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(Rogue's Gallery) Yttermayn's Saga of the Dragon Cult
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<blockquote data-quote="Scotley" data-source="post: 6730985" data-attributes="member: 11520"><p><strong>Roque Hawley</strong></p><p></p><p>Human Fighter 5</p><p></p><p>STR 18</p><p>CON 12</p><p>DEX 12</p><p>INT 13</p><p>WIS 12</p><p>CHA 10</p><p>BAB +5</p><p>HP 35 [10+3d10 (5, 5, 2, 8)+4 Con]</p><p>AC 20 (10+9+1 Dex) 19 Flat 11 Touch</p><p>FORT +6 REF +2 WILL +2</p><p>Initiative: +1</p><p></p><p>+1 Heavy Flail +11 1d10+9 B 19-20/x2 Disarm Roll +20 vs. opposed attack Trip Roll +14 vs. Touch</p><p>Javelin +7 1d6+4 P 20/x2 r30'</p><p>Dagger Melee +10 1d4+4 P or S 19-20/x2</p><p>Dagger Ranged +7 1d4+4 P 19-20/x2 r10'</p><p></p><p></p><p>FEATS</p><p>1st level Weapon Focus Flail</p><p>4th level fighter bonus Weapon Specialization Flail</p><p>1st level fighter bonus Combat Expertise</p><p>2nd level fighter bonus Improved Disarm</p><p>3rd level Improved Trip</p><p>Human Bonus Power Attack</p><p></p><p>SKILLS (2+1 Race+1 Int) x 8 Languages: Common</p><p></p><p>Class Skills</p><p>Climb (4+4 Str)</p><p>Craft (+1 Int)</p><p>Handle Animal (2+1 Cha)</p><p>Intimidate (4+1Cha)</p><p>Jump (5+4 Str)</p><p>Ride (5+1 Dex)</p><p>Swim (4+4 Str)</p><p></p><p>Cross-Class Skills</p><p>Balance (+1 Dex)</p><p>Hide (+1 Dex)</p><p>Listen (+0 Wis)</p><p>Move Silently (+1 Dex)</p><p>Search (+1 Int)</p><p>Sense Motive (+0 Wis)</p><p>Spot (4+0 Wis)</p><p>Tumbling (+1 Dex+2 Syn)</p><p></p><p></p><p>CLASS/RACE FEATURES</p><p>A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).</p><p></p><p>At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.</p><p></p><p>Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.</p><p></p><p>Human base land speed is 30 feet.</p><p></p><p>1 extra feat at 1st level.</p><p></p><p>4 extra skill points at 1st level and 1 extra skill point at each additional level.</p><p></p><p>Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.</p><p></p><p>Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.</p><p></p><p>GEAR</p><p></p><p>+1 Heavy Flail 2315 gp</p><p>+1 Javelin x5 5 gp (standing stones magic bonus)</p><p>+1 Dagger x2 4 gp (standing stones magic bonus)</p><p>+1 Lance 10 gp (standing stones magic bonus)</p><p>+1 Full Plate Armor 2650 gp</p><p>Explorers Outfit 0 gp</p><p>Standard Adventurer's Kit 15 gp</p><p>--Backpack, Belt Pouch, Bedroll, Flint and Steel, Hempen Rope (50’), Sunrods (2), Trail Rations (10 days), Waterskin</p><p>Potion of cure light wounds 50 gp</p><p>Horse, light, combat trained 110 gp</p><p>Bit and Bridle, Military Saddle, Saddle Bags 26 gp</p><p>Horse Chow x6 days 3 sp</p><p>Wandermeal x10</p><p>Blanket 5 sp</p><p>Tent Small 10 gp </p><p>214 gp 1 sp remain</p><p></p><p>HISTORY/BACKGROUND</p><p>Roque was a simple farmer, but wars came and he had to abandon the life of a farmer. He took up the weapon that was most like the farm tools he knew.</p></blockquote><p></p>
[QUOTE="Scotley, post: 6730985, member: 11520"] [b]Roque Hawley[/b] Human Fighter 5 STR 18 CON 12 DEX 12 INT 13 WIS 12 CHA 10 BAB +5 HP 35 [10+3d10 (5, 5, 2, 8)+4 Con] AC 20 (10+9+1 Dex) 19 Flat 11 Touch FORT +6 REF +2 WILL +2 Initiative: +1 +1 Heavy Flail +11 1d10+9 B 19-20/x2 Disarm Roll +20 vs. opposed attack Trip Roll +14 vs. Touch Javelin +7 1d6+4 P 20/x2 r30' Dagger Melee +10 1d4+4 P or S 19-20/x2 Dagger Ranged +7 1d4+4 P 19-20/x2 r10' FEATS 1st level Weapon Focus Flail 4th level fighter bonus Weapon Specialization Flail 1st level fighter bonus Combat Expertise 2nd level fighter bonus Improved Disarm 3rd level Improved Trip Human Bonus Power Attack SKILLS (2+1 Race+1 Int) x 8 Languages: Common Class Skills Climb (4+4 Str) Craft (+1 Int) Handle Animal (2+1 Cha) Intimidate (4+1Cha) Jump (5+4 Str) Ride (5+1 Dex) Swim (4+4 Str) Cross-Class Skills Balance (+1 Dex) Hide (+1 Dex) Listen (+0 Wis) Move Silently (+1 Dex) Search (+1 Int) Sense Motive (+0 Wis) Spot (4+0 Wis) Tumbling (+1 Dex+2 Syn) CLASS/RACE FEATURES A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. Human base land speed is 30 feet. 1 extra feat at 1st level. 4 extra skill points at 1st level and 1 extra skill point at each additional level. Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. GEAR +1 Heavy Flail 2315 gp +1 Javelin x5 5 gp (standing stones magic bonus) +1 Dagger x2 4 gp (standing stones magic bonus) +1 Lance 10 gp (standing stones magic bonus) +1 Full Plate Armor 2650 gp Explorers Outfit 0 gp Standard Adventurer's Kit 15 gp --Backpack, Belt Pouch, Bedroll, Flint and Steel, Hempen Rope (50’), Sunrods (2), Trail Rations (10 days), Waterskin Potion of cure light wounds 50 gp Horse, light, combat trained 110 gp Bit and Bridle, Military Saddle, Saddle Bags 26 gp Horse Chow x6 days 3 sp Wandermeal x10 Blanket 5 sp Tent Small 10 gp 214 gp 1 sp remain HISTORY/BACKGROUND Roque was a simple farmer, but wars came and he had to abandon the life of a farmer. He took up the weapon that was most like the farm tools he knew. [/QUOTE]
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