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(Rogue's Gallery) Yttermayn's Saga of the Dragon Cult
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<blockquote data-quote="Leif" data-source="post: 5129883" data-attributes="member: 48762"><p>[sblock=Level-up changes for Yttermayn or Deuce Traveler]</p><p>L2</p><p>10 more hit points <a href="http://invisiblecastle.com/roller/view/2901856/" target="_blank">Grok's L2 hit points (1d8+2=10)</a></p><p>+1 to BAB</p><p>+1 to Fort save</p><p>+1 to Will save</p><p>+1 L0 spell (4)</p><p>+1 L1 spell (3+1)</p><p>+1 rank in Heal skill (+5 total)</p><p></p><p>L3</p><p>7 more hit points <a href="http://invisiblecastle.com/roller/view/4634773/" target="_blank">hp for level-up to third! (1d8+2=7)</a></p><p>+1 BAB</p><p>+1 Ref Save</p><p>+1 L2 spell (1+1)</p><p>+1 Rank in Heal Skill</p><p>+1 Feat [Weapon Focus, Heavy Mace]</p><p>[/sblock]</p><p></p><p></p><p>[title]Grok, Level 3 Half-Orc Cleric of Pelor[/title]</p><p></p><p>Grok's 'infection' cured via divine intervention!</p><p></p><p>[h1]GROK STATS[/h1]</p><p>--------------------------------------------------------------------------------</p><p>PC Name : Grok Gender : Male HD : 3</p><p>Player : Leif Height : 6'2"</p><p>Race : Half-Orc, Half-Human (Narsven) Weight : 255lb. HP : 27/27</p><p>Class : Cleric Age : 20 Current/Normal</p><p>Level : 3 Hair : Black</p><p>Align : Chaotic/Good Eyes : Brown XP : Enough for 3rd Level (min 3000) as of 9/7/14 (+ 500 for party neutralizing kobolds in black goo)]+250 (calling on Pelor as if on cue) </p><p>Deity : Pelor Speed : 20' Needed for</p><p>Size : Medium Next Level : 6,000</p><p>SHEET UPDATED : 10/16/2014 --------------------------------------------------------------------------------</p><p></p><p>[h2]ABILITIES[/h2]</p><p>Final</p><p>Base Racial Magic Misc Ability / Modifier</p><p>Bonus Item Score</p><p>STR : 15 +2 -- -- 17 / +3</p><p>DEX : 13 -- -- -- 13 / +1</p><p>CON : 14 -- -- -- 14 / +2</p><p>INT : 8 -2 -- -- 6 / -2</p><p>WIS : 17 -- -- -- 17 / +3</p><p>CHA : 8 -2 -- -- 6 / -2</p><p>+1 ability increase every 4th level is added to base number.</p><p>--------------------------------------------------------------------------------</p><p></p><p>[h2]COMBAT STATISTICS[/h2]</p><p>ARMOR CLASS BASE ATTACK BONUS</p><p>AC Total : 17 (18 vs. one foe - Dodge Feat) MELEE RANGED</p><p>AC Flat-Footed : 16 Total : +4 Total : +2</p><p>AC Touch Attack : 11 (12) Base : +1 Base : +1</p><p>Base : 10 STR : +3 DEX : +1 </p><p>Armor : +4 Misc. : +1 Dodge Feat Misc. : --</p><p>Shield : +2 [If Longspear weilded, AC: 15, FF:14, T: 11]</p><p>Dexterity : +1 INITIATIVE</p><p>Size : -- Total : +1</p><p>Magic : -- DEX : +1</p><p>Misc. : -- Misc. : +0</p><p>--------------------------------------------------------------------------------</p><p></p><p>[h2]SAVING THROWS[/h2]</p><p>---Total=Base+Ability+Misc+Magic</p><p>Fort: +5 = 3 +2 +0 +0</p><p>Ref : +2 = 1 +1 +0 +0</p><p>Will : +6 = 3 +3 +0 +0</p><p>--------------------------------------------------------------------------------</p><p></p><p>[h2]RACIAL TRAITS[/h2]</p><p>Orc blood</p><p>Darkvision 60'</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>[h2]FEATS[/h2] </p><p>Indicate for level, class, race, etc.