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Rokugan RPG fantasy setting conversion for D&DNext (preliminary thoughts)
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<blockquote data-quote="Li Shenron" data-source="post: 6290139" data-attributes="member: 1465"><p><strong>Preliminary thoughts: Skills and Tools</strong></p><p></p><p>No reason to rush this task, since the whole 5e list of Skills and (especially) Tools might not be finalized yet.</p><p></p><p>What is almost certainly final, is that skills in 5e are less and therefore slightly more encompassing than 3e skills, that the choice of skills and tools proficiencies is almost completely free (no cross-class skills at double price, no restricted skills), that the general philosophy of 5e is "everybody can try anything" (but some exceptions might happen with tools), and that the total bonus is limited to +12 if you can get both proficiency and expertise.</p><p></p><p>As a matter of fact, skills in Rokugan are important distinguishing features of the characters. I don't think the idea "you can try anyway" works well in Rokugan... you don't "try" in Rokugan, you are supposed to excel at something or have someone else do it for you. It's not a problem for skills used in adventuring (such as Perception, Athletics but also Knowledge), it's really only a problem with skills used in society, particularly in court. For those, I think the idea of <em>expertise</em> should be leveraged, and so it should be available via feats or (sub)class features.</p><p></p><p>Besides that, Rokugan needs more skills than the core list. On the top of my head, skills such as Craft (for artistic purposes) and Geography (possibly region-specific) would be nice to have, as well as some Rokugan-unique skills such as Battle, Tea Ceremony and the already mentioned Iaijutsu Focus. Knowledge skills are a bit messy, there were too many in Rokugan, often overlapping (even Arcana and Religion are in a sense the same thing in Rokugan).</p><p></p><p>Finally, some skills/tools such as Deception, Animal Handling, Sleight of Hand, Thieve's Tools and even Medicine are sometimes (if not always) dishonorable, and should be either removed from the list, or care should be taken by the players to use them only honorably.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6290139, member: 1465"] [B]Preliminary thoughts: Skills and Tools[/B] No reason to rush this task, since the whole 5e list of Skills and (especially) Tools might not be finalized yet. What is almost certainly final, is that skills in 5e are less and therefore slightly more encompassing than 3e skills, that the choice of skills and tools proficiencies is almost completely free (no cross-class skills at double price, no restricted skills), that the general philosophy of 5e is "everybody can try anything" (but some exceptions might happen with tools), and that the total bonus is limited to +12 if you can get both proficiency and expertise. As a matter of fact, skills in Rokugan are important distinguishing features of the characters. I don't think the idea "you can try anyway" works well in Rokugan... you don't "try" in Rokugan, you are supposed to excel at something or have someone else do it for you. It's not a problem for skills used in adventuring (such as Perception, Athletics but also Knowledge), it's really only a problem with skills used in society, particularly in court. For those, I think the idea of [I]expertise[/I] should be leveraged, and so it should be available via feats or (sub)class features. Besides that, Rokugan needs more skills than the core list. On the top of my head, skills such as Craft (for artistic purposes) and Geography (possibly region-specific) would be nice to have, as well as some Rokugan-unique skills such as Battle, Tea Ceremony and the already mentioned Iaijutsu Focus. Knowledge skills are a bit messy, there were too many in Rokugan, often overlapping (even Arcana and Religion are in a sense the same thing in Rokugan). Finally, some skills/tools such as Deception, Animal Handling, Sleight of Hand, Thieve's Tools and even Medicine are sometimes (if not always) dishonorable, and should be either removed from the list, or care should be taken by the players to use them only honorably. [/QUOTE]
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