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Rogues' Gallery Witcher: Mother of Monsters
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<blockquote data-quote="Queenie" data-source="post: 6652251" data-attributes="member: 8058"><p><strong>Elora Vasesso</strong></p><p></p><p>[ATTACH]69033[/ATTACH]</p><p></p><p><span style="color: #DDA0DD"><span style="font-size: 18px">Name: Elora Vasesso </span></span></p><p></p><p>Alternate Name (which she is unaware): Princess Orlaith (golden princess), third daughter of Pavetta</p><p></p><p>Height 5’ 8”; Weight 138# ; Hair:Blond/White ; Age 21; Patron Deity:</p><p>Sex: Female </p><p>Race: Half-Elf </p><p>Class: Source (Wise Lineage)</p><p>Alignment: Chaotic Good </p><p>Size: Medium Type: Humanoid</p><p><strong>Init +3</strong>; Passive Wisdom (Perception) 15</p><p>Languages : Common, Elder Speech, Skelligian</p><p></p><p>AC 13</p><p>HP 27 (HD: 6 + 9 CON ) </p><p>Saving Throw Proficiencies: Constitution, Charisma</p><p>Speed 30ft.</p><p>Proficiency Bonus: +2</p><p>Special Actions</p><p>Combat gear: None</p><p></p><p>Abilities</p><p>Str 11</p><p>Dex 16</p><p>Con 16</p><p>Int 12</p><p>Wis 12</p><p>Cha 20</p><p></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Racial Traits: +1 to Any two Stats,+2 Cha, </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Darkvision 60ft., </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Advantage on saving throws against being charmed and magic can’t put you to sleep, </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Proficiency in two skills, +1 Language</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Background: Hermit</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Skill Proficiencies: Medicine and Religion</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Tool Proficiencies: Herbalism Kit</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Equipment: A scroll case stuffed with notes, a winter blanket, a set of common clothes, an herbalism kit, 5 gp</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Feature: Discovery</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Personality Trait: </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Bond: Sacred Relic</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Ideal: </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Flaw: </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Class Features: </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Innate Magic: Don’t need components, magical aura, cast detect magic at will.</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Sorcerous Bloodline: Wise Lineage</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Source Weakness:</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Spellcasting</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Rituals</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Proficiency with Herbalism Kit</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"><strong>Way of the Wise:</strong> At 1st level, you gain proficiency with the herbalism kit and you can perform rituals.</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Curative Forensics: [SBLOCK]At 1st level, when you use a spell to cure a creature or remove a condition from a creature, you </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">also get a glimpse of whatever creature or effect caused the damage or condition, learning the </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">general appearance of the creature, the damage type of the wound or condition, and how long </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">ago the wound or condition was inflicted. Additionally, when you attempt to diagnose a </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">disease or identify a magical curse, your corresponding check is advantaged.[/SBLOCK]</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"><strong>Font of Magic:</strong> 3 Sorcery Points, Flexible Casting - </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"><strong>Metamagic: </strong></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Class Proficiencies: Armor: None</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Weapons: Simple Weapons</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Tools: None</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Saving throws: Constitution, Charisma</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Skills: Choose 2 from Arcana, Deception, Insight, Intimidation, Nature and Persuasion</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Skills (P proficiency)</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+3 Acrobatics </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+1 Animal Handling</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+3 Arcana P</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+0 Athletics </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+5 Deception </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+1 History </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+1 Insight </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+5 Intimidation</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+1 Investigation </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+3 Medicine P</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+3 Nature P</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+1 Perception </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+5 Performance</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+5 Persuasion </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+3 Religion P</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+3 Sleight of Hand</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+3 Stealth </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">+1 Survival </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Herbalism Kit</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Spells Per Day:</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">1st: 4</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">2nd: 2</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Spells Known:</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Cantrips: Druidcraft, Mending, Prestidigitation, Ray of Frost *possibly dancing lights or light</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">1st: Cure Wounds*, Bless, Find Familiar*, Magic Missile, Sleep</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">2nd: Augury*, Detect Thoughts, Lesser Restoration*, </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">*Bloodline Bonuses, can't be changed out</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Equipment:</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Light crossbow </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">20 quarrels</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Two daggers</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">A small gnomish music box (plays a tune faintly remembered from childhood)</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">A scroll case stuffed with notes</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">A winter blanket, </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">A set of common clothes</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">An herbalism kit</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">5 gp</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Explorer’s Pack:</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Backpack</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Bedroll</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Mess Kit</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Tinder Box</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">10 Torches</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">10 days of Rations</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Waterskin</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">50 ft Hempen Rope</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Background: </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">The third daughter of the King and Queen of Cintra was born a beautiful little princess. It soon became obvious though that she was special in more ways than one. Both the King and Queen had Eldar blood, but in Princess Orlaith, the Eldar blood was particularly concentrated. So much so that her ears were pointed, she had the thin, fine features found more commonly in elves. Fearing a backlash among the population or worse accusations of infidelity, the princess wore lots of hats until her hair grew long enough to cover her ears and pass as human more often than not.</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">The Eldar blood manifested in other ways as well. Toys and dolls moved on their own accord. As she grew, it became obvious that she was a Source. Her mother, Pavetta was also a source, it was however a very different world from when Pavetta’s powers manifested when her husband showed up to claim her. There was a concern then over her powers as well as obvious racial identity. On her fifth birthday though, when she didn’t get the pink dress she really wanted and she threw a fit that things got bad. The Source flowed through her uncontrollably. Luckily no one was hurt, but she did cause extensive damage to an entire wing of the castle. It was then decided that her presence would endanger the safety of the kingdom, as superstitious peasants would not accept a member of the ruling family to be uncontrollable. So she was sent away. No word was said, but from the age she left, most people assumed she had been given to the Witchers.</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">In fact she was sent away to the Posada region to be trained so that she would not be a danger to herself or others. The Posada region was well known for it’s accetance of Sources, especially thouse who were Wise (often referred to as White Witches). She was delivered to a wise old woman Osfala, the local herbalist, healer, and prophet. There she was given a new name, Elora, and trained to use the Source. She grew to be a beautiful young woman, no longer ashamed to show her exotic beauty among a more open population. Additionally, her powers were mostly under control, at least as much as any Source could be. She was an accomplished healer, knew her local herbs, and could see at times into the future.</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">The day came when she had finished her apprenticeship, and built a small cottage out in the forest of her own near a different village. Things went well for a while. She mostly served the womenfolk with medicine, midwifery and advice. Until things went bad. Strange things began to happen near the village; milk would turn sour, frogs appeared in the well, springs ran dry, and locusts ate the crops. The villagers of course blamed a curse, a curse laid on them by the witch in the woods. The fact that no one asked her if she did it or why didn’t seem to matter. Some of the women folk went to see Melora to ask for advice, but found a hag living in her cottage. Melora had felt the curse and had been fighting it. Unfortunately it had been to strong and she had a surge that turned her into a hag. While Melora was not vain about her beauty, she was very distressed about being a hag as it meant she would not be accepted to help people. </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Distressed, the village hired a witcher to kill the hag