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Role-Players vs. Actors
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<blockquote data-quote="Immortal Sun" data-source="post: 7567699"><p>If there was an option to select "VERY Strongly Disagree" I would pick it. The incentive to role-play is that we are all here to have fun and have a good time pretending to be adventurers out to save the world, or at least get the loot before it explodes. I give rewards for good or poor word choice, I just <em>limit</em> them. To me, you role-play because you think it's fun. That's why we're here. Attempting to word-game the system is just a verbose form of power-gaming. Power-gaming isn't inherently bad, <em>except</em> when it detracts from the game or restricts the other players ability to participate in the game.</p><p></p><p>In my experience, it usually does. </p><p></p><p></p><p>No, I suspect the situation is that I have someone playing in bad faith.</p><p></p><p></p><p>Maybe, but I've certainly had my share of them. And I'll be fair, in this context I'm not using "actors" to mean people who are trained in the professional acting arts, but people who role-play as actors.</p><p></p><p></p><p>I do these things as well. I run a variant of the 13th Age "escalation die" where the longer a conversation goes on, the less interested in continuing it an NPC becomes, giving them a bonus to their rolls, and increasing the DC players need to meet. But it is time consuming and stressful. It's why I limit the bonus you can gain from "good words" or lose from "poor words", to encourage players to <em>choose wisely</em> rather than ramble on in hopes that they can wear down the DM or not have to engage with the mechanics.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7567699"] If there was an option to select "VERY Strongly Disagree" I would pick it. The incentive to role-play is that we are all here to have fun and have a good time pretending to be adventurers out to save the world, or at least get the loot before it explodes. I give rewards for good or poor word choice, I just [I]limit[/I] them. To me, you role-play because you think it's fun. That's why we're here. Attempting to word-game the system is just a verbose form of power-gaming. Power-gaming isn't inherently bad, [I]except[/I] when it detracts from the game or restricts the other players ability to participate in the game. In my experience, it usually does. No, I suspect the situation is that I have someone playing in bad faith. Maybe, but I've certainly had my share of them. And I'll be fair, in this context I'm not using "actors" to mean people who are trained in the professional acting arts, but people who role-play as actors. I do these things as well. I run a variant of the 13th Age "escalation die" where the longer a conversation goes on, the less interested in continuing it an NPC becomes, giving them a bonus to their rolls, and increasing the DC players need to meet. But it is time consuming and stressful. It's why I limit the bonus you can gain from "good words" or lose from "poor words", to encourage players to [I]choose wisely[/I] rather than ramble on in hopes that they can wear down the DM or not have to engage with the mechanics. [/QUOTE]
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