Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Roleplaying tips for new players.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tobiasosir" data-source="post: 5471463" data-attributes="member: 98357"><p>This. I'm still new to the game myself, but I've already seen that different players have different play styles. Getting everyone to play the same way might hamper the fun.</p><p></p><p>That said, it might help for the DM to set out some rules or a kind of "player's guide." Things like ettiquite, basic rules, DM's role vs player's role, etc. If one of your players is telling the DM what she learns from an insight roll, for example, there's no room for the DM, and that breaks the game. Style differences are one thing, but you should all start on the same page. And remember that whatever those differences in style are, the DM is effectively the god of your created world--in the end, it's his rules. </p><p></p><p></p><p>As for getting into characters...my DM had a great idea for getting us involved. He created characters for us to start with--with the option to roll new ones after a few sessions--and made up a back story for each. The really helpful part was that he gave each character two secrets which we as players had to play by and keep. </p><p>Our characters all knew the others had secrets--none of us knew each other before the campaign started--so we were all asking each other questions to find out what those secrets were. This caused us as players to think more in character, because we often got questions we didn't want to answer for fear of letting the secret out. Soon, we were all coming up with character quirks outside what the DM created, and within a few sessions, we had fully fleshed out characters. This also has the nice side effect of our characters becoming friends and working better as a team.</p></blockquote><p></p>
[QUOTE="tobiasosir, post: 5471463, member: 98357"] This. I'm still new to the game myself, but I've already seen that different players have different play styles. Getting everyone to play the same way might hamper the fun. That said, it might help for the DM to set out some rules or a kind of "player's guide." Things like ettiquite, basic rules, DM's role vs player's role, etc. If one of your players is telling the DM what she learns from an insight roll, for example, there's no room for the DM, and that breaks the game. Style differences are one thing, but you should all start on the same page. And remember that whatever those differences in style are, the DM is effectively the god of your created world--in the end, it's his rules. As for getting into characters...my DM had a great idea for getting us involved. He created characters for us to start with--with the option to roll new ones after a few sessions--and made up a back story for each. The really helpful part was that he gave each character two secrets which we as players had to play by and keep. Our characters all knew the others had secrets--none of us knew each other before the campaign started--so we were all asking each other questions to find out what those secrets were. This caused us as players to think more in character, because we often got questions we didn't want to answer for fear of letting the secret out. Soon, we were all coming up with character quirks outside what the DM created, and within a few sessions, we had fully fleshed out characters. This also has the nice side effect of our characters becoming friends and working better as a team. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Roleplaying tips for new players.
Top