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Romance of the River Kingdoms II
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<blockquote data-quote="Dr Simon" data-source="post: 5434697" data-attributes="member: 21938"><p>The tiger gives a fierce grin in response to Mystal (can a tiger ever give any other kind of grin?). Her eyes flash briefly with a red fire.</p><p></p><p><span style="color: Orange">"The mind of this creature has been soothed,"</span> she says, her voice sounding oddly echoing. <span style="color: Orange">"It is no use to me now."</span> She glances behind her as two of the Magister's guards arrive to block the way out of the garden. Three more guards appear from doors around the courtyard, crossbows aimed not just at Shakou but, it would seem, the whole group.</p><p></p><p><span style="color: Orange">"I have done enough for now,"</span> continues Shakou. <span style="color: Orange">"But perhaps I'll see you again."</span> She gives a wierd, coughing laugh, and the red glow fades from her eyes. With a shake of her head she continues, in a more normal voice, <span style="color: DarkOrange">"How did I get out here?"</span></p><p></p><p><span style="color: Cyan">"Nobody move,"</span> says one of the guards.</p><p></p><p>[sblock=Walking Dad]</p><p>No problem with check using spirit guide. Knowledge (spirits) as class skill ought to be one fo the domain abilities of the Spirit Domain.</p><p></p><p>There are various folk beliefs surrounding keeping unwanted spirits away, such as frog salt, paper lanterns, loud noises and so on. Expelling them, Ape knows, is a matter for magic more powerful than he currently knows - the likes of <em>dismissal, forbiddance</em> or <em>dispel spirits</em> (anything that would normally force something back to its home plane) would also work at exorcising a possessing spirit. <em>Protection from</em>... and <em>magic circle against</em>... will only help with stopping a spirit before it takes possession, not in getting rid of one that's already there.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5434697, member: 21938"] The tiger gives a fierce grin in response to Mystal (can a tiger ever give any other kind of grin?). Her eyes flash briefly with a red fire. [COLOR="Orange"]"The mind of this creature has been soothed,"[/COLOR] she says, her voice sounding oddly echoing. [COLOR="Orange"]"It is no use to me now."[/COLOR] She glances behind her as two of the Magister's guards arrive to block the way out of the garden. Three more guards appear from doors around the courtyard, crossbows aimed not just at Shakou but, it would seem, the whole group. [COLOR="Orange"]"I have done enough for now,"[/COLOR] continues Shakou. [COLOR="Orange"]"But perhaps I'll see you again."[/COLOR] She gives a wierd, coughing laugh, and the red glow fades from her eyes. With a shake of her head she continues, in a more normal voice, [COLOR="DarkOrange"]"How did I get out here?"[/COLOR] [COLOR="Cyan"]"Nobody move,"[/COLOR] says one of the guards. [sblock=Walking Dad] No problem with check using spirit guide. Knowledge (spirits) as class skill ought to be one fo the domain abilities of the Spirit Domain. There are various folk beliefs surrounding keeping unwanted spirits away, such as frog salt, paper lanterns, loud noises and so on. Expelling them, Ape knows, is a matter for magic more powerful than he currently knows - the likes of [I]dismissal, forbiddance[/I] or [I]dispel spirits[/I] (anything that would normally force something back to its home plane) would also work at exorcising a possessing spirit. [I]Protection from[/I]... and [I]magic circle against[/I]... will only help with stopping a spirit before it takes possession, not in getting rid of one that's already there. [/sblock] [/QUOTE]
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