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<blockquote data-quote="Fenmarel" data-source="post: 2564526"><p>Personally I don't think it should matter if there are weapons used or not as a factor whether something is disruptive or not. If you say that fights without weapons aren't disruptive people will then start bar brawls where they are punching, kicking, biting and clawing. Even though half the room might get involved in the fight it isn't room disruption because they aren't using weapons. When you do that type of action you favor one type of character the unarmed specialists or wannabe specialists. Why should a monk that only uses their hands and feet be able to fight as much as he/she wishes where a shortsword weapon master can only use his/her weapon of choice in the combat rooms only. This would be very prejudicial to certain types of characters and not a very fair way to go about it. Besides regardless of how they are fighting a long fight, whether it be magical, physical or psionic can be disruptive when your screen constantly is filled up with the actions of a few involved in combat in a room that isn't supposed to be combat heavy.</p><p></p><p>As for penalizing characters for remaining true to character by participating in wanton destruction........what would happen if the town guard came in? They would be at the least tossed in jail. Anytime you play online it is very difficult to play your character true to form 100% of the time. You might have to ignore certain actions of a character to keep from breaking CoC by outright slaughtering them and their friends in a spray of blood and gore. You can't have both rules governing what characters can do and then want things more free so not to penalize them for being true to character. Alot of that boils down to common sense on the part of the player. Yes a barbarian might tend towards fits of rage but even the most dense of character is going to realize sooner or later if you keep blowing up in bars you might soon find yourself either not wanted or hunted because of your actions.</p><p></p><p>Maybe limiting the amount of actions of a combat nature in a non-combat room. Say five per character involved before it is to move to one of the designated combat rooms. That would give the player and character plenty of time to move to an area where they wouldn't have to worry about innocents(if they worry about such things) or others getting involved in such a manner they wouldn't be able to defend themself from countless attacks.</p></blockquote><p></p>
[QUOTE="Fenmarel, post: 2564526"] Personally I don't think it should matter if there are weapons used or not as a factor whether something is disruptive or not. If you say that fights without weapons aren't disruptive people will then start bar brawls where they are punching, kicking, biting and clawing. Even though half the room might get involved in the fight it isn't room disruption because they aren't using weapons. When you do that type of action you favor one type of character the unarmed specialists or wannabe specialists. Why should a monk that only uses their hands and feet be able to fight as much as he/she wishes where a shortsword weapon master can only use his/her weapon of choice in the combat rooms only. This would be very prejudicial to certain types of characters and not a very fair way to go about it. Besides regardless of how they are fighting a long fight, whether it be magical, physical or psionic can be disruptive when your screen constantly is filled up with the actions of a few involved in combat in a room that isn't supposed to be combat heavy. As for penalizing characters for remaining true to character by participating in wanton destruction........what would happen if the town guard came in? They would be at the least tossed in jail. Anytime you play online it is very difficult to play your character true to form 100% of the time. You might have to ignore certain actions of a character to keep from breaking CoC by outright slaughtering them and their friends in a spray of blood and gore. You can't have both rules governing what characters can do and then want things more free so not to penalize them for being true to character. Alot of that boils down to common sense on the part of the player. Yes a barbarian might tend towards fits of rage but even the most dense of character is going to realize sooner or later if you keep blowing up in bars you might soon find yourself either not wanted or hunted because of your actions. Maybe limiting the amount of actions of a combat nature in a non-combat room. Say five per character involved before it is to move to one of the designated combat rooms. That would give the player and character plenty of time to move to an area where they wouldn't have to worry about innocents(if they worry about such things) or others getting involved in such a manner they wouldn't be able to defend themself from countless attacks. [/QUOTE]
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