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Roshambo-Style Theatre of the Mind Combat
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<blockquote data-quote="volanin" data-source="post: 7254582" data-attributes="member: 69817"><p>Hard at work today, so I am not being able to give the topic the attention I wanted.</p><p>But let me clear some points that are easy to answer!</p><p></p><p></p><p></p><p></p><p>Maybe yes, maybe not.</p><p>The Engage, Dash, Intercept triad was created with the Rock, Paper, Scissors concept in mind. Strong against one, weak against the other. Melee combatants have the option to Intercept, so they can actively protect ranged attackers and spellcasters. It's becomes a problem (intentionally) if there are a lot of enemies, or if one enemy wins initiative (so it can't be Intercepted).</p><p></p><p></p><p></p><p></p><p>You summed it up very well. That's exactly it!</p><p>There is a limit to how many creatures you can Engage: it's one at the end of your Movement/Dash, and one if you Intercept. Indeed I should make this clearer on the document. And yes, when someone Engages, both parts are Engaged. When you use the Disengage action, you Disengage from everybody (and they are also no longer Engaged with you).</p><p></p><p></p><p></p><p></p><p>If it's a big melee with many enemies, staying in the melee combat zone is asking for death.</p><p>They indeed should stay in the Far range.</p></blockquote><p></p>
[QUOTE="volanin, post: 7254582, member: 69817"] Hard at work today, so I am not being able to give the topic the attention I wanted. But let me clear some points that are easy to answer! Maybe yes, maybe not. The Engage, Dash, Intercept triad was created with the Rock, Paper, Scissors concept in mind. Strong against one, weak against the other. Melee combatants have the option to Intercept, so they can actively protect ranged attackers and spellcasters. It's becomes a problem (intentionally) if there are a lot of enemies, or if one enemy wins initiative (so it can't be Intercepted). You summed it up very well. That's exactly it! There is a limit to how many creatures you can Engage: it's one at the end of your Movement/Dash, and one if you Intercept. Indeed I should make this clearer on the document. And yes, when someone Engages, both parts are Engaged. When you use the Disengage action, you Disengage from everybody (and they are also no longer Engaged with you). If it's a big melee with many enemies, staying in the melee combat zone is asking for death. They indeed should stay in the Far range. [/QUOTE]
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