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<blockquote data-quote="Tharivious_Meliamne" data-source="post: 2564529"><p>That's exactly my point in saying brief scuffles, bar room brawls were included in what I think should fall under room disruption. Most public places would have set an advantage to the unarmed specialist, weapons in motion would raise more attention, logically speaking, than a swinging fist, and while no public establishment wants fights within its walls, less lethal methods would likely be deemed lesser offenses. Likewise with lengthy battles compared against short duration altercations.</p><p></p><p></p><p>Absolutely, that's a prime example of where OOC and IC backlash would be appropriate. Bounties, emnities, and the like would all grow from that sort of thing, as would OOC warnings where needed.</p></blockquote><p>Maybe limiting the amount of actions of a combat nature in a non-combat room. Say five per character involved before it is to move to one of the designated combat rooms. That would give the player and character plenty of time to move to an area where they wouldn't have to worry about innocents(if they worry about such things) or others getting involved in such a manner they wouldn't be able to defend themself from countless attacks.[/QUOTE]</p><p>I think that's a fair number, as long as pursuit actions are either discounted or placed against the avoiding character (with a willing player of course) rather than an attacker. I've seen a few entertaining chase sequences over the last year or so, and many went beyond five actions due to a cleverly evasive target who didn't quite know when enough was enough.</p><p>[/QUOTE]</p>
[QUOTE="Tharivious_Meliamne, post: 2564529"] That's exactly my point in saying brief scuffles, bar room brawls were included in what I think should fall under room disruption. Most public places would have set an advantage to the unarmed specialist, weapons in motion would raise more attention, logically speaking, than a swinging fist, and while no public establishment wants fights within its walls, less lethal methods would likely be deemed lesser offenses. Likewise with lengthy battles compared against short duration altercations. Absolutely, that's a prime example of where OOC and IC backlash would be appropriate. Bounties, emnities, and the like would all grow from that sort of thing, as would OOC warnings where needed. [/quote]Maybe limiting the amount of actions of a combat nature in a non-combat room. Say five per character involved before it is to move to one of the designated combat rooms. That would give the player and character plenty of time to move to an area where they wouldn't have to worry about innocents(if they worry about such things) or others getting involved in such a manner they wouldn't be able to defend themself from countless attacks.[/QUOTE] I think that's a fair number, as long as pursuit actions are either discounted or placed against the avoiding character (with a willing player of course) rather than an attacker. I've seen a few entertaining chase sequences over the last year or so, and many went beyond five actions due to a cleverly evasive target who didn't quite know when enough was enough. [/QUOTE]
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