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<blockquote data-quote="Janx" data-source="post: 5934883" data-attributes="member: 8835"><p>I like what I see so far.</p><p></p><p>I was able to quickly add a background and add a token for a character and it seems pretty easy to move it around.</p><p></p><p></p><p>I ran it using IE9 with Chrome Frame. Worked smoothly.</p><p></p><p>General observations/comments:</p><p></p><p>Can you disable the default contextmenu of the browser?</p><p>I do this on every web-app I write, which makes it a lot smoother for my own context menus to stand out (because I'm not getting browser context menus whenever I mis-click).</p><p></p><p>The drawing tool really needs a line, rectangle and oval shape, rather than just the freehand marker. This will make it easier to draw rooms, halls, etc. I don't assume a GM will have pre-prepped backgrounds representing the nice dungeon rooms.</p><p></p><p>Make it so Players can add/create their own token characters either before or during the game so the GM doesn't have to create them and assign them to the players when they show up. This would expedite the GM's work because the players could do that bit of setup fpr the GM while he preps the first encounter. It could all be stored in the GM's session still, but this would remove one more chore for the GM.</p><p></p><p>One extra idea for the turn-tracker. Tie each entry to a player, and let the GM set who the current player is. Then, make the UI enforce only allowing the current player to move his token on the board. This will keep players from getting all slidey/grabby and wait for their turn.</p><p></p><p></p><p>Overall, I think it looks great, and it seems to be pretty smooth setting up for a GM. My next test is to get my old GM into it and running a game. He's on the slowest connection of all of us, and prefers to do all his GM planning in an old paper notebook. This app looks like it can make it easy for him to just setup encounters as we play, without him needing to prep everything in advance.</p></blockquote><p></p>
[QUOTE="Janx, post: 5934883, member: 8835"] I like what I see so far. I was able to quickly add a background and add a token for a character and it seems pretty easy to move it around. I ran it using IE9 with Chrome Frame. Worked smoothly. General observations/comments: Can you disable the default contextmenu of the browser? I do this on every web-app I write, which makes it a lot smoother for my own context menus to stand out (because I'm not getting browser context menus whenever I mis-click). The drawing tool really needs a line, rectangle and oval shape, rather than just the freehand marker. This will make it easier to draw rooms, halls, etc. I don't assume a GM will have pre-prepped backgrounds representing the nice dungeon rooms. Make it so Players can add/create their own token characters either before or during the game so the GM doesn't have to create them and assign them to the players when they show up. This would expedite the GM's work because the players could do that bit of setup fpr the GM while he preps the first encounter. It could all be stored in the GM's session still, but this would remove one more chore for the GM. One extra idea for the turn-tracker. Tie each entry to a player, and let the GM set who the current player is. Then, make the UI enforce only allowing the current player to move his token on the board. This will keep players from getting all slidey/grabby and wait for their turn. Overall, I think it looks great, and it seems to be pretty smooth setting up for a GM. My next test is to get my old GM into it and running a game. He's on the slowest connection of all of us, and prefers to do all his GM planning in an old paper notebook. This app looks like it can make it easy for him to just setup encounters as we play, without him needing to prep everything in advance. [/QUOTE]
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