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<blockquote data-quote="Superchunk77" data-source="post: 7707411" data-attributes="member: 6684404"><p>I'd say having the adventure in a digital format (i.e. PDF) is key and all that is REQUIRED. Sure it's nice to have the ability to buy a roll20 module and have everything ready to go, but I like having the PDF as well. Sometimes I get the mailroom at my work to print off a nice physical copy for me to have handy while we play. </p><p></p><p>For an example, take the Pathfinder adventures. The maps can be copied straight from the PDF's without the labels/notes and then pasted into any image editor you like. Save the map and then drag the iamge file into roll20. roll20 has a handy grid scaling tool as well that lets you scale your maps so the roll20 grid lines match up exactly with any printed on the map image. It takes me about 1 minute to get a gridded map into roll20. Then about 10 minutes to add any line of sight barriers and monster tokens. Doing things this way can be time consuming if there are lot of maps and monsters, but since I tend to run pre-written modules in different campaign settings, I like having the flexibility to substitute maps or monsters here and there.</p><p></p><p>I've recently started using roll20 to store all of my campaign's NPC's, new spells, unique monsters, etc. and it's wonderful. I used to use obsidian portal for all of that, but not anymore. Having everything in one spot is just so handy. Plus it's just a couple clicks to reveal things to players rather than sending them links to other websites or emails.</p></blockquote><p></p>
[QUOTE="Superchunk77, post: 7707411, member: 6684404"] I'd say having the adventure in a digital format (i.e. PDF) is key and all that is REQUIRED. Sure it's nice to have the ability to buy a roll20 module and have everything ready to go, but I like having the PDF as well. Sometimes I get the mailroom at my work to print off a nice physical copy for me to have handy while we play. For an example, take the Pathfinder adventures. The maps can be copied straight from the PDF's without the labels/notes and then pasted into any image editor you like. Save the map and then drag the iamge file into roll20. roll20 has a handy grid scaling tool as well that lets you scale your maps so the roll20 grid lines match up exactly with any printed on the map image. It takes me about 1 minute to get a gridded map into roll20. Then about 10 minutes to add any line of sight barriers and monster tokens. Doing things this way can be time consuming if there are lot of maps and monsters, but since I tend to run pre-written modules in different campaign settings, I like having the flexibility to substitute maps or monsters here and there. I've recently started using roll20 to store all of my campaign's NPC's, new spells, unique monsters, etc. and it's wonderful. I used to use obsidian portal for all of that, but not anymore. Having everything in one spot is just so handy. Plus it's just a couple clicks to reveal things to players rather than sending them links to other websites or emails. [/QUOTE]
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