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Role-Players vs. Actors
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<blockquote data-quote="Celebrim" data-source="post: 7573021" data-attributes="member: 4937"><p>Well, I disagree VERY strongly, on two grounds - one minor and one major.</p><p></p><p>My minor disagreement is that even in real life, verbosity is not equivalent to eloquence. If you can make your point in a few words, do so. At the very least, all of your words should be essential to conveying your meaning, and as much as possible you should avoid redundancy. When I ask a player to RP, I'm expecting them to get to the point. I'm not expecting them to talk just because they like to hear themselves talk. A player can get just as much of a circumstance bonus for laconic wit and being pithy and on point as they can for flowery speech. </p><p></p><p>My major disagreement is that skillful play by the player is never power gaming. A player that makes good choices about when and how to use his spell resources is not power gaming. A player that makes good choices about where to position his character on the battlemat and what tactics to employ against a monster is never power gaming. A player how plays his character intelligently and creatively is not power gaming. If a player evades traps by making good choices for finding and disarming traps in a trap filled tomb, that's not power gaming. If a player solves riddles and puzzles, that's not power gaming. If a player skillfully navigates a maze like dungeon without getting lost and making steady progress toward his goal, that's not power gaming. Players playing skillfully is not power gaming. </p><p></p><p>Power gaming is on the contrary, attempting to substitute character skill for player skill so that the player never has to play well. It's associated with rules lawyering, system mastery, and seeking retcons because the player forgot about some rule or option. Power gaming is associated with the older term Munchkin, one salient characteristic of which was that the player always did "whatever gave the most plusses". Power gamers don't play a character. They play a collection of stat bonuses. The Thespian, which is the guy most likely to bore everyone with long monologues or get into pointless dialogues with every NPC, is usually not a power gamer and is usually playing some character which is deliberately sub-optimal from the standpoint of bonuses received.</p><p></p><p>If a player is eloquent and incisive and witty in his role-playing, either as a character that is eloquent and witty on paper or as a sort of Forrest Gump character or other Shakespearean fool whose stupidity cuts through the pomposity and pretentions around him, then that isn't power gaming, and the player ought to be rewarded and not denigrated and chastised. I'll happily give truly well done dialogue not only a circumstance bonus to succeed, but an award of XP for entertaining the DM and roleplaying well. As a GM I want the player to say things that make me laugh, or which otherwise strike me as well written lines from a good screenplay. That's part of the joy of playing.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7573021, member: 4937"] Well, I disagree VERY strongly, on two grounds - one minor and one major. My minor disagreement is that even in real life, verbosity is not equivalent to eloquence. If you can make your point in a few words, do so. At the very least, all of your words should be essential to conveying your meaning, and as much as possible you should avoid redundancy. When I ask a player to RP, I'm expecting them to get to the point. I'm not expecting them to talk just because they like to hear themselves talk. A player can get just as much of a circumstance bonus for laconic wit and being pithy and on point as they can for flowery speech. My major disagreement is that skillful play by the player is never power gaming. A player that makes good choices about when and how to use his spell resources is not power gaming. A player that makes good choices about where to position his character on the battlemat and what tactics to employ against a monster is never power gaming. A player how plays his character intelligently and creatively is not power gaming. If a player evades traps by making good choices for finding and disarming traps in a trap filled tomb, that's not power gaming. If a player solves riddles and puzzles, that's not power gaming. If a player skillfully navigates a maze like dungeon without getting lost and making steady progress toward his goal, that's not power gaming. Players playing skillfully is not power gaming. Power gaming is on the contrary, attempting to substitute character skill for player skill so that the player never has to play well. It's associated with rules lawyering, system mastery, and seeking retcons because the player forgot about some rule or option. Power gaming is associated with the older term Munchkin, one salient characteristic of which was that the player always did "whatever gave the most plusses". Power gamers don't play a character. They play a collection of stat bonuses. The Thespian, which is the guy most likely to bore everyone with long monologues or get into pointless dialogues with every NPC, is usually not a power gamer and is usually playing some character which is deliberately sub-optimal from the standpoint of bonuses received. If a player is eloquent and incisive and witty in his role-playing, either as a character that is eloquent and witty on paper or as a sort of Forrest Gump character or other Shakespearean fool whose stupidity cuts through the pomposity and pretentions around him, then that isn't power gaming, and the player ought to be rewarded and not denigrated and chastised. I'll happily give truly well done dialogue not only a circumstance bonus to succeed, but an award of XP for entertaining the DM and roleplaying well. As a GM I want the player to say things that make me laugh, or which otherwise strike me as well written lines from a good screenplay. That's part of the joy of playing. [/QUOTE]
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