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<blockquote data-quote="jasper" data-source="post: 6956108" data-attributes="member: 277"><p>…Looking back on the game’s roots, I am struck by how much the game was focused on surviving hazards and encounters via problem solving and dice rolling….</p><p>This true. The game and dm challenged the PC and the Players. How many riddles, chess matches etc. were in the 80s modules.</p><p>… It seems to me that the strong emphasis on deep roleplaying “my character would not do that even though it is optimal,” is a newer addition to the game….</p><p>This is false. It really depended on the player, and dm. I had people in 82 do things not optimal because their pc would not do that. I had players who optimize as much as possible in 1 E. And include some BS such as “Jasper I know the formula of gun powder, etc. etc., Why can’t my pc create gun powder? Waa you are a sucky dm!” </p><p>I had players who did fan boy clones of (insert favorite comic, movie, fiction, etc). And others who could play 2 pc as individuals who were not best buds all the time.</p></blockquote><p></p>
[QUOTE="jasper, post: 6956108, member: 277"] …Looking back on the game’s roots, I am struck by how much the game was focused on surviving hazards and encounters via problem solving and dice rolling…. This true. The game and dm challenged the PC and the Players. How many riddles, chess matches etc. were in the 80s modules. … It seems to me that the strong emphasis on deep roleplaying “my character would not do that even though it is optimal,” is a newer addition to the game…. This is false. It really depended on the player, and dm. I had people in 82 do things not optimal because their pc would not do that. I had players who optimize as much as possible in 1 E. And include some BS such as “Jasper I know the formula of gun powder, etc. etc., Why can’t my pc create gun powder? Waa you are a sucky dm!” I had players who did fan boy clones of (insert favorite comic, movie, fiction, etc). And others who could play 2 pc as individuals who were not best buds all the time. [/QUOTE]
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