and lift the curse. Fortunately for Elora, the Witcher who found the job was Fergus Llew. Fergus went to the cottage, but saw none of the other signs of a hag, other than her appearance. Fergus approached Elora/the hag and asked to speak with her. Elora was hesitant at first, knowing she looked like a hag and that the Witcher had been sent to kill her. But as she found the Witcher to not be in a hurry to kill her, and indeed to accept her as a person not as a hag. They spent the day talking and drinking tea. By the end of the day a friendship was formed. Together they decided to track down the source of the curse. </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Together they ventured further into the woods, finding evidence of rot and sticky sweet saps in the trees. They both suspected a black annis and their fears held true when they found the candy house in a tree. The annis had cast the curse to force the children to wander into the woods to find food and make them easier to capture. Together they were able to slay the monster after a long battle. As the blood of the black annis sprayed onto Elora as it died, she began to change. The curse was lifted and her rightful appearance was restored. Despite his Witcher’s training to be free of emotion, Fergus could do nothing as he stared at the most beautiful woman he had ever seen. After a few minutes of staring, Elora teasingly asked him if he had been turned to stone by the annis. Chagrinned, Fergus blushed and they both laughed. The death of the annis lifted the curse on the region. </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">However, Elora found that the local village no longer trusted her, thinking she might be a hag under a glamour. Saddened by the loss of her village, Elora decided that she would spend some time wandering around, perhaps hunt some monsters with the Witcher. As luck would have it she soon found a position to escort another young source to safety in the Posada.</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Two issues from Elora’s past are unknown to her. She is not aware that she was born into a royal family. Of course some people are aware and of course the restoration of a throne is always on some minds. The other is that the black annis that she and Fergus killed had a sister in the Posada region…….</a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Appearance: Very long, wavy, blondest of blond hair, bordering on white. Light gray eyes that sometimes show as violet. </a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank"></a></p><p><a href="http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url" target="_blank">Personality:</a></p></blockquote><p></p>
[QUOTE="Queenie, post: 6652251, member: 8058"] [b]Elora Vasesso[/b] [ATTACH=CONFIG]69033._xfImport[/ATTACH] [COLOR="#DDA0DD"][SIZE=5]Name: Elora Vasesso [/SIZE][/COLOR] Alternate Name (which she is unaware): Princess Orlaith (golden princess), third daughter of Pavetta Height 5’ 8”; Weight 138# ; Hair:Blond/White ; Age 21; Patron Deity: Sex: Female Race: Half-Elf Class: Source (Wise Lineage) Alignment: Chaotic Good Size: Medium Type: Humanoid [B]Init +3[/B]; Passive Wisdom (Perception) 15 Languages : Common, Elder Speech, Skelligian AC 13 HP 27 (HD: 6 + 9 CON ) Saving Throw Proficiencies: Constitution, Charisma Speed 30ft. Proficiency Bonus: +2 Special Actions Combat gear: None Abilities Str 11 Dex 16 Con 16 Int 12 Wis 12 Cha 20 [url=http://invisiblecastle.com/stats/view/37789/”>STR 11, DEX 16, CON 16, INT 12, WIS 12, CHA 18[/url] Racial Traits: +1 to Any two Stats,+2 Cha, Darkvision 60ft., Advantage on saving throws against being charmed and magic can’t put you to sleep, Proficiency in two skills, +1 Language Background: Hermit Skill Proficiencies: Medicine and Religion Tool Proficiencies: Herbalism Kit Equipment: A scroll case stuffed with notes, a winter blanket, a set of common clothes, an herbalism kit, 5 gp Feature: Discovery Personality Trait: Bond: Sacred Relic Ideal: Flaw: Class Features: Innate Magic: Don’t need components, magical aura, cast detect magic at will. Sorcerous Bloodline: Wise Lineage Source Weakness: Spellcasting Rituals Proficiency with Herbalism Kit [B]Way of the Wise:[/B] At 1st level, you gain proficiency with the herbalism kit and you can perform rituals. Curative Forensics: [SBLOCK]At 1st level, when you use a spell to cure a creature or remove a condition from a creature, you also get a glimpse of whatever creature or effect caused the damage or condition, learning the general appearance of the creature, the damage type of the wound or condition, and how long ago the wound or condition was inflicted. Additionally, when you attempt to diagnose a disease or identify a magical curse, your corresponding check is advantaged.[/SBLOCK] [B]Font of Magic:[/B] 3 Sorcery Points, Flexible Casting - [B]Metamagic: [/B] Class Proficiencies: Armor: None Weapons: Simple Weapons Tools: None Saving throws: Constitution, Charisma Skills: Choose 2 from Arcana, Deception, Insight, Intimidation, Nature and Persuasion Skills (P proficiency) +3 Acrobatics +1 Animal Handling +3 Arcana P +0 Athletics +5 Deception +1 History +1 Insight +5 Intimidation +1 Investigation +3 Medicine P +3 Nature P +1 Perception +5 Performance +5 Persuasion +3 Religion P +3 Sleight of Hand +3 Stealth +1 Survival Herbalism Kit Spells Per Day: 1st: 4 2nd: 2 Spells Known: Cantrips: Druidcraft, Mending, Prestidigitation, Ray of Frost *possibly dancing lights or light 1st: Cure Wounds*, Bless, Find Familiar*, Magic Missile, Sleep 2nd: Augury*, Detect Thoughts, Lesser Restoration*, *Bloodline Bonuses, can't be changed out Equipment: Light crossbow 20 quarrels Two daggers A small gnomish music box (plays a tune faintly remembered from childhood) A scroll case