleight of Hand +3</p><p>*Stealth +5</p><p>Survival +3</p><p></p><p>* = proficiency</p><p></p><p><strong>Other Proficiencies:</strong></p><p><strong>Armor:</strong> All light and medium armour <strong>Weapons:</strong> All simple and martial weapons <strong>Tools:</strong> Herbalism kit, thieves tools, forgery kit <strong>Gaming:</strong> Gwent</p><p></p><p></p><p><u><strong>Weapons:</strong></u></p><p><strong>Rapier:</strong> To Hit: +5 Damage: 1d8+3/P </p><p><em>Finesse</em></p><p></p><p><strong>Dagger:</strong> To Hit: +5 Damage: 1d4+3/P</p><p><em>Finesse, light, thrown (20/60)</em></p><p></p><p><strong>Silver Longsword:</strong> To Hit: +4 Damage: 1d8+2/S</p><p><em>Silvered, versatile (1d10)</em></p><p></p><p></p><p><u><strong>Equipment: </strong></u></p><p>Studded leather (black), rapier, dagger, silver longsword.</p><p>Crowbar, black clothes, thieves tools, herbalism kit.</p><p>Backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 7 days of rations and a waterskin. 50 feet of hempen rope strapped to the side of it.</p><p>Strange antlers: <em>The antler belongs to a very large creature and is burnished with black streaks unlike any buck you've seen.</em></p><p></p><p><strong>Witcher potions</strong></p><p>Toxicity: 0</p><p>White Rafford's Decoction I [potion of healing]</p><p>Thunderbolt [potion of hill giant strength]</p><p>Cat [see heat signatures, even through walls. 60' range, 1 hour]</p><p></p><p></p><p><strong>Coins:</strong> </p><p>15 gp </p><p></p><p></p><p><u><strong>Features and Traits:</strong></u></p><p><strong>Background</strong></p><p>Criminal contact: Access to a reliable and trustworthy contact who acts as liaison to a network of other criminals. Kynee knows how to get messages to and from hercontact, even over great distances; specifically, the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages.</p><p>Criminal specialty: Smuggler</p><p>Personality: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</p><p>Ideal: Chains are meant to be broken, as are those who would forge them.</p><p>Bond: My ill-gotten gains go to support my cause. </p><p>Flaw: An innocent person is in prison for a crime that I committed. I’m okay with that.</p><p></p><p><strong>Class:</strong></p><p>The Witcher's Code.</p><p>Mutant: Darkvision to 60', extended lifespan, witcher potions, infertile, unnatural appearance</p><p>The Medallion: A silver cat medallion, worn around her neck. Gives the ability to sense monsters within 30' (some shape shifting exceptions), without pinpoint knowledge. Gives the ability to sense magic within 30', without detailed knowledge.</p><p>Witcher alchmey: Able to brew witcher potions with time, rare ingredients and access to herbalism kit.</p><p>Witcher signs (DC13): Combat action, somatic component to activate. Heliotrope, Axii. </p><p>Combat superiority (4d8, DC = 10+Str or Dex attribute bonus): [sblock=Parry] Use a reaction and spend a superiority dice to reduce melee hit damage by dice + Dex modifier[/sblock] [sblock=Menacing Strike] Spend a superiority die after a weapon hit - add superiority roll to damage, target must make Wis save or frigtened of me until end of my next turn[/sblock]</p><p></p><p></p><p></p><p><strong>Background Info</strong></p><p><strong>Age:</strong> 29</p><p><strong>Height:</strong> 5’4”</p><p><strong>Weight:</strong> 110 lbs.</p><p><strong>Eyes:</strong> Grey</p><p><strong>Skin:</strong> Alabaster</p><p><strong>Hair:</strong> Long, platinum blond</p><p><strong>Description and demeanour:</strong> </p><p>[sblock]</p><p>Kynee is lithe and wiry. Despite her small size and petite frame, she is surprisingly strong and tough. Her Witcher mutations have enhanced some of the elfin features of her face, giving her wide almond shaped eyes and sharper ear tips than are common even amongst other quadroons. Her skin is also noticeably more pale than her peers. </p><p></p><p>Kynee carries herself with confidence. Not a swaggering bravado, but a quiet certainty of her own confidence. </p><p></p><p>Socially, she is terse to the point of abruptness and rudeness. Having spent a great deal of time alone, and ostracised when amongst people, she never learned the basics of social niceties and small talk. </p><p></p><p>If it weren't for the predator's gleam in her eyes, Kynee could meet the worlds' standard for beautiful. You would need balls of steel to run her gauntlet though!</p><p>[/sblock]</p><p></p><p></p><p><strong>Character Backstory: </strong>[sblock] </p><p></p><p>Twelve years. That's how long it's been since I was taken from the bowels of what used to by Stygga Citadel by Maestro Declan Thru'ath. I was ready for the monsters, but not for life. How could you be, fenced off from the world and not given anything close to a normal childhood?