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Rope Tricked!
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<blockquote data-quote="iserith" data-source="post: 7586041" data-attributes="member: 97077"><p>I considered it, but it just takes too long for there to be any real tension. The way I designed it, the tension is in the build-up to the hanging and what the PCs try to do to stop that from occurring. The scenario is supposed to effectively "end" once a PC hangs.</p><p></p><p></p><p></p><p>The beam is a good option for getting across, but risky - the PC opens him or herself up to an OA from the roper and then might trail behind the party as the roper closes in. Turn Undead is clutch; however, two results may occur if Phineas is turned - he flees through a wall and comes back in a minute (best case, if there are adjoining chambers in the direction he flees) OR he flees through a wall, takes damage at the end of his turn due to remaining within an object... and comes right back. Cutting the rope is good to lessen the threat and oddly enough it has the same AC as the roper but of course only about 20% of the hit points. At 2nd level, there's a good chance of a lot of whiffing. If they do manage to cut the rope, they also destroy their loot!</p><p></p><p>As for strangling with the rope, its command words only give it limited options and it can only fasten itself to objects. Commanding it to strangle someone just wouldn't work.</p></blockquote><p></p>
[QUOTE="iserith, post: 7586041, member: 97077"] I considered it, but it just takes too long for there to be any real tension. The way I designed it, the tension is in the build-up to the hanging and what the PCs try to do to stop that from occurring. The scenario is supposed to effectively "end" once a PC hangs. The beam is a good option for getting across, but risky - the PC opens him or herself up to an OA from the roper and then might trail behind the party as the roper closes in. Turn Undead is clutch; however, two results may occur if Phineas is turned - he flees through a wall and comes back in a minute (best case, if there are adjoining chambers in the direction he flees) OR he flees through a wall, takes damage at the end of his turn due to remaining within an object... and comes right back. Cutting the rope is good to lessen the threat and oddly enough it has the same AC as the roper but of course only about 20% of the hit points. At 2nd level, there's a good chance of a lot of whiffing. If they do manage to cut the rope, they also destroy their loot! As for strangling with the rope, its command words only give it limited options and it can only fasten itself to objects. Commanding it to strangle someone just wouldn't work. [/QUOTE]
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