stuffed with notes A winter blanket, A set of common clothes An herbalism kit 5 gp Explorer’s Pack: Backpack Bedroll Mess Kit Tinder Box 10 Torches 10 days of Rations Waterskin 50 ft Hempen Rope Background: The third daughter of the King and Queen of Cintra was born a beautiful little princess. It soon became obvious though that she was special in more ways than one. Both the King and Queen had Eldar blood, but in Princess Orlaith, the Eldar blood was particularly concentrated. So much so that her ears were pointed, she had the thin, fine features found more commonly in elves. Fearing a backlash among the population or worse accusations of infidelity, the princess wore lots of hats until her hair grew long enough to cover her ears and pass as human more often than not. The Eldar blood manifested in other ways as well. Toys and dolls moved on their own accord. As she grew, it became obvious that she was a Source. Her mother, Pavetta was also a source, it was however a very different world from when Pavetta’s powers manifested when her husband showed up to claim her. There was a concern then over her powers as well as obvious racial identity. On her fifth birthday though, when she didn’t get the pink dress she really wanted and she threw a fit that things got bad. The Source flowed through her uncontrollably. Luckily no one was hurt, but she did cause extensive damage to an entire wing of the castle. It was then decided that her presence would endanger the safety of the kingdom, as superstitious peasants would not accept a member of the ruling family to be uncontrollable. So she was sent away. No word was said, but from the age she left, most people assumed she had been given to the Witchers. In fact she was sent away to the Posada region to be trained so that she would not be a danger to herself or others. The Posada region was well known for it’s accetance of Sources, especially thouse who were Wise (often referred to as White Witches). She was delivered to a wise old woman Osfala, the local herbalist, healer, and prophet. There she was given a new name, Elora, and trained to use the Source. She grew to be a beautiful young woman, no longer ashamed to show her exotic beauty among a more open population. Additionally, her powers were mostly under control, at least as much as any Source could be. She was an accomplished healer, knew her local herbs, and could see at times into the future. The day came when she had finished her apprenticeship, and built a small cottage out in the forest of her own near a different village. Things went well for a while. She mostly served the womenfolk with medicine, midwifery and advice. Until things went bad. Strange things began to happen near the village; milk would turn sour, frogs appeared in the well, springs ran dry, and locusts ate the crops. The villagers of course blamed a curse, a curse laid on them by the witch in the woods. The fact that no one asked her if she did it or why didn’t seem to matter. Some of the women folk went to see Melora to ask for advice, but found a hag living in her cottage. Melora had felt the curse and had been fighting it. Unfortunately it had been to strong and she had a surge that turned her into a hag. While Melora was not vain about her beauty, she was very distressed about being a hag as it meant she would not be accepted to help people. Distressed, the village hired a witcher to kill the hag and lift the curse. Fortunately for Elora, the Witcher who found the job was Fergus Llew. Fergus went to the cottage, but saw none of the other signs of a hag, other than her appearance. Fergus approached Elora/the hag and asked to speak with her. Elora was hesitant at first, knowing she looked like a hag and that the Witcher had been sent to kill her. But as she found the Witcher to not be in a hurry to kill her, and indeed to accept her as a person not as a hag. They spent the day talking and drinking tea. By the end of the day a friendship was formed. Together they decided to track down the source of the curse. Together they ventured further into the woods, finding evidence of rot and sticky sweet saps in the trees. They both suspected a black annis and their fears held true when they found the candy house in a tree. The annis had cast the curse to force the children to wander into the woods to find food and make them easier to capture. Together they were able to slay the monster after a long battle. As the blood of the black annis sprayed onto Elora as it died, she began to change. The curse was lifted and her rightful appearance was restored. Despite his Witcher’s training to be free of emotion, Fergus could do nothing as he stared at the most beautiful woman he had ever seen. After a few minutes of staring, Elora teasingly asked him if he had been turned to stone by the annis. Chagrinned, Fergus blushed and they both laughed. The death of the annis lifted the curse on the region. However, Elora found that the local village no longer trusted her, thinking she might be a hag under a glamour. Saddened by the loss of her village, Elora decided that she would spend some time wandering around, perhaps hunt some monsters with the Witcher. As luck would have it she soon found a position to escort another young source to safety in the Posada. Two issues from Elora’s past are unknown to her. She is not aware that she was born into a royal family. Of course some people are aware and of course the restoration of a throne is always on some minds. The other is that the black annis that she and Fergus killed had a sister in the Posada region……. Appearance: Very long, wavy, blondest of blond hair, bordering on white. Light gray eyes that sometimes show as violet. Personality:[/url] [/QUOTE]
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