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Role-Players vs. Actors
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<blockquote data-quote="Celebrim" data-source="post: 7567491" data-attributes="member: 4937"><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Honestly? This probably won't be a popular opinion...</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">As a GM, they would not be allowed to do that. They would have to give some sort of speech, however stuttering and bad, and then roll the dice. The reason is that though the dice may govern how the speech is received, the content of the speech matters. If the character has 'Oratory +100' it may be the speech will be received as the next Gettysburg address however stuttering and bad the player delivered it, but it still matters what was in the speech. And if the player has 'Oratory +100' I'll probably enjoy his speech as a player, but it won't mean that his 'Oratory -3' character's rhetoric will be well received. At best, I might treat it as 'Oratory +0' because of a small circumstance bonus. But either way, I still want to hear the speech, or at least the gist of it.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">As a player, I'd quickly decide the table was not really advanced and skillful enough in its play to bother with, and would politely but quickly find some excuse to drop the game. I think I got beyond the need to be prompted, "But what do you say?" at about age 12.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Tables of course are welcome to have other opinions, but they won't be playing with me.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">I prefer 1st person, but I don't really think it is that important between saying, "I address the King, "Your Majesty, we your devoted servants, humbly beg your attention..." and "Sir Derrick says, "Your Majesty, we your devoted servants, humbly beg..." Either is fine, and except as clarity neither is necessary. You could just say, "Your Majesty...", and I'd be pretty sure you weren't speaking OOC. The important thing is that there is some actual roleplaying with dialogue between the PC and the NPC that suggests the nature and character of what is discussed. I certainly wouldn't allow, "I cross examine the NPC to find out what he knows.", "rolls dice" nor would I allow, "I deceive him about my purpose in being here.", "rolls dice". I'm not a freaking computer, nor do I really feel like playing the PC for the player. Entertain me. Treat me with some respect. Act your character. Otherwise stop wasting my time and go play Skyrim or something on a computer where RPing isn't a part of the game. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">I often wonder whether the DMs that would allow, "I make a speech", without specifying what they say, as a valid proposition, would allow, "I topple the government.. *rolls dice*" as a valid proposition, or "I assassinate the king... *rolls dice*" as a valid proposition, or "I infiltrate the villain's lair and uncover his secrets *rolls dice*" or even something like, "I climb the wall" without specifying which wall it is they are climbing as if they can just leave up to me all the details of what their PC did. There are some valid times for doing a handwave, but I think it takes it a step too far to handwave away the whole game. If there is to be nothing specific decided and its all going to be left up to the dice, I could play the game solo without the need for players. A random motivation generator would suffice to model the entirety of a players actions, and I could just handwave away the results with a single dice roll and achieve the same degree of satisfaction as running the game for a player that wants to play that way.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Or if all I wanted from the game is a tactical skirmish, then I'd play something like Necromunda or Battletech, and I probably could get about as good a fix from a video game. I sure as heck wouldn't play D&D.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></rant></span></span></p></blockquote><p></p>
[QUOTE="Celebrim, post: 7567491, member: 4937"] [COLOR=#000000][FONT=Arial] Honestly? This probably won't be a popular opinion... As a GM, they would not be allowed to do that. They would have to give some sort of speech, however stuttering and bad, and then roll the dice. The reason is that though the dice may govern how the speech is received, the content of the speech matters. If the character has 'Oratory +100' it may be the speech will be received as the next Gettysburg address however stuttering and bad the player delivered it, but it still matters what was in the speech. And if the player has 'Oratory +100' I'll probably enjoy his speech as a player, but it won't mean that his 'Oratory -3' character's rhetoric will be well received. At best, I might treat it as 'Oratory +0' because of a small circumstance bonus. But either way, I still want to hear the speech, or at least the gist of it. As a player, I'd quickly decide the table was not really advanced and skillful enough in its play to bother with, and would politely but quickly find some excuse to drop the game. I think I got beyond the need to be prompted, "But what do you say?" at about age 12. Tables of course are welcome to have other opinions, but they won't be playing with me. I prefer 1st person, but I don't really think it is that important between saying, "I address the King, "Your Majesty, we your devoted servants, humbly beg your attention..." and "Sir Derrick says, "Your Majesty, we your devoted servants, humbly beg..." Either is fine, and except as clarity neither is necessary. You could just say, "Your Majesty...", and I'd be pretty sure you weren't speaking OOC. The important thing is that there is some actual roleplaying with dialogue between the PC and the NPC that suggests the nature and character of what is discussed. I certainly wouldn't allow, "I cross examine the NPC to find out what he knows.", "rolls dice" nor would I allow, "I deceive him about my purpose in being here.", "rolls dice". I'm not a freaking computer, nor do I really feel like playing the PC for the player. Entertain me. Treat me with some respect. Act your character. Otherwise stop wasting my time and go play Skyrim or something on a computer where RPing isn't a part of the game. I often wonder whether the DMs that would allow, "I make a speech", without specifying what they say, as a valid proposition, would allow, "I topple the government.. *rolls dice*" as a valid proposition, or "I assassinate the king... *rolls dice*" as a valid proposition, or "I infiltrate the villain's lair and uncover his secrets *rolls dice*" or even something like, "I climb the wall" without specifying which wall it is they are climbing as if they can just leave up to me all the details of what their PC did. There are some valid times for doing a handwave, but I think it takes it a step too far to handwave away the whole game. If there is to be nothing specific decided and its all going to be left up to the dice, I could play the game solo without the need for players. A random motivation generator would suffice to model the entirety of a players actions, and I could just handwave away the results with a single dice roll and achieve the same degree of satisfaction as running the game for a player that wants to play that way. Or if all I wanted from the game is a tactical skirmish, then I'd play something like Necromunda or Battletech, and I probably could get about as good a fix from a video game. I sure as heck wouldn't play D&D. </rant>[/font][/color] [/QUOTE]
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