</p><p>Augment Healing [Cure spells heal +2 hp per cleric level - Grok's <em>clw</em> heal 1d8+6] - for L3</p><p>Dodge [+1 AC against one opponent]</p><p>Weapon Focus, Heavy Mace - +1 Att</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>[h2]LANGUAGES[/h2]</p><p>Orc</p><p>Common</p><p></p><p>-------------------------------------------------------------------------------</p><p></p><p>[h2]CLASS ABILITIES[/h2]</p><p> Indicate current abilities only</p><p>Domain Access (Healing, Sun)</p><p>Turn undead</p><p>Spells</p><p></p><p>--------------------------------------------------------------------------------</p><p>NOTES ON ABILITIES</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>[h2]SKILLS[/h2]</p><p>Fill in skills you have ranks in AND skills that</p><p>can be used untrained. Mod is the final score, Rnk</p><p>Skill Point Total : 2 is the number of ranks attained in the skill, Abl</p><p>Max Class ranks : 5 is the related ability modifier, and Msc is for any</p><p>Max Cross-Class ranks : 2.5 miscellaneous bonus from feats, race, synergy, etc.</p><p>Class</p><p>Skill Related</p><p>Mod = Rnk Abl Msc | Skills: Ability</p><p>+2 = 0 +2 +0 | Concentration (CON)</p><p>-2 = 0 -2 +0 | Craft: (INT)</p><p>-2 = 0 -2 +0 | Diplomacy (CHA)</p><p>+6 = 3 +3 +0 | Heal (WIS)</p><p>-2 t = 0 -2 +0 | Knowledge: arcana (INT)</p><p>-2 t = 0 -2 +0 | Knowledge: history (INT)</p><p>-2 t = 0 -2 +0 | Knowledge: religion (INT)</p><p>-2 t = 0 -2 +0 | Knowledge: the planes (INT)</p><p>+3 t = 0 +3 +0 | Profession: (WIS)</p><p>-2 t = 0 -2 +0 | Spell Craft (INT)</p><p></p><p>! = Armor Check Penalty (-0) applies</p><p>t = trained only</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>[h2]SPELLS[/h2]</p><p>DOMAINS: <u>Healing</u> (Granted Power - heal 1d4+1 with touch), <u>Strength</u> (Granted Power - Str Surge, grants +1 to attack or combat maneuver)</p><p>Base Ability</p><p>LVL DC Spell/Day + Domain Spell/ Day</p><p>-0- 13 Prepare 4 per day, but NOT expended when cast </p><p>-1- 14 3 + 1 [___ left for day]</p><p>-2- 15 1 + 1 [___ left for day]</p><p></p><p>¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯</p><p>Stabilize (dying creature stabilizes)</p><p>Light</p><p>Detect Magic</p><p>Resistance [grants target +1 to saves for 1 min.]</p><p></p><p>¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯</p><p>Cause Fear [1 creature of 5 HD or less flees for 1d4 rounds] (Will partial, shaken if save, -4 to hit)</p><p>Protection From Evil [+2 to AC & Saves]</p><p>Divine Favor [+1/3levels (max +3) to weapon attack & damage, dur. 1 min.]</p><p>Cure Light Wounds (D) [1d8+2/cleric level (Augment Healing Feat)]</p><p></p><p>____________________ ______________________</p><p> Spell Lvl 2</p><p>Bull's Str [subject gains +4 Str for 1 min/level]</p><p>Cure Moderate Wounds [heals 2d8+2/cleric level hp damage (Augment Healing Feat)]</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>[h2]WEAPONS[/h2]</p><p>ATT is your final attack modifier when using the weapon.</p><p>Monks shoucS : PROPERTIES : PROPERTIES :</p><p>COST : 12 COST : -- COST : 5</p><p>GRAPPLE BONUS: +4 BAB +1 STR +3 SIZE +0</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>[h2]PROTECTION[/h2]</p><p>ARMOR SHIELD</p><p>NAME : Scale Mail NAME : Heavy Wooden</p><p>TYPE : Medium TYPE : Shield</p><p>AC BONUS : +4 AC BONUS : +2</p><p>MAX DEX : +3 CHECK PENALTY : -2</p><p>Dodge Bonus +1 vs. 1 opp.</p><p>CHECK PENALTY : -4 SPELL FAILURE : 15%</p><p>SPELL FAILULE : 25% WGHT : 10#</p><p>SPEED : 20' PROPERTIES :</p><p>WGHT : 30# COST : 7gp</p><p>PROPERTIES :</p><p>COST : 50gp</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>[h2]EQUIPMENT [/h2]</p><p>Indicate in notes which item(s) are bonus regional equipment.</p><p>Don't forget to add weapon, armor, magic items, and treasure</p><p>weights to total weight carried.</p><p>Cost Wt # Item Notes</p><p>12 8.0 heavy mace [+4 Att, +3 Dam]</p><p>-- -.- sling [+1 Att, +0 Dam]</p><p>5 9.0 longspear [+3 Att, +3 Dam]</p><p>1 10.0 100 bullets, sling</p><p>50 30.0 scale mail</p><p>7 10.0 heavy wooden shield</p><p>1 -.- wooden holy symbol</p><p>2 2.0 backpack</p><p>0.1 5.0 --bedroll</p><p>1 4.0 --grappling hook</p><p>25 1.0 --holy water</p><p>1 4.0 --waterskin</p><p>1 4.0 --waterskin</p><p>5 10.0 10 --trail ration</p><p>1 -.