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<blockquote data-quote="Pvt. Winslow" data-source="post: 7316547" data-attributes="member: 6779864"><p>For myself, I've been testing out a different way of running Intercept, as I also have some issues with it.</p><p></p><p>This is what I've done:</p><p></p><p>1) You can Intercept even while Engaged, however you suffer Opportunity Attacks and other negative consequences of leaving the Engagement as normal.</p><p></p><p>2) A creature cannot Engage another creature in a turn it has been Intercepted.</p><p></p><p>These changes make it so you can successfully have a protector in the front to block at least 1 attacker from going after your Wizard, at the cost of taking frequent Opportunity Attacks. It also makes it so an enemy cannot simply ignore the protector who has Intercepted him and continue on.</p><p></p><p>The Dash action becomes more important, because it is now the only way to Engage enemies without the chance of being intercepted. It also makes Movement Advantage more useful.</p><p></p><p>So far the changes have gone over very well. There's more Opportunity Attacks, which means fights actually go faster, not slower, with this change. It also makes my player with a fighter PC feel more like a protector, as he can keep Intercepting threats to the Wizard, and his high AC helps protect him from the Oa's.</p></blockquote><p></p>
[QUOTE="Pvt. Winslow, post: 7316547, member: 6779864"] For myself, I've been testing out a different way of running Intercept, as I also have some issues with it. This is what I've done: 1) You can Intercept even while Engaged, however you suffer Opportunity Attacks and other negative consequences of leaving the Engagement as normal. 2) A creature cannot Engage another creature in a turn it has been Intercepted. These changes make it so you can successfully have a protector in the front to block at least 1 attacker from going after your Wizard, at the cost of taking frequent Opportunity Attacks. It also makes it so an enemy cannot simply ignore the protector who has Intercepted him and continue on. The Dash action becomes more important, because it is now the only way to Engage enemies without the chance of being intercepted. It also makes Movement Advantage more useful. So far the changes have gone over very well. There's more Opportunity Attacks, which means fights actually go faster, not slower, with this change. It also makes my player with a fighter PC feel more like a protector, as he can keep Intercepting threats to the Wizard, and his high AC helps protect him from the Oa's. [/QUOTE]
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