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Room Disruption
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<blockquote data-quote="Adept_Nathan" data-source="post: 2564537"><p><strong>In Summation of Thought</strong></p><p></p><p></p><p></p><p>As much as we would like to say that there is only one kind of room disruption, the fact remains that a 'room disruption' depends on the situation and is, no matter how hard we try to ignore the fact, both an In-Character and Out-Of-Character phenomena.</p><p></p><p>I think it best to </p><ol> <li data-xf-list-type="ol">define what we are talking about,</li> <li data-xf-list-type="ol">discuss each separately, and</li> <li data-xf-list-type="ol">identify the factors of each.</li> </ol><p>So in such an attempt, I say:</p><p></p><p><span style="color: Red"><strong>In-Character Chat Offensive Room Disruption (ICCORD)</strong></span></p><p>(n.) <em>Any of a number of intentional related or unrelated In-Character Actions (see ICAs) performed by a character or group of characters that are perceived to have both a direct and negative or offensive affect on the freedom, free will, or otherwise choice of another character or group of characters, or the previously established roleplaying environment or atmosphere.</em></p><p></p><p><span style="color: Red"><strong>Out-Of-Character Offensive Room Disruption (OOCORD)</strong></span></p><p>(n.) <em>Any of a number of intentional related or unrelated Out-Of-Character Actions (see OOCAs) performed by a player or group of players that are perceived to have both a direct and negative or offensive affect on another player or group of players, the chat room, or roleplaying environment or atmosphere itself.</em></p><p></p><p><span style="color: Red"><strong>Discussion</strong></span></p><p>These definitions can be added to the ISRP Glossary on the New ISRP Web Pages once fully developed.</p><p></p><p>Note the importance of the words <em>intentional</em>, <em>perceived</em>, <em>direct</em>, and <em>negative</em>; all of these words are purposefully 'relative' in nature because the definitions of these 'disruptions' are by their essential nature 'relative' themselves, i.e., they vary by situation.</p><p></p><p><span style="color: Red"><strong>Identifying Factors of ICCORD</strong></span></p><p>We are off to a good start in identifying examples of this type of room disruption.</p><ul> <li data-xf-list-type="ul">Sudden or otherwise drastic and unspecified changes to immediate environment or atmosphere without forewarning as to intent like "setting the room ablaze with a <em>fireball</em> spell".</li> <li data-xf-list-type="ul">Sudden or otherwise drastic and unspecified changes to another character, his immediate area, possessions, or affects without forewarning as to intent like "stabbing bob quickly in the back".</li> <li data-xf-list-type="ul">Sudden or otherwise drastic and unspecified changes to self wherein such actions are perceived to have a direct and negative or offensive repercussion like "bob explodes into tiny shards of glass that fling across the room".</li> </ul><p></p><p><span style="color: Red"><strong>Identifying Factors of OOCORD</strong></span></p><p>The following is a list of examples.</p><ul> <li data-xf-list-type="ul">Flaming (continuous use of aggressive language)</li> <li data-xf-list-type="ul">Spamming (continuous use of emotes)</li> <li data-xf-list-type="ul">Harrassment (anything defined as harrassment in the policy)</li> </ul><p></p><p>Comments appreciated, will update when necesarry.</p></blockquote><p></p>
[QUOTE="Adept_Nathan, post: 2564537"] [b]In Summation of Thought[/b] As much as we would like to say that there is only one kind of room disruption, the fact remains that a 'room disruption' depends on the situation and is, no matter how hard we try to ignore the fact, both an In-Character and Out-Of-Character phenomena. I think it best to [list=1][*]define what we are talking about, [*]discuss each separately, and [*]identify the factors of each.[/list] So in such an attempt, I say: [COLOR=Red][B]In-Character Chat Offensive Room Disruption (ICCORD)[/B][/COLOR] (n.) [I]Any of a number of intentional related or unrelated In-Character Actions (see ICAs) performed by a character or group of characters that are perceived to have both a direct and negative or offensive affect on the freedom, free will, or otherwise choice of another character or group of characters, or the previously established roleplaying environment or atmosphere.[/I] [COLOR=Red][B]Out-Of-Character Offensive Room Disruption (OOCORD)[/B][/COLOR] (n.) [I]Any of a number of intentional related or unrelated Out-Of-Character Actions (see OOCAs) performed by a player or group of players that are perceived to have both a direct and negative or offensive affect on another player or group of players, the chat room, or roleplaying environment or atmosphere itself.[/I] [COLOR=Red][B]Discussion[/B][/COLOR] These definitions can be added to the ISRP Glossary on the New ISRP Web Pages once fully developed. Note the importance of the words [I]intentional[/I], [I]perceived[/I], [I]direct[/I], and [I]negative[/I]; all of these words are purposefully 'relative' in nature because the definitions of these 'disruptions' are by their essential nature 'relative' themselves, i.e., they vary by situation. [COLOR=Red][B]Identifying Factors of ICCORD[/B][/COLOR] We are off to a good start in identifying examples of this type of room disruption. [list][*]Sudden or otherwise drastic and unspecified changes to immediate environment or atmosphere without forewarning as to intent like "setting the room ablaze with a [I]fireball[/I] spell". [*]Sudden or otherwise drastic and unspecified changes to another character, his immediate area, possessions, or affects without forewarning as to intent like "stabbing bob quickly in the back". [*]Sudden or otherwise drastic and unspecified changes to self wherein such actions are perceived to have a direct and negative or offensive repercussion like "bob explodes into tiny shards of glass that fling across the room".[/list] [COLOR=Red][B]Identifying Factors of OOCORD[/B][/COLOR] The following is a list of examples. [list][*]Flaming (continuous use of aggressive language) [*]Spamming (continuous use of emotes) [*]Harrassment (anything defined as harrassment in the policy) [/list] Comments appreciated, will update when necesarry. [/QUOTE]
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