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Romance of the River Kingdoms II
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<blockquote data-quote="Dr Simon" data-source="post: 5995632" data-attributes="member: 21938"><p>Annika's arrow of fire streaks across the cavern and hits the mage. He staggers back (or rather, slithers...) but rallies against the pain and answers with a spell of his own; a yellow-green ball of caustic vapour that bursts amidts the group on the ledge. Annika spots the spell coming but is not quite fast enough to react. Ape, slightly to the rear, is also too slow but Chaar manages to duck behind a small rock and avoids most of the explosive burst of acid.</p><p></p><p>Following up this attack, the small imp-like creature flies in close and breathes a cloud of rust-coloured particles on the group. Annika and Chaar are caught in the cloud but the defensive measures that they already took against the acid-ball continue to protect them from this breath weapon and they take minimal damage. Ape is out of range.</p><p></p><p>At the base of the outcrop, the ooze creatures, man-shaped and blob-shaped, seep closer and begin to roll up the boulder field. The two in the water drift closer towards Glip.</p><p></p><p>Meanwhile, Mystal moves quickly and un-noticed along the cavern wall, and he reckons he is now within range to shadow jump. Glip reaches the base of the ooze-wizard's outcropping but he needs to get up there somehow.</p><p></p><p>[sblock=OOC]</p><p><strong>Annika</strong>'s acid (fire) arrow hits for 6 damage.</p><p></p><p><strong>Ooze-wizard</strong> casts fire (acid) ball, causing 14 acid damage to Annika and Ape and only 7 to Chaar. </p><p></p><p><strong>Imp-creature</strong> breathes rust-cloud, causing 1 damage to Annika and Chaar.</p><p>(Knowledge arcane or spirits DC 14 to recognise it).</p><p></p><p>Everything else is movement for now.</p><p></p><p><strong>Mystal</strong> is within range for shadow jump.</p><p><strong>Glip</strong> needs DC 13 Climb check to reach ledge, takes in one round.</p><p></p><p>Annika, Chaar and Ape have height advantage on the oozes and ooze-men below them.</p><p></p><p><strong>Initiative</strong></p><p>Mystal</p><p>Annika</p><p>Ape</p><p>Chaar</p><p>Glip</p><p>Oozes</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5995632, member: 21938"] Annika's arrow of fire streaks across the cavern and hits the mage. He staggers back (or rather, slithers...) but rallies against the pain and answers with a spell of his own; a yellow-green ball of caustic vapour that bursts amidts the group on the ledge. Annika spots the spell coming but is not quite fast enough to react. Ape, slightly to the rear, is also too slow but Chaar manages to duck behind a small rock and avoids most of the explosive burst of acid. Following up this attack, the small imp-like creature flies in close and breathes a cloud of rust-coloured particles on the group. Annika and Chaar are caught in the cloud but the defensive measures that they already took against the acid-ball continue to protect them from this breath weapon and they take minimal damage. Ape is out of range. At the base of the outcrop, the ooze creatures, man-shaped and blob-shaped, seep closer and begin to roll up the boulder field. The two in the water drift closer towards Glip. Meanwhile, Mystal moves quickly and un-noticed along the cavern wall, and he reckons he is now within range to shadow jump. Glip reaches the base of the ooze-wizard's outcropping but he needs to get up there somehow. [sblock=OOC] [B]Annika[/B]'s acid (fire) arrow hits for 6 damage. [B]Ooze-wizard[/B] casts fire (acid) ball, causing 14 acid damage to Annika and Ape and only 7 to Chaar. [B]Imp-creature[/B] breathes rust-cloud, causing 1 damage to Annika and Chaar. (Knowledge arcane or spirits DC 14 to recognise it). Everything else is movement for now. [B]Mystal[/B] is within range for shadow jump. [B]Glip[/B] needs DC 13 Climb check to reach ledge, takes in one round. Annika, Chaar and Ape have height advantage on the oozes and ooze-men below them. [B]Initiative[/B] Mystal Annika Ape Chaar Glip Oozes [/sblock] [/QUOTE]
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