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<blockquote data-quote="Mercule" data-source="post: 3783837" data-attributes="member: 5100"><p>True. That should actually give me some hope, I guess, because a lot of people have said the barbarian is more striker than anything else, too. I'd like to see the ranger kill the barbarian and take his stuff, but that's a broken record.</p><p></p><p>I'll just be extremely disappointed if the ranger ends up with a divine power source. The spellcasting is a sideline for the ranger. Throwing them under "divine" makes about as much sense as making rogues arcane because of their UMD.</p><p></p><p>As far as a martial controller, I think the ranger could work in that role in a number of ways. Archery tricks would let him render foes shaken (or something), give him the a talent tree for quick obstacles (tie a rope to yonder tree and pull at the right moment, caltrops, etc.), and turn skirmish into a way to quickly intercept a foe ("if your opponent is within range of your movement, you may move to threaten as a swift/immediate action, ignoring AoO and terrain"). I'm not really explaining it very well, but that's a rough idea of the sorts of things I was thinking.</p><p></p><p>Fits better than a fighter, at least.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3783837, member: 5100"] True. That should actually give me some hope, I guess, because a lot of people have said the barbarian is more striker than anything else, too. I'd like to see the ranger kill the barbarian and take his stuff, but that's a broken record. I'll just be extremely disappointed if the ranger ends up with a divine power source. The spellcasting is a sideline for the ranger. Throwing them under "divine" makes about as much sense as making rogues arcane because of their UMD. As far as a martial controller, I think the ranger could work in that role in a number of ways. Archery tricks would let him render foes shaken (or something), give him the a talent tree for quick obstacles (tie a rope to yonder tree and pull at the right moment, caltrops, etc.), and turn skirmish into a way to quickly intercept a foe ("if your opponent is within range of your movement, you may move to threaten as a swift/immediate action, ignoring AoO and terrain"). I'm not really explaining it very well, but that's a rough idea of the sorts of things I was thinking. Fits better than a fighter, at least. [/QUOTE]
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