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<blockquote data-quote="747" data-source="post: 2564536"><p>It does all depend on the situation. Personally, I don't think we should limit plot and actions just to fit some hidden set of sensibilities. This is fantasy, it's okay for crazy things to happen. I'm not using this as an excuse for doing completely stupid or irritating things, but rather that kooky magic and actions are generally acceptable if a player wants to do it. </p><p></p><p> What I do think is that large, powerful actions should be handled more in character then out of character. Not to say that they can't, but if a character casts a fireball and everyone ignores it, it doesn't help the continuity. Same goes for if a player is told off because people don't come here to have fireballs thrown around. And that that's not the environment that people want. Because that provides the image that everything in CRT is only allowed because it pleases the players expectations of the environment, rather then actual roleplaying out a character.</p><p></p><p> An example on a way to help the continuity, would be for either the players to be affected, or a bartender to pick up a rod of negation, and give them a good dunk in the river for disturbing the patrons of the bar. I don't think a player tossing thunderstones around the tavern is something we can just ignore. If they can't play with courtesy to other players, that doesn't mean that we should get to also. </p><p> </p><p>We go through the trouble of dealing with it, then we get the character to not do it again, because our characters don't want to be disturbed by it agiain. I do admit that if the player is particularly troublesome about this and won't get the message in character, it'd be okay for players to make it clearer to him through private message. </p><p></p><p> Generally though, I think room disruption is anything which tries to impose action on other characters against their desires. But its' relative, and what may be disruption for one character may not be for another. If it's fine with the players who are effected, sure, nothing needs to happen, it's fine. But if someone just runs into the bar and begins shooting acid arrows at everyone, it'll probably need to be dealt with. Players can deal with it as they like, if it would really disturb a story, sure go ahead, just ignore it, but I think it'd be best if the standard way to deal with someone who's being overly disruptive was in character.</p><p></p><p> Just my little cents (Sense). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="747, post: 2564536"] It does all depend on the situation. Personally, I don't think we should limit plot and actions just to fit some hidden set of sensibilities. This is fantasy, it's okay for crazy things to happen. I'm not using this as an excuse for doing completely stupid or irritating things, but rather that kooky magic and actions are generally acceptable if a player wants to do it. What I do think is that large, powerful actions should be handled more in character then out of character. Not to say that they can't, but if a character casts a fireball and everyone ignores it, it doesn't help the continuity. Same goes for if a player is told off because people don't come here to have fireballs thrown around. And that that's not the environment that people want. Because that provides the image that everything in CRT is only allowed because it pleases the players expectations of the environment, rather then actual roleplaying out a character. An example on a way to help the continuity, would be for either the players to be affected, or a bartender to pick up a rod of negation, and give them a good dunk in the river for disturbing the patrons of the bar. I don't think a player tossing thunderstones around the tavern is something we can just ignore. If they can't play with courtesy to other players, that doesn't mean that we should get to also. We go through the trouble of dealing with it, then we get the character to not do it again, because our characters don't want to be disturbed by it agiain. I do admit that if the player is particularly troublesome about this and won't get the message in character, it'd be okay for players to make it clearer to him through private message. Generally though, I think room disruption is anything which tries to impose action on other characters against their desires. But its' relative, and what may be disruption for one character may not be for another. If it's fine with the players who are effected, sure, nothing needs to happen, it's fine. But if someone just runs into the bar and begins shooting acid arrows at everyone, it'll probably need to be dealt with. Players can deal with it as they like, if it would really disturb a story, sure go ahead, just ignore it, but I think it'd be best if the standard way to deal with someone who's being overly disruptive was in character. Just my little cents (Sense). :) [/QUOTE]
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