</p><p></p><p>I wouldn't know my parents if I passed them in the street. They probably wouldn't know me either, for that matter. Or want to know me. They were not from Nilfgaard, I can tell that much. Even Witcher mutations can't explain quite how different I am. The Northern Kingdoms, without a doubt, would be my ancestral homeland. If I had one...</p><p></p><p>The Maestro left me to my devices near the northern border, once upon a time. It doesn't feel like more than a decade, but the change in normal men and women means it probably has been. I wasn't ready. Damned if I would sell my weapons for food, in the end, I couldn't even sell my own body. Brione Fingel was my saviour, in some respects. She gave me a way to make money, so simple, really. Just take this package to this town. Pickup another and take it over there. Nobody ever stops to talk to a Witcher, or wants to look in their pack. Maybe they think I carry a troll's head around with me? Best of all, I can still carry out my oaths and duty. Nobody can say I have walked away from a contract, nor will they. My oath to the Maestro is still my life.</p><p></p><p>Three years. That's how long it's been since I met Talashia. For once, someone had taken an interest in me. I'd been taken to the watchouse of some two-bit town for questioning. I think the guards were worried I would bring an entourage of monsters along to justify my existince, and they took my kit. For precuations, the weasel officer said.</p><p></p><p>Then it got dark. In the middle of the day. Unnatural, and unusual. The wind built, quickly... And then the roof was gone, and some of the walls with it! Just like that, the watchouse was nothing more than kindling. I grabbed my gear and left. As quickly as the storm came - never look a gift horse in the mouth. I think they strung up some schmuck scapegoat after. Can't have property damaged and nobody to blame...</p><p></p><p>Outside, at the middle of it all was Talashia. Monster? No. Just a woman, like me. She seemed half frightened and half angry at the world. I'd say it was love at first sight, but I don't think of our relationship that way. Maybe we saw a kindred spirit in each other? Another poor soul that had been chosen by destiny for some task they never asked for or wanted. </p><p></p><p>We've kept in touch since. As it turns out, we should have run into each other years ago. If I didn't know any better, I might say it was the gods' determination that we met under those circumstances.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Axel, post: 6649609, member: 93196"] [B]Name:[/B] Kynee [B]Class:[/B] Witcher (School of the Cat) [B]Background:[/B] Criminal [B]Race:[/B] Human (Quadroon) [B]Alignment:[/B] Neutral [B]Languages:[/B] Common, Nilfgaardian, Dwarven [B]HP:[/B] 37/39 [B]Hit dice:[/B] 3d10+9 [B]Passive Perception:[/B] 13 [B]Passive investigation:[/B] 12 [B]AC:[/B] 15 [B]Initiative:[/B] +3 [B]Speed:[/B] 30' [b]Proficiency bonus[/b] +3 [u][B]Attributes[/B][/u] [B]Strength:[/B] 14 (+2) [B]Dexterity:[/B] 17 (+3) [B]Constitution:[/B] 17 (+3) [B]Intelligence:[/B] 14 (+2) [B]Wisdom:[/B] 16 (+3) [B]Charisma:[/B] 14 (+2) [B]Saving Throws:[/B] Str +2 *Dex +5 *Con +5 Int +2 Wis +3 Cha +2 [B]Skills[/B] *Acrobatics +5 Animal Handling +3 Arcana +2 Athletics +2 *Deception +4 History +1 *Insight +5 Intimidation +2 Investigation +1 Medicine +3 Nature +1 Perception +3 Performance +2 Persuasion +2 Religion +1 Sleight of Hand +3 *Stealth +5 Survival +3 * = proficiency [B]Other Proficiencies:[/B] [B]Armor:[/B] All light and medium armour [B]Weapons:[/B] All simple and martial weapons [B]Tools:[/B] Herbalism kit, thieves tools, forgery kit [b]Gaming:[/b] Gwent [u][B]Weapons:[/B][/u] [b]Rapier:[/b] To Hit: +5 Damage: 1d8+3/P [i]Finesse[/i] [b]Dagger:[/b] To Hit: +5 Damage: 1d4+3/P [i]Finesse, light, thrown (20/60)[/i] [b]Silver Longsword:[/b] To Hit: +4 Damage: 1d8+2/S [i]Silvered, versatile (1d10)[/i] [u][B]Equipment: [/B][/u] Studded leather (black), rapier, dagger, silver longsword. Crowbar, black clothes, thieves tools, herbalism kit. Backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 7 days of rations and a waterskin. 50 feet of hempen rope strapped to the side of it. Strange antlers: [i]The antler belongs to a very large creature and is burnished with black streaks unlike any buck you've seen.[/i] [b]Witcher potions[/b] Toxicity: 0 White Rafford's Decoction I [potion of healing] Thunderbolt [potion of hill giant strength] Cat [see heat signatures, even through walls. 