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<blockquote data-quote="kronovan" data-source="post: 8866072" data-attributes="member: 6775134"><p>This. IMO it would have to be a highly modified version of 5e to work for competitive play, or at least hold my interest for a minute as a spectator.</p><p></p><p>I've run the 3rd party Conflict rules for Pathfinder 1e and those were half decent for competitive PvP skirmishes with miniatures . But not as good as dedicated, Fantasy-themed tabletop miniatures rules I've played with. I haven't seen something equivalent to Conflict for 5e though. The only TTRPG rulesets that come to mind that would be suitable for something akin to eSports, are those from publishers that have more history and focus in the tabletop miniatures market. Privateer Presses' Iron Kingdoms TTRPG (2013 edition) comes to mind as one such ruleset.</p><p></p><p>I wonder if this idea might be less appealing to GMs and players with some history with TTRPGs - like most folks who post here. D&D 5e is the 800 lb gorilla driving the TTRPG biz juggernaut. So who knows; maybe eSports PvP would appeal to a good sized chunk of the 5e player-base, for which it's their 1st TTRPG experience? Personally, I think streamed sessions of PvE that are hosted by a skilled DM and played by engaged players, offers more entertainment value.</p></blockquote><p></p>
[QUOTE="kronovan, post: 8866072, member: 6775134"] This. IMO it would have to be a highly modified version of 5e to work for competitive play, or at least hold my interest for a minute as a spectator. I've run the 3rd party Conflict rules for Pathfinder 1e and those were half decent for competitive PvP skirmishes with miniatures . But not as good as dedicated, Fantasy-themed tabletop miniatures rules I've played with. I haven't seen something equivalent to Conflict for 5e though. The only TTRPG rulesets that come to mind that would be suitable for something akin to eSports, are those from publishers that have more history and focus in the tabletop miniatures market. Privateer Presses' Iron Kingdoms TTRPG (2013 edition) comes to mind as one such ruleset. I wonder if this idea might be less appealing to GMs and players with some history with TTRPGs - like most folks who post here. D&D 5e is the 800 lb gorilla driving the TTRPG biz juggernaut. So who knows; maybe eSports PvP would appeal to a good sized chunk of the 5e player-base, for which it's their 1st TTRPG experience? Personally, I think streamed sessions of PvE that are hosted by a skilled DM and played by engaged players, offers more entertainment value. [/QUOTE]
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