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Roshambo-Style Theatre of the Mind Combat
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<blockquote data-quote="OB1" data-source="post: 7257139" data-attributes="member: 6796241"><p>[MENTION=69817]volanin[/MENTION] - This revised version is very, very good. I've got a couple of suggestions, but I think that this is just about ready to be put into the DM's Guild.</p><p></p><p><strong>Name</strong> - How about Rashambo Style Theatre of the Mind?</p><p></p><p><strong>Dealing with speed </strong>- So, I think you are part way there with the issue of various creature speed, but I'm wondering what you would think about this.</p><p></p><p>If something has caused your speed to be 20 or less, you cannot intercept (this covers being in difficult terrain, prone, getting up from prone, slowed, etc), and if you dash to a far location that is difficult terrain, you lose your action on your next turn.</p><p>If something has caused your speed to be 40 or more, you can dash as part of your regular movement</p><p></p><p><strong>Difficult Terrain</strong> - An area is either difficult terrain or it is not. If the near zone is difficult terrain, your speed is reduced by half. If a far zone is difficult terrain, see above.</p><p></p><p><strong>Cover</strong> - The DM will advise if an area has half or 3/4 cover available, and how many instances of each. To gain the benefit of cover, you must be engaged with it. Only one creature may benefit from each instance of cover. You may intercept a creature to prevent them from engaging with cover. You cannot Intercept when you are engaged with cover. If someone is under Full cover, they are considered to be Far.</p><p></p><p>Finally, if you do submit this to the Guild, I'd rework the introduction to focus less on what is wrong with the current system, and more towards the exciting concept of Rashambo Style. The rock/scissors/paper description really makes this entire concept make sense right away, and I think leading with that will help people instantly understand what this is all about and get excited to try it.</p></blockquote><p></p>
[QUOTE="OB1, post: 7257139, member: 6796241"] [MENTION=69817]volanin[/MENTION] - This revised version is very, very good. I've got a couple of suggestions, but I think that this is just about ready to be put into the DM's Guild. [B]Name[/B] - How about Rashambo Style Theatre of the Mind? [B]Dealing with speed [/B]- So, I think you are part way there with the issue of various creature speed, but I'm wondering what you would think about this. If something has caused your speed to be 20 or less, you cannot intercept (this covers being in difficult terrain, prone, getting up from prone, slowed, etc), and if you dash to a far location that is difficult terrain, you lose your action on your next turn. If something has caused your speed to be 40 or more, you can dash as part of your regular movement [B]Difficult Terrain[/B] - An area is either difficult terrain or it is not. If the near zone is difficult terrain, your speed is reduced by half. If a far zone is difficult terrain, see above. [B]Cover[/B] - The DM will advise if an area has half or 3/4 cover available, and how many instances of each. To gain the benefit of cover, you must be engaged with it. Only one creature may benefit from each instance of cover. You may intercept a creature to prevent them from engaging with cover. You cannot Intercept when you are engaged with cover. If someone is under Full cover, they are considered to be Far. Finally, if you do submit this to the Guild, I'd rework the introduction to focus less on what is wrong with the current system, and more towards the exciting concept of Rashambo Style. The rock/scissors/paper description really makes this entire concept make sense right away, and I think leading with that will help people instantly understand what this is all about and get excited to try it. [/QUOTE]
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