- --flint & steel</p><p>1 0.5 --belt pouch</p><p>1 10.0 --rope, hemp 50'</p><p></p><p></p><p>TOTAL WEIGHT W/O BACKPACK: 67.0 (light)</p><p>BACKPACK WEIGHT: 40.5</p><p>TOTAL WEIGHT W/ BACKPACK : 107.5 (medium)</p><p></p><p>--------------------------------------------------------------------------------</p><p>MAGIC ITEMS List items weights, costs, location, number of charges (if any)</p><p></p><p>--------------------------------------------------------------------------------</p><p>ENCUMBRANCE</p><p>LOAD (WEIGHT) MOVEMENT & PENALTIES</p><p>[ ] Light (0 - 58 lbs) 30 ft</p><p>[x] Medium (59 - 116 lbs) 20 ft, Max Dex +3, Chk Pen -2, Run x4</p><p>[ ] Heavy (117 - 175 lbs) 20 ft, Max Dex +1, Chk Pen -6, Run x3</p><p></p><p>--------------------------------------------------------------------------------</p><p>TREASURE List where carried</p><p>PP:</p><p>GP: 5</p><p>SP: 9</p><p>CP:</p><p>MISC.:</p><p>GEMS:</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>[h2]HISTORY / BACKGROUND[/h2]</p><p>*in progress*</p><p>Grok is the son of one of the WarChieftans of the Bloody Moon tribe of Orcs and a hapless human maiden who had the misfortune of being captured during one of the tribe's raids. Thoroughly brainwashed, she came to accept her lot in life and even gained some degree of acceptance and respect among the tribe, aided, no doubt, by her "adoption" by the Cheiftan's Main Consort and her willingness to work for the good of the tribe. Upon reaching manhood, Grok came into increasing competition with his half-brothers, and ultimately decided that he would live longer if he left the tribe and sought acceptance among his mother's people. This acceptance was grudging at best, but Grok found a home in the Church of Pelor, which became, in effect, his adopted family. He bears no ill will for either the Bloody Moon tribe nor his mother's folk, but considers himself to be a member of neither. Grok lives only to serve Pelor and to look out for himself and his friends (including his fellow devotees of Pelor), who are his only real family now.</p><p></p><p>Grok's friend John, a wizard played by Scott DeWar, has offered to teach Grok how to read! Grok isn't sure if he believes that John will really do this, or even if it can be accomplished, but he is still very excited! Something of a personality change may be on the horizon for Grok.</p><p></p><p></p><p>Pic by Voda Vosa (Thanks, Voda!)</p></blockquote><p></p>
[QUOTE="Leif, post: 5129883, member: 48762"] [sblock=Level-up changes for Yttermayn or Deuce Traveler] L2 10 more hit points [url=http://invisiblecastle.com/roller/view/2901856/]Grok's L2 hit points (1d8+2=10)[/url] +1 to BAB +1 to Fort save +1 to Will save +1 L0 spell (4) +1 L1 spell (3+1) +1 rank in Heal skill (+5 total) L3 7 more hit points [url=http://invisiblecastle.com/roller/view/4634773/]hp for level-up to third! (1d8+2=7)[/url] +1 BAB +1 Ref Save +1 L2 spell (1+1) +1 Rank in Heal Skill +1 Feat [Weapon Focus, Heavy Mace] [/sblock] [title]Grok, Level 3 Half-Orc Cleric of Pelor[/title] Grok's 'infection' cured via divine intervention! [h1]GROK STATS[/h1] -------------------------------------------------------------------------------- PC Name : Grok Gender : Male HD : 3 Player : Leif Height : 6'2" Race : Half-Orc, Half-Human (Narsven) Weight : 255lb. HP : 27/27 Class : Cleric Age : 20 Current/Normal Level : 3 Hair : Black Align : Chaotic/Good Eyes : Brown XP : Enough for 3rd Level (min 3000) as of 9/7/14 (+ 500 for party neutralizing kobolds in black goo)]+250 (calling on Pelor as if on cue) Deity : Pelor Speed : 20' Needed for Size : Medium Next Level : 6,000 SHEET UPDATED : 10/16/2014 -------------------------------------------------------------------------------- [h2]ABILITIES[/h2] Final