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(Rogue's Gallery) Yttermayn's Saga of the Dragon Cult
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<blockquote data-quote="Scott DeWar" data-source="post: 5927462" data-attributes="member: 49929"><p>placeholder for john Tannerso v. 2.0: pathfinder</p><p></p><p>fire elementalist 2?</p><p>[code]</p><p>[B][I]Statistics[/I][/B]</p><p>[B]STR[/B] XX +X HUMAN WIZARD - FIRE ELEMENTALIST</p><p>[B]DEX[/B] XX +X HD XD6 + X HP XX</p><p>[B]CON[/B] XX +XX BAB +XX CMB + XX CMD</p><p>[B]WIS[/B] XX +X INITITIVE +X</p><p>[B]INT[/B] XX +X</p><p>[B]CHA[/B] XX +X</p><p></p><p>[B] Defense MAX SPELL</p><p>[U]A/C ARMOR BONUS DEX ACP FAIL WEIGHT TYPE[/B][/U]</p><p>[B]AC[/B]</p><p>[B]TOUCH[/B]</p><p>[B]FF[/B]</p><p></p><p>[B][U]SAVES BASE ABILITY MISC TOTAL GNOTES[/U][/B]</p><p>[B]FORT[/B]</p><p>[B]REF[/B]</p><p>[B]WILL[/B]</p><p></p><p>[B][I]Offense[/I][/B]</p><p>[B][U]WEAPON ATTACK DAM CRIT RANGE TYPE GNOTES[/U][/B]</p><p></p><p></p><p>[B][U][I]Feats and features[/I][/U][/B]</p><p>[B][I]RACE[/I][/B] - Human</p><p> [U]+2 to One Ability Score:[/U] Human characters get a +2 bonus to one ability </p><p> score of their choice at creation to represent their varied nature.</p><p> [U]Medium[/U]: Humans are Medium creatures and have no bonuses or</p><p> penalties due to their size.</p><p> [U]Normal Speed:[/U] Humans have a base speed of 30 feet.</p><p> [U]Bonus Feat:[/U] Humans select one extra feat at 1st level.</p><p> [U] Skilled:[/U] Humans gain an additional skill rank at first level and one </p><p> additional rank whenever they gain a level.</p><p> [U] Languages:[/U] Humans begin play speaking Common. Humans with high </p><p> Intelligence scores can choose any languages they want (except secret</p><p> languages, such as Druidic).</p><p></p><p></p><p>[B][I]CLASS FEATURES[/I][/B]</p><p>[U]Favored class bonus [Wizard]:[/U] Add one spell from the wizard spell list to the</p><p>wizard’s spellbook. This spell must be at least one level below the highest spell </p><p>level he can cast.</p><p></p><p>[B][U]ARCANE BOND[/U][/B]</p><p>[B][U]ARCANE SCHOOL[/U][/B] - A wizard can choose to specialize in one school of Magic, </p><p> gaining additional spells and powers based on that school. </p><p> [B][U]Elementalist [fire][/U][/B] - Like a normal arcane school, an elemental school grants a number of school powers and one bonus spell slot of each level the wizard can cast, from 1st on up. This bonus spell slot must be used to prepare a spell from the elemental school’s spell list. Unlike a normal arcane school, each elemental school requires the wizard to select his opposed element as his opposition school [water].</p><p> [B][U]Fire Supremacy [SU] - [/U][/B]</p><p> You gain resistance 5 to fire. At 10th level, this resistance increases to 10. At 20th level, you gain immunity to fire damage. In addition, whenever you are within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). Weapons with reach avoid this damage.</p><p></p><p> [B][U]Fire Jjett [SU] - [/U][/B]</p><p> You gain resistance 5 to fire. At 10th level, this resistance increases to 10. At 20th level, you gain immunity to fire damage. In addition, whenever you are within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). Weapons with reach avoid this damage.</p><p></p><p>[B][I]CANTRIPS[/I][/B]</p><p></p><p>Wizards can prepare a number of cantrips, or 0-level spells, each day, as </p><p>noted on Table: Wizard under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. A wizard can prepare a cantrip from an opposition school, but it uses up two of his available slots (see below).</p><p></p><p>[B][I]SCRIBE SCROLL[/I][/B] - At 1st level, a wizard gains Scribe Scroll as a bonus feat.</p><p></p><p>[B][I]feats[/I][/B]</p><p>human</p><p>Scribe scroll - wizard bonus feat</p><p>chr lv 1</p><p>chr lv 3</p><p></p><p>[B][I]Traits [/I][/B]</p><p>[U]Deft Dodger[/U]</p><p>Benefit: You gain a +1 trait bonus on Reflex saves.