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Roll20 publishes Game Percentages... Pathfinder at 25%
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<blockquote data-quote="Morrus" data-source="post: 6404806" data-attributes="member: 1"><p>It feels to me like a more modern phenomenon that sports team level brand loyalty has spread to consumer products, but it's probably not.</p><p></p><p>The odd brand loyalty that mobile phone manufacturers and game publishers and comic-book readers and social networks manage to instil in their customers (Apple vs. Android; D&D vs. Pathfinder; and DC vs. Marvel - hell, folks even defend poor, defenseless little <em>Google</em> against Facebook, ferchrissake!) and the fervent desire to "prove" that one's adopted club is the top dog - and even spend large quantities of time engaging in negative campaigning against your perceived "rival" for free on behalf of your chosen brand - is something companies seem to have managed to achieve.</p><p></p><p>I don't know how recent it is; I suspect it's an old thing which has just become really prevalent in the face of social media.</p><p></p><p>Just today I've seen Android users attacking Apple, and Marvel customers attacking DC. It's wonderful for the companies, I guess (well, I suppose it happens in both directions, so it's probably a wash).</p><p></p><p>Charts like these always end up with folks finding ways to explain why it's flawed because their particular brand loyalty isn't on the top of the list, no matter what it says. Often with accusations of various sorts - the word "agenda" is a favourite.</p><p></p><p> I don't think that's ever going to change. It's validation of one's choices, I suppose. The ICv2 chart results in the exact same thread every single quarter where folks lecture each other on the nature of the chart, how it's anecdotal, how it doesn't include this or that or the other, all without fail - you can literally write the entire thread in advance. EN World's hot games chart makes some people in some places really angry, and I've been attacked over it. </p><p></p><p>It's human nature, I suppose. You invest time into a social network, or money in a mobile phone, and you don't want to feel you made the "wrong" choice. Therefore everybody who didn't make the same choice you made has made the wrong choice.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6404806, member: 1"] It feels to me like a more modern phenomenon that sports team level brand loyalty has spread to consumer products, but it's probably not. The odd brand loyalty that mobile phone manufacturers and game publishers and comic-book readers and social networks manage to instil in their customers (Apple vs. Android; D&D vs. Pathfinder; and DC vs. Marvel - hell, folks even defend poor, defenseless little [I]Google[/I] against Facebook, ferchrissake!) and the fervent desire to "prove" that one's adopted club is the top dog - and even spend large quantities of time engaging in negative campaigning against your perceived "rival" for free on behalf of your chosen brand - is something companies seem to have managed to achieve. I don't know how recent it is; I suspect it's an old thing which has just become really prevalent in the face of social media. Just today I've seen Android users attacking Apple, and Marvel customers attacking DC. It's wonderful for the companies, I guess (well, I suppose it happens in both directions, so it's probably a wash). Charts like these always end up with folks finding ways to explain why it's flawed because their particular brand loyalty isn't on the top of the list, no matter what it says. Often with accusations of various sorts - the word "agenda" is a favourite. I don't think that's ever going to change. It's validation of one's choices, I suppose. The ICv2 chart results in the exact same thread every single quarter where folks lecture each other on the nature of the chart, how it's anecdotal, how it doesn't include this or that or the other, all without fail - you can literally write the entire thread in advance. EN World's hot games chart makes some people in some places really angry, and I've been attacked over it. It's human nature, I suppose. You invest time into a social network, or money in a mobile phone, and you don't want to feel you made the "wrong" choice. Therefore everybody who didn't make the same choice you made has made the wrong choice. [/QUOTE]
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Roll20 publishes Game Percentages... Pathfinder at 25%
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