Base Racial Magic Misc Ability / Modifier Bonus Item Score STR : 15 +2 -- -- 17 / +3 DEX : 13 -- -- -- 13 / +1 CON : 14 -- -- -- 14 / +2 INT : 8 -2 -- -- 6 / -2 WIS : 17 -- -- -- 17 / +3 CHA : 8 -2 -- -- 6 / -2 +1 ability increase every 4th level is added to base number. -------------------------------------------------------------------------------- [h2]COMBAT STATISTICS[/h2] ARMOR CLASS BASE ATTACK BONUS AC Total : 17 (18 vs. one foe - Dodge Feat) MELEE RANGED AC Flat-Footed : 16 Total : +4 Total : +2 AC Touch Attack : 11 (12) Base : +1 Base : +1 Base : 10 STR : +3 DEX : +1 Armor : +4 Misc. : +1 Dodge Feat Misc. : -- Shield : +2 [If Longspear weilded, AC: 15, FF:14, T: 11] Dexterity : +1 INITIATIVE Size : -- Total : +1 Magic : -- DEX : +1 Misc. : -- Misc. : +0 -------------------------------------------------------------------------------- [h2]SAVING THROWS[/h2] ---Total=Base+Ability+Misc+Magic Fort: +5 = 3 +2 +0 +0 Ref : +2 = 1 +1 +0 +0 Will : +6 = 3 +3 +0 +0 -------------------------------------------------------------------------------- [h2]RACIAL TRAITS[/h2] Orc blood Darkvision 60' -------------------------------------------------------------------------------- [h2]FEATS[/h2] Indicate for level, class, race, etc. Augment Healing [Cure spells heal +2 hp per cleric level - Grok's [i]clw[/i] heal 1d8+6] - for L3 Dodge [+1 AC against one opponent] Weapon Focus, Heavy Mace - +1 Att -------------------------------------------------------------------------------- [h2]LANGUAGES[/h2] Orc Common ------------------------------------------------------------------------------- [h2]CLASS ABILITIES[/h2] Indicate current abilities only Domain Access (Healing, Sun) Turn undead Spells -------------------------------------------------------------------------------- NOTES ON ABILITIES -------------------------------------------------------------------------------- [h2]SKILLS[/h2] Fill in skills you have ranks in AND skills that can be used untrained. Mod is the final score, Rnk Skill Point Total : 2 is the number of ranks attained in the skill, Abl Max Class ranks : 5 is the related ability modifier, and Msc is for any Max Cross-Class ranks : 2.5 miscellaneous bonus from feats, race, synergy, etc. Class Skill Related Mod = Rnk Abl Msc | Skills: Ability +2 = 0 +2 +0 | Concentration (CON) -2 = 0 -2 +0 | Craft: (INT) -2 = 0 -2 +0 | Diplomacy (CHA) +6 = 3 +3 +0 | Heal (WIS) -2 t = 0 -2 +0 | Knowledge: arcana (INT) -2 t = 0 -2 +0 | Knowledge: history (INT) -2 t = 0 -2 +0 | Knowledge: religion (INT) -2 t = 0 -2 +0 | Knowledge: the planes (INT) +3 t = 0 +3 +0 | Profession: (WIS) -2 t = 0 -2 +0 | Spell Craft (INT) ! = Armor Check Penalty (-0) applies t = trained only -------------------------------------------------------------------------------- [h2]SPELLS[/h2] DOMAINS: [u]Healing[/u] (Granted Power - heal 1d4+1 with touch), [u]Strength[/u] (Granted Power - Str Surge, grants +1 to attack or combat maneuver) Base Ability LVL DC Spell/Day + Domain Spell/ Day -0- 13 Prepare 4 per day, but NOT expended when cast -1- 14 3 + 1 [___ left for day] -2- 15 1 + 1 [___ left for day] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Stabilize (dying creature stabilizes) Light Detect Magic Resistance [grants target +1 to saves for 1 min.] