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Rotted Capes: The Superhero Zombie RPG just announced!
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<blockquote data-quote="CBlome" data-source="post: 5938581" data-attributes="member: 6695160"><p>I had a chance to play one of the Intro session and watch most of the module they offered. Overall I think the game has a lot of potential. The game does 3 things very well:</p><p></p><p>1) It emphasizes teamwork. While your character may be a 'Lone Wolf' if he wants to take down the super powered zombies, he's going to need help. Regular zombies are easy to kill. It's when you move on to the above-average where not only is it nice to take along a partner, its down-right required.</p><p></p><p>2) It allows PC creativity to influence the game. Plot points are fun. I got to use one to influence a contractor 10 years before are heroes entered a building. As always GM fiat rules the day, but a built in system where PCs can influence the world at fairly basic levels in (and against!) their favor is very cool.</p><p></p><p>3) The game manages to make the Players seem more in control while actually leaving that control firmly in the GMs hands. Again, the Plot Points are king here. Every time a PC spends one, the GM gets one to use against them the next scene. As our GM said, luck swings both ways, depend on the good to much and things will come back to haunt you.</p><p></p><p>These are just my basic first impressions. In full disclosure I'm a fairly big fan of most of what Paradigm Concepts has done, and that may be shading my view a bit, but in the end I had fun (more fun than I've had in a supers RPG). Isn't that always the goal?</p><p></p><p>As a side note, Paradigm Concepts has developed an interesting and sometimes complex system in the Arcanis RPG which this system is based off of. Some people may love or hate it. But, what they are absolutely know for is STORY. When the clouds clear on this zombie apocalypse, I expect what we see will be as glorious as it is horrifying to our PCs.</p></blockquote><p></p>
[QUOTE="CBlome, post: 5938581, member: 6695160"] I had a chance to play one of the Intro session and watch most of the module they offered. Overall I think the game has a lot of potential. The game does 3 things very well: 1) It emphasizes teamwork. While your character may be a 'Lone Wolf' if he wants to take down the super powered zombies, he's going to need help. Regular zombies are easy to kill. It's when you move on to the above-average where not only is it nice to take along a partner, its down-right required. 2) It allows PC creativity to influence the game. Plot points are fun. I got to use one to influence a contractor 10 years before are heroes entered a building. As always GM fiat rules the day, but a built in system where PCs can influence the world at fairly basic levels in (and against!) their favor is very cool. 3) The game manages to make the Players seem more in control while actually leaving that control firmly in the GMs hands. Again, the Plot Points are king here. Every time a PC spends one, the GM gets one to use against them the next scene. As our GM said, luck swings both ways, depend on the good to much and things will come back to haunt you. These are just my basic first impressions. In full disclosure I'm a fairly big fan of most of what Paradigm Concepts has done, and that may be shading my view a bit, but in the end I had fun (more fun than I've had in a supers RPG). Isn't that always the goal? As a side note, Paradigm Concepts has developed an interesting and sometimes complex system in the Arcanis RPG which this system is based off of. Some people may love or hate it. But, what they are absolutely know for is STORY. When the clouds clear on this zombie apocalypse, I expect what we see will be as glorious as it is horrifying to our PCs. [/QUOTE]
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Rotted Capes: The Superhero Zombie RPG just announced!
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