Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Romance of the River Kingdoms, Rogues Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Rolling Man" data-source="post: 4111884" data-attributes="member: 24451"><p>[code][B]Name: [/B] Jar'Thol "The wanderer"</p><p>[B]Class:[/B] Shaman 3 </p><p>[B]Race:[/B] Salsham'ai (Treefolk)</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Quote:[/B] [COLOR=Green]"You should come up here, the view is simply stunning!"[/COLOR]</p><p></p><p>[B]Str:[/B] 10 +0 ( 4p.) [B]Level:[/B] 3 [B]XP[/B]: 3000</p><p>[B]Dex:[/B] 16 +3 ( 6p.) [B]BAB:[/B] +2 [B]Health:[/B] 13 </p><p>[B]Con:[/B] 10 +0 ( 2p.) [B]Grapple:[/B] -2 [B]Grace:[/B] 12 </p><p>[B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 20'</p><p>[B]Wis:[/B] 16 +3 ( 6p.) [B]Init:[/B] +7</p><p>[B]Cha:[/B] 12 +1 ( 4p.) [B]ACP:[/B] 0</p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +2 +0 +3 +1 +0 +0 16</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 14</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +1 +1 +0</p><p>[B]Ref:[/B] +4 +1 +3</p><p>[B]Will:[/B] +6 +3 +3</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Club +3 1d4 x2 ------</p><p>Sling +6 1d3 x2 50 ft</p><p></p><p>[B]Languages:[/B] Themnassic, Shromic, Low Imperial, High Imperial</p><p></p><p>[B]Abilities:[/B] </p><p>Arboreal : +8 racial bonus to climb, can always take 10 on climbing checks,</p><p>climb is a class skill</p><p>Camouflage : +4 racial bonus to hide in woodland, +2 in surroundings with </p><p>woodland tones</p><p>Prehensile feet</p><p>+2 racial bonus to Craft, Diplomacy and Knowledge (nature) checks</p><p>Travel domain power: For 3 round per day, Jar'Thol can act freely as if under</p><p>the effect of a [I]freedom of movement[/I] spell</p><p>Animal Companion</p><p></p><p>[B]Feats:[/B] Improved initiative, Imbued Healing (when casting conjuration (healing) spells, you</p><p>can also apply an additional carrier effect depending on the domains you have access to).</p><p></p><p>[B]Domains:[/B] Spirits, Healing, Plant, Travel</p><p>[B]Carrier effects (Imbued Healing)[/B] (last for 1 minute per healing spell level)</p><p>[I]Healing:[/I] 1 temporary hit point per level or HD. These temporary hit points last for up to 1 hour.</p><p>[I]Plant:[/I] Light fortification (25% chance to avoid extra damage from critical hits and sneak attacks).</p><p>[I]Travel:[/I] +5-foot bonus to base land speed. </p><p></p><p>[B]Spells[/B] (Save DC 13 + spell level; 6/6):</p><p>[B]0 - 6/6[/B] Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Flare, </p><p> Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic, </p><p> Resistance, Virtue;</p><p>[B]1st - 6/6[/B] Cure Light Wounds, Detect Spirits, Entangle, Longstrider</p><p></p><p></p><p>[B]Skill Points:[/B] 36 [B]Max Ranks:[/B] 6/3</p><p>[B]Skills Total Ranks Mod Misc[/B]</p><p>Climb +11 3 +0 +8</p><p>Concentration +6 6 +0 0</p><p>Diplomacy +7 4 +1 +2</p><p>Hide +7(+11) 0 +3 +4 (+8 in woodlands)</p><p>Listen +5 2 +3 0</p><p>Handle Animal +2 1 +1 0</p><p>Knw (spirits) +8 6 +2 0</p><p>Knw (geography) +4 3 +2 0</p><p>Knw (nature) +10 6 +2 +2</p><p>Spot +6 3 +3 0</p><p>Survival +5(+7) 2 +3 (+2)</p><p></p><p>[B]Equipment (all small sized): Cost Weight[/B]</p><p>Club -- 1.5 lb</p><p>Leather armor 1000y 7.5 lb</p><p>Sling -- --</p><p>18 sling bullets 20y 5 lb</p><p>Traveller's Outfit -- --</p><p>Backpack 200y 0.5 lb</p><p>Belt pouch 100y 0.125 lb</p><p>Bedroll 10y 1.25 lb</p><p>Waterskin 100y 1 lb</p><p>Sunrod (x3) 600y 3 lb</p><p>Tindertwig (x5) 500y --</p><p>Acid flask 1000y 1 lb</p><p>Antitoxin</p><p>8 days of ration (on the boat)</p><p>also payed 800 y for the grandfather (8 days * 500 Y / 5 characters)</p><p></p><p>[B]Total Weight:[/B] 21.9 lb [B]Money:[/B] 10670 yens</p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 25 25-50 50-75 150 375</p><p>[/code]</p><p>[SBLOCK=Appearance]<strong>Age:</strong> 19</p><p><strong>Height:</strong> 2'9" </p><p><strong>Weight:</strong> 47 lb</p><p><strong>Eyes:</strong> Dark green</p><p><strong>Hair:</strong> Black</p><p><strong>Skin:</strong> Light Brown</p><p>Jar'thol is a slim Salsham'ai who wears simple brown leathers and a hooded cloak. A few swirling green patterns decorate his clothing and make him harder to spot in woodland areas. Like most of his people, Jar'thol wears his hair long and partly braided. He also almost never wear boots or shoes.