60' range, 1 hour] [b]Coins:[/b] 15 gp [u][B]Features and Traits:[/B][/u] [b]Background[/b] Criminal contact: Access to a reliable and trustworthy contact who acts as liaison to a network of other criminals. Kynee knows how to get messages to and from hercontact, even over great distances; specifically, the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages. Criminal specialty: Smuggler Personality: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. Ideal: Chains are meant to be broken, as are those who would forge them. Bond: My ill-gotten gains go to support my cause. Flaw: An innocent person is in prison for a crime that I committed. I’m okay with that. [b]Class:[/b] The Witcher's Code. Mutant: Darkvision to 60', extended lifespan, witcher potions, infertile, unnatural appearance The Medallion: A silver cat medallion, worn around her neck. Gives the ability to sense monsters within 30' (some shape shifting exceptions), without pinpoint knowledge. Gives the ability to sense magic within 30', without detailed knowledge. Witcher alchmey: Able to brew witcher potions with time, rare ingredients and access to herbalism kit. Witcher signs (DC13): Combat action, somatic component to activate. Heliotrope, Axii. Combat superiority (4d8, DC = 10+Str or Dex attribute bonus): [sblock=Parry] Use a reaction and spend a superiority dice to reduce melee hit damage by dice + Dex modifier[/sblock] [sblock=Menacing Strike] Spend a superiority die after a weapon hit - add superiority roll to damage, target must make Wis save or frigtened of me until end of my next turn[/sblock] [B]Background Info[/B] [B]Age:[/B] 29 [B]Height:[/B] 5’4” [B]Weight:[/B] 110 lbs. [B]Eyes:[/B] Grey [B]Skin:[/B] Alabaster [B]Hair:[/B] Long, platinum blond [b]Description and demeanour:[/b] [sblock] Kynee is lithe and wiry. Despite her small size and petite frame, she is surprisingly strong and tough. Her Witcher mutations have enhanced some of the elfin features of her face, giving her wide almond shaped eyes and sharper ear tips than are common even amongst other quadroons. Her skin is also noticeably more pale than her peers. Kynee carries herself with confidence. Not a swaggering bravado, but a quiet certainty of her own confidence. Socially, she is terse to the point of abruptness and rudeness. Having spent a great deal of time alone, and ostracised when amongst people, she never learned the basics of social niceties and small talk. If it weren't for the predator's gleam in her eyes, Kynee could meet the worlds' standard for beautiful. You would need balls of steel to run her gauntlet though! [/sblock] [B]Character Backstory: [/B][sblock] Twelve years. That's how long it's been since I was taken from the bowels of what used to by Stygga Citadel by Maestro Declan Thru'ath. I was ready for the monsters, but not for life. How could you be, fenced off from the world and not given anything close to a normal childhood? I wouldn't know my parents if I passed them in the street. They probably wouldn't know me either, for that matter. Or want to know me. They were not from Nilfgaard, I can tell that much. Even Witcher mutations can't explain quite how different I am. The Northern Kingdoms, without a doubt, would be my ancestral homeland. If I had one... The Maestro left me to my devices near the northern border, once upon a time. It doesn't feel like more than a decade, but the change in normal men and women means it probably has been. I wasn't ready. Damned if I would sell my weapons for food, in the end, I couldn't even sell my own body. Brione Fingel was my saviour, in some respects. She gave me a way to make money, so simple, really. Just take this package to this town. Pickup another and take it over there. Nobody ever stops to talk to a Witcher, or wants to look in their pack. Maybe they think I carry a troll's head around with me? Best of all, I can still carry out my oaths and duty. Nobody can say I have walked away from a contract, nor will they. My oath to the Maestro is still my life. Three years. That's how long it's been since I met Talashia. For once, someone had taken an interest in me. I'd been taken to the watchouse of some two-bit town for questioning. I think the guards were worried I would bring an entourage of monsters along to justify my existince, and they took my kit. For precuations, the weasel officer said. Then it got dark. In the middle of the day. Unnatural, and unusual. The wind built, quickly... And then the roof was gone, and some of the walls with it! Just like that, the watchouse was nothing more than kindling. I grabbed my gear and left. As quickly as the storm came - never look a gift horse in the mouth. I think they strung up some schmuck scapegoat after. Can't have property damaged and nobody to blame... Outside, at the middle of it all was Talashia. Monster? No. Just a woman, like me. She seemed half frightened and half angry at the world. I'd say it was love at first sight, but I don't think of our relationship that way. Maybe we saw a kindred spirit in each other? Another poor soul that had been chosen by destiny for some task they never asked for or wanted. We've kept in touch since. As it turns out, we should have run into each other years ago. If I didn't know any better, I might say it was the gods' determination that we met under those circumstances. [/sblock] [/QUOTE]
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