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<blockquote data-quote="Stalker0" data-source="post: 7260139" data-attributes="member: 5889"><p>Few more notes.</p><p></p><p>1) Under the rules of engagement, the way you write it implies that "Engage" is something a player will be familiar with. Remember that you have invented that concept in this document, so you need to go into a bit more.</p><p></p><p>2) Not a critique, just my note. I think OA will actually be much more common in this game vs a normal combat. Main reason is in normal combat you can often "engage" 3 things at the same time. I can run over to the area with the level, beat up the 2 orcs, and pull the level...etc. In this one, since you can only engage with 1 thing at a time, I think there will be more pressure to switch engagements...therefore drawing OAs. Again, that actually might be a good thing.</p><p></p><p>3) Movement Speed. I think you imply most of the these, but its important to spell it out.</p><p></p><p>a) All racial speed bonuses are gone. So dwaves and wood elves have the same speed. Should wood elves be given something for their trouble?</p><p>b) What happens if racial and class bonuses are combined? Wood Elf monk? Or a barb/monk? Do these go into "movement advantage"?</p><p></p><p>4) Reach Weapons: Went from no value to OP. Basically I am getting at least 1 free attack almost every combat against medium creatures. That's a hell of an advantage.</p><p></p><p>5) Area of Effect. I feel like 1 or 2 more examples is good here. That section took me several rereads to really get, another good example can make a world of difference. Might a recommend an radius around the caster as an example?</p><p></p><p>6) Have work out if certain abilities need rewrites with this system.</p><p>a) Cleave?</p><p>b) The ranger's attack all enemies adjacent to it.</p><p></p><p>Just for a few starters.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7260139, member: 5889"] Few more notes. 1) Under the rules of engagement, the way you write it implies that "Engage" is something a player will be familiar with. Remember that you have invented that concept in this document, so you need to go into a bit more. 2) Not a critique, just my note. I think OA will actually be much more common in this game vs a normal combat. Main reason is in normal combat you can often "engage" 3 things at the same time. I can run over to the area with the level, beat up the 2 orcs, and pull the level...etc. In this one, since you can only engage with 1 thing at a time, I think there will be more pressure to switch engagements...therefore drawing OAs. Again, that actually might be a good thing. 3) Movement Speed. I think you imply most of the these, but its important to spell it out. a) All racial speed bonuses are gone. So dwaves and wood elves have the same speed. Should wood elves be given something for their trouble? b) What happens if racial and class bonuses are combined? Wood Elf monk? Or a barb/monk? Do these go into "movement advantage"? 4) Reach Weapons: Went from no value to OP. Basically I am getting at least 1 free attack almost every combat against medium creatures. That's a hell of an advantage. 5) Area of Effect. I feel like 1 or 2 more examples is good here. That section took me several rereads to really get, another good example can make a world of difference. Might a recommend an radius around the caster as an example? 6) Have work out if certain abilities need rewrites with this system. a) Cleave? b) The ranger's attack all enemies adjacent to it. Just for a few starters. [/QUOTE]
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