</p><p></p><p>[U]Gifted Adept[/U]</p><p>Benefit: Pick one spell when you choose this trait. Whenever you cast that spell, its effects manifest at +1 caster level.</p><p></p><p>[B][I]SKILLS[/I][/B]</p><p>skill points: X (lvl) * 2 (class) + 1 (int) + 1 (race)</p><p>[B][U]SKILL RANKS CS ABIL MISC TOTAL[/U][/B]</p><p>Appraise (Int)</p><p>Craft (Int)</p><p>Fly (Dex)</p><p>Knowledge (all) (Int)</p><p>Linguistics (Int)</p><p>Profession (Wis)</p><p>Spellcraft (Int).</p><p></p><p>Equipment 260 gp</p><p></p><p>Spell book</p><p></p><p>Casting</p><p></p><p></p><p>[/code]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5927462, member: 49929"] placeholder for john Tannerso v. 2.0: pathfinder fire elementalist 2? [code] [B][I]Statistics[/I][/B] [B]STR[/B] XX +X HUMAN WIZARD - FIRE ELEMENTALIST [B]DEX[/B] XX +X HD XD6 + X HP XX [B]CON[/B] XX +XX BAB +XX CMB + XX CMD [B]WIS[/B] XX +X INITITIVE +X [B]INT[/B] XX +X [B]CHA[/B] XX +X [B] Defense MAX SPELL [U]A/C ARMOR BONUS DEX ACP FAIL WEIGHT TYPE[/B][/U] [B]AC[/B] [B]TOUCH[/B] [B]FF[/B] [B][U]SAVES BASE ABILITY MISC TOTAL GNOTES[/U][/B] [B]FORT[/B] [B]REF[/B] [B]WILL[/B] [B][I]Offense[/I][/B] [B][U]WEAPON ATTACK DAM CRIT RANGE TYPE GNOTES[/U][/B] [B][U][I]Feats and features[/I][/U][/B] [B][I]RACE[/I][/B] - Human [U]+2 to One Ability Score:[/U] Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. [U]Medium[/U]: Humans are Medium creatures and have no bonuses or penalties due to their size. [U]Normal Speed:[/U] Humans have a base speed of 30 feet. [U]Bonus Feat:[/U] Humans select one extra feat at 1st level. [U] Skilled:[/U] Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. [U] Languages:[/U] Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). [B][I]CLASS FEATURES[/I][/B] [U]Favored class bonus [Wizard]:[/U] Add one spell from the wizard spell list to the wizard’s spellbook. This spell must be at least one level below the highest spell level he can cast. [B][U]ARCANE BOND[/U][/B] [B][U]ARCANE SCHOOL[/U][/B] - A wizard can choose to specialize in one school of Magic, gaining additional spells and powers based on that school. [B][U]Elementalist [fire][/U][/B] - Like a normal arcane school, an elemental school grants a number of school powers and one bonus spell slot of each level the wizard can cast, from 1st on up. This bonus spell slot must be used to prepare a spell from the elemental school’s spell list. Unlike a normal arcane school, each elemental school requires the wizard to select his opposed element as his opposition school [water]. [B][U]Fire Supremacy [SU] - [/U][/B] You gain resistance 5 to fire. At 10th level, this resistance increases to 10. At 20th level, you gain immunity to fire damage. In addition, whenever you are within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). Weapons with reach avoid this damage. [B][U]Fire Jjett [SU] - [/U][/B] You gain resistance 5 to fire. At 10th level, this resistance increases to 10. At 20th level, you gain immunity to fire damage. In addition, whenever you are within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). Weapons with reach avoid this damage. [B][I]CANTRIPS[/I][/B] Wizards can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Wizard under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. A wizard can prepare a cantrip from an opposition school, but it uses up two of his available slots (see below). [B][I]SCRIBE SCROLL[/I][/B] - At 1st level, a wizard gains Scribe Scroll as a bonus feat. [B][I]feats[/I][/B] human Scribe scroll - wizard bonus feat chr lv 1 chr lv 3 [B][I]Traits [/I][/B] [U]Deft Dodger[/U] Benefit: You gain a +1 trait bonus on Reflex saves. [U]Gifted Adept[/U] Benefit: Pick one spell when you choose this trait. Whenever you cast that spell, its effects manifest at +1 caster level. [B][I]SKILLS[/I][/B] skill points: X (lvl) * 2 (class) + 1 (int) + 1 (race) [B][U]SKILL RANKS CS ABIL MISC TOTAL[/U][/B] Appraise (Int) Craft (Int) Fly (Dex) Knowledge (all) (Int) Linguistics (Int) Profession (Wis) Spellcraft (Int). Equipment 260 gp Spell book Casting [/code] [/QUOTE]
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