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Cause Fear [1 creature of 5 HD or less flees for 1d4 rounds] (Will partial, shaken if save, -4 to hit) Protection From Evil [+2 to AC & Saves] Divine Favor [+1/3levels (max +3) to weapon attack & damage, dur. 1 min.] Cure Light Wounds (D) [1d8+2/cleric level (Augment Healing Feat)] ____________________ ______________________ Spell Lvl 2 Bull's Str [subject gains +4 Str for 1 min/level] Cure Moderate Wounds [heals 2d8+2/cleric level hp damage (Augment Healing Feat)] -------------------------------------------------------------------------------- [h2]WEAPONS[/h2] ATT is your final attack modifier when using the weapon. Monks shoucS : PROPERTIES : PROPERTIES : COST : 12 COST : -- COST : 5 GRAPPLE BONUS: +4 BAB +1 STR +3 SIZE +0 -------------------------------------------------------------------------------- [h2]PROTECTION[/h2] ARMOR SHIELD NAME : Scale Mail NAME : Heavy Wooden TYPE : Medium TYPE : Shield AC BONUS : +4 AC BONUS : +2 MAX DEX : +3 CHECK PENALTY : -2 Dodge Bonus +1 vs. 1 opp. CHECK PENALTY : -4 SPELL FAILURE : 15% SPELL FAILULE : 25% WGHT : 10# SPEED : 20' PROPERTIES : WGHT : 30# COST : 7gp PROPERTIES : COST : 50gp -------------------------------------------------------------------------------- [h2]EQUIPMENT [/h2] Indicate in notes which item(s) are bonus regional equipment. Don't forget to add weapon, armor, magic items, and treasure weights to total weight carried. Cost Wt # Item Notes 12 8.0 heavy mace [+4 Att, +3 Dam] -- -.- sling [+1 Att, +0 Dam] 5 9.0 longspear [+3 Att, +3 Dam] 1 10.0 100 bullets, sling 50 30.0 scale mail 7 10.0 heavy wooden shield 1 -.- wooden holy symbol 2 2.0 backpack 0.1 5.0 --bedroll 1 4.0 --grappling hook 25 1.0 --holy water 1 4.0 --waterskin 1 4.0 --waterskin 5 10.0 10 --trail ration 1 -.- --flint & steel 1 0.5 --belt pouch 1 10.0 --rope, hemp 50' TOTAL WEIGHT W/O BACKPACK: 67.0 (light) BACKPACK WEIGHT: 40.5 TOTAL WEIGHT W/ BACKPACK : 107.5 (medium) -------------------------------------------------------------------------------- MAGIC ITEMS List items weights, costs, location, number of charges (if any) -------------------------------------------------------------------------------- ENCUMBRANCE LOAD (WEIGHT) MOVEMENT & PENALTIES [ ] Light (0 - 58 lbs) 30 ft [x] Medium (59 - 116 lbs) 20 ft, Max Dex +3, Chk Pen -2, Run x4 [ ] Heavy (117 - 175 lbs) 20 ft, Max Dex +1, Chk Pen -6, Run x3 -------------------------------------------------------------------------------- TREASURE List where carried PP: GP: 5 SP: 9 CP: MISC.: GEMS: -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- [h2]HISTORY / BACKGROUND[/h2] *in progress* Grok is the son of one of the WarChieftans of the Bloody Moon tribe of Orcs and a hapless human maiden who had the misfortune of being captured during one of the tribe's raids. Thoroughly brainwashed, she came to accept her lot in life and even gained some degree of acceptance and respect among the tribe, aided, no doubt, by her "adoption" by the Cheiftan's Main Consort and her willingness to work for the good of the tribe. Upon reaching manhood, Grok came into increasing competition with his half-brothers, and ultimately decided that he would live longer if he left the tribe and sought acceptance among his mother's people. This acceptance was grudging at best, but Grok found a home in the Church of Pelor, which became, in effect, his adopted family. He bears no ill will for either the Bloody Moon tribe nor his mother's folk, but considers himself to be a member of neither. Grok lives only to serve Pelor and to look out for himself and his friends (including his fellow devotees of Pelor), who are his only real family now. Grok's friend John, a wizard played by Scott DeWar, has offered to teach Grok how to read! Grok isn't sure if he believes that John will really do this, or even if it can be accomplished, but he is still very excited! Something of a personality change may be on the horizon for Grok. Pic by Voda Vosa (Thanks, Voda!) [/QUOTE]
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(Rogue's Gallery) Yttermayn's Saga of the Dragon Cult
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