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General Tabletop Discussion
*Pathfinder & Starfinder
Role Playing Vs. Roll Playing
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<blockquote data-quote="IndyPendant" data-source="post: 2020263" data-attributes="member: 8738"><p>I've said it before, and I'll say it again: DND is a tactical-combat system with roleplaying elements. It's not very well designed to serve as a pure RPG. I love playing it--but I don't kid myself and try to create a true roleplaying sim when I GM it.</p><p></p><p>To answer the question though, I tend towards a balance. I tend to pick a combo I like, and build a personality around it. For example, one of my favourite more recent concepts involves a wolfrider-spec'd halfling paladin with Use Magic Device. The mechanics are clunky, and far from uber--but for some reason I just love the concept. Then, when I introduced her, she sort of 'grew' her own personality, fleshing out the framework of the concept. She has now entered my Hall of Fame as a permanent character.</p><p></p><p>A lot of people disagree with me though, so *shrug* take that how you will.</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2020263, member: 8738"] I've said it before, and I'll say it again: DND is a tactical-combat system with roleplaying elements. It's not very well designed to serve as a pure RPG. I love playing it--but I don't kid myself and try to create a true roleplaying sim when I GM it. To answer the question though, I tend towards a balance. I tend to pick a combo I like, and build a personality around it. For example, one of my favourite more recent concepts involves a wolfrider-spec'd halfling paladin with Use Magic Device. The mechanics are clunky, and far from uber--but for some reason I just love the concept. Then, when I introduced her, she sort of 'grew' her own personality, fleshing out the framework of the concept. She has now entered my Hall of Fame as a permanent character. A lot of people disagree with me though, so *shrug* take that how you will. [/QUOTE]
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