[/SBLOCK]</p><p>[SBLOCK=Background]Jar'thol grew up in Little Thalsa in the port city of Llaza. As a youngster, he always liked to go down to the dock area and to speak to the travelers about distant lands. The docks were a more dangerous area than the beloved treetop of Little Thalsa but all the wonderful stories made it worth it. Eventually, wanderlust took over and he started to travel the lands. </p><p></p><p>Like most of his people, his elders had taugh him the way of the spirits and how they influence the great and small events of everyone's lives. However, he never felt their presence as strongly as after he started his travels. Jar'thol always felt a conforting presence watching over him while he was on the road. One day, while visiting a small group of salsham'ai in a deep forest, he was invited to meet the matriach of the community. In a surprising turn of event, she told him that she felt a strong connection between him, the spirits and the <em>Pas Aat</em>. She would teach him about them if he stayed with this community for a while. Curiousity and a bit of mystic compulsion made him accept her offer. She was an old withered crone but her knowledge was vast. She told him much about nature, plants and the spirits of the woods. She also showed him how to call upon the spirit to help manipulate the <em>Pas Aat</em>. Eventually, she told him that he had learned all he could and that he should leave her to her rest. He never saw again the old wise woman but afterward, the spirits were always with him, protecting him and allowing him to help those in trouble. </p><p></p><p>A few years later, Jar'thol was visiting yet another little colony of his own people, near the town of Cormondal. The treefolk had trouble with local farmers who had started to excessively hunt game, gather fruit and mushroom and cut lumber in their forest. This was caused by a flood that had destroyed most of the farmers' crop. Being familiar with human culture, he met the local Vashti and together they were able to come up with a peaceful trade and cooperation agreement between the two groups. Impressed with his talents, the Vashti invited him to stay in Cormondal and help her with her good works. He did so for a while before wanderlust took him again and he left to explore other regions. A few months later, a messenger carrying a letter found him as he was staying in a human inn. The content of the letter sadden him a bit but the curious Jar'thol once again took his pack and headed toward Cormondal.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="The Rolling Man, post: 4111884, member: 24451"] [code][B]Name: [/B] Jar'Thol "The wanderer" [B]Class:[/B] Shaman 3 [B]Race:[/B] Salsham'ai (Treefolk) [B]Size:[/B] Small [B]Gender:[/B] Male [B]Quote:[/B] [COLOR=Green]"You should come up here, the view is simply stunning!"[/COLOR] [B]Str:[/B] 10 +0 ( 4p.) [B]Level:[/B] 3 [B]XP[/B]: 3000 [B]Dex:[/B] 16 +3 ( 6p.) [B]BAB:[/B] +2 [B]Health:[/B] 13 [B]Con:[/B] 10 +0 ( 2p.) [B]Grapple:[/B] -2 [B]Grace:[/B] 12 [B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 20' [B]Wis:[/B] 16 +3 ( 6p.) [B]Init:[/B] +7 [B]Cha:[/B] 12 +1 ( 4p.) [B]ACP:[/B] 0 [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +2 +0 +3 +1 +0 +0 16 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 14 [B] Total Base Mod Misc[/B] [B]Fort:[/B] +1 +1 +0 [B]Ref:[/B] +4 +1 +3 [B]Will:[/B] +6 +3 +3 [B]Weapon Attack Damage Critical Range[/B] Club +3 1d4 x2 ------ Sling +6 1d3 x2 50 ft [B]Languages:[/B] Themnassic, Shromic, Low Imperial, High Imperial [B]Abilities:[/B] Arboreal : +8 racial bonus to climb, can always take 10 on climbing checks, climb is a class skill Camouflage : +4 racial bonus to hide in woodland, +2 in surroundings with woodland tones Prehensile feet +2 racial bonus to Craft, Diplomacy and Knowledge (nature) checks Travel domain power: For 3 round per day, Jar'Thol can act freely as if under the effect of a [I]freedom of movement[/I] spell Animal Companion [B]Feats:[/B] Improved initiative, Imbued Healing (when casting conjuration (healing) spells, you can also apply an additional carrier effect depending on the domains you have access to). [B]Domains:[/B] Spirits, Healing, Plant, Travel [B]Carrier effects (Imbued Healing)[/B] (last for 1 minute per healing spell level) [I]Healing:[/I] 1 temporary hit point per level or HD. These temporary