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Roleplaying tips for new players.
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<blockquote data-quote="Kannik" data-source="post: 5474060" data-attributes="member: 984"><p>One thing that might be worth distinguishing is what I call the ‘core’ of Role Playing vs the ‘expression’ of it. To me, the core is acting and relating to the game/world/scenario as though your character were there. If an ogre bursts through the door, right now, you’d have a reaction, and everybody’s reaction would be different. When the big sparkly zone of unusualness appears we’d be amazed, suspicious, mesmerized or fearful. So too in game, thinking and reacting as your character would.</p><p></p><p>The expression doesn’t have to be full-on method actor to be considered RP. If someone wants to talk as “my character says X”, that to me is as equally valid an expression of RP as someone who just speaks it, complete with accent and mannerisms. So long as the sense of what the character is doing/reacting in reaction to the world, then cool.</p><p></p><p>Being a game there will be some game talk of course, and every group will have a certain balance of meta to RP that works for them (and beginners will speak more about the rules as they’re still figuring them out, the rules tend to fade into the background as they become familiar). Letting it be known to your new players that they don’t need to ‘act’ to be in character may provide for an easier pathway to getting into character and RPing (not everyone feels comfortable being on stage). Just ease them into thinking as the character would.</p><p></p><p>The last two suggestions I would give is first to give each player a one-page narrative at the start of the campaign that gets their characters into the current situation, told from a first-person perspective. How did they get here (both physically and emotionally), what are their goals, what are their moods, etc. If the players have given you a backstory generate this one-pager from that, if not you can create something. Once they’ve all read them start the adventure, as though picking up from where the page left off. </p><p></p><p>Secondly, it’s often best to lead by example. If you and your friend RP, just RP and get enjoyment out of it. Gradually your other friends may try it more and more until they are RPing in stride. Especially if one of the newcomers tries it out, doubly especially if they choose a different expression, for now it is demonstrated there are several ways to do it. It could be infectious. Or not, and either way can be cool. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 5474060, member: 984"] One thing that might be worth distinguishing is what I call the ‘core’ of Role Playing vs the ‘expression’ of it. To me, the core is acting and relating to the game/world/scenario as though your character were there. If an ogre bursts through the door, right now, you’d have a reaction, and everybody’s reaction would be different. When the big sparkly zone of unusualness appears we’d be amazed, suspicious, mesmerized or fearful. So too in game, thinking and reacting as your character would. The expression doesn’t have to be full-on method actor to be considered RP. If someone wants to talk as “my character says X”, that to me is as equally valid an expression of RP as someone who just speaks it, complete with accent and mannerisms. So long as the sense of what the character is doing/reacting in reaction to the world, then cool. Being a game there will be some game talk of course, and every group will have a certain balance of meta to RP that works for them (and beginners will speak more about the rules as they’re still figuring them out, the rules tend to fade into the background as they become familiar). Letting it be known to your new players that they don’t need to ‘act’ to be in character may provide for an easier pathway to getting into character and RPing (not everyone feels comfortable being on stage). Just ease them into thinking as the character would. The last two suggestions I would give is first to give each player a one-page narrative at the start of the campaign that gets their characters into the current situation, told from a first-person perspective. How did they get here (both physically and emotionally), what are their goals, what are their moods, etc. If the players have given you a backstory generate this one-pager from that, if not you can create something. Once they’ve all read them start the adventure, as though picking up from where the page left off. Secondly, it’s often best to lead by example. If you and your friend RP, just RP and get enjoyment out of it. Gradually your other friends may try it more and more until they are RPing in stride. Especially if one of the newcomers tries it out, doubly especially if they choose a different expression, for now it is demonstrated there are several ways to do it. It could be infectious. Or not, and either way can be cool. :) Peace, Kannik [/QUOTE]
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