hit points last for up to 1 hour. [I]Plant:[/I] Light fortification (25% chance to avoid extra damage from critical hits and sneak attacks). [I]Travel:[/I] +5-foot bonus to base land speed. [B]Spells[/B] (Save DC 13 + spell level; 6/6): [B]0 - 6/6[/B] Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Flare, Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue; [B]1st - 6/6[/B] Cure Light Wounds, Detect Spirits, Entangle, Longstrider [B]Skill Points:[/B] 36 [B]Max Ranks:[/B] 6/3 [B]Skills Total Ranks Mod Misc[/B] Climb +11 3 +0 +8 Concentration +6 6 +0 0 Diplomacy +7 4 +1 +2 Hide +7(+11) 0 +3 +4 (+8 in woodlands) Listen +5 2 +3 0 Handle Animal +2 1 +1 0 Knw (spirits) +8 6 +2 0 Knw (geography) +4 3 +2 0 Knw (nature) +10 6 +2 +2 Spot +6 3 +3 0 Survival +5(+7) 2 +3 (+2) [B]Equipment (all small sized): Cost Weight[/B] Club -- 1.5 lb Leather armor 1000y 7.5 lb Sling -- -- 18 sling bullets 20y 5 lb Traveller's Outfit -- -- Backpack 200y 0.5 lb Belt pouch 100y 0.125 lb Bedroll 10y 1.25 lb Waterskin 100y 1 lb Sunrod (x3) 600y 3 lb Tindertwig (x5) 500y -- Acid flask 1000y 1 lb Antitoxin 8 days of ration (on the boat) also payed 800 y for the grandfather (8 days * 500 Y / 5 characters) [B]Total Weight:[/B] 21.9 lb [B]Money:[/B] 10670 yens [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 25 25-50 50-75 150 375 [/code] [SBLOCK=Appearance][B]Age:[/B] 19 [B]Height:[/B] 2'9" [B]Weight:[/B] 47 lb [B]Eyes:[/B] Dark green [B]Hair:[/B] Black [B]Skin:[/B] Light Brown Jar'thol is a slim Salsham'ai who wears simple brown leathers and a hooded cloak. A few swirling green patterns decorate his clothing and make him harder to spot in woodland areas. Like most of his people, Jar'thol wears his hair long and partly braided. He also almost never wear boots or shoes.[/SBLOCK] [SBLOCK=Background]Jar'thol grew up in Little Thalsa in the port city of Llaza. As a youngster, he always liked to go down to the dock area and to speak to the travelers about distant lands. The docks were a more dangerous area than the beloved treetop of Little Thalsa but all the wonderful stories made it worth it. Eventually, wanderlust took over and he started to travel the lands. Like most of his people, his elders had taugh him the way of the spirits and how they influence the great and small events of everyone's lives. However, he never felt their presence as strongly as after he started his travels. Jar'thol always felt a conforting presence watching over him while he was on the road. One day, while visiting a small group of salsham'ai in a deep forest, he was invited to meet the matriach of the community. In a surprising turn of event, she told him that she felt a strong connection between him, the spirits and the [I]Pas Aat[/I]. She would teach him about them if he stayed with this community for a while. Curiousity and a bit of mystic compulsion made him accept her offer. She was an old withered crone but her knowledge was vast. She told him much about nature, plants and the spirits of the woods. She also showed him how to call upon the spirit to help manipulate the [I]Pas Aat[/I]. Eventually, she told him that he had learned all he could and that he should leave her to her rest. He never saw again the old wise woman but afterward, the spirits were always with him, protecting him and allowing him to help those in trouble. A few years later, Jar'thol was visiting yet another little colony of his own people, near the town of Cormondal. The treefolk had trouble with local farmers who had started to excessively hunt game, gather fruit and mushroom and cut lumber in their forest. This was caused by a flood that had destroyed most of the farmers' crop. Being familiar with human culture, he met the local Vashti and together they were able to come up with a peaceful trade and cooperation agreement between the two groups. Impressed with his talents, the Vashti invited him to stay in Cormondal and help her with her good works. He did so for a while before wanderlust took him again and he left to explore other regions. A few months later, a messenger carrying a letter found him as he was staying in a human inn. The content of the letter sadden him a bit but the curious Jar'thol once again took his pack and headed toward Cormondal.[/SBLOCK] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Romance of the River Kingdoms, Rogues Gallery
Top