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Rouges Gallery (Alsandor's Characters)
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<blockquote data-quote="industrygothica" data-source="post: 7027450" data-attributes="member: 23298"><p><strong>Norbrit Nogginsplitter, Dwarf Fighter</strong></p><p></p><p>[SBLOCK=Character Portrait]</p><p style="text-align: center"><img src="http://img04.deviantart.net/48b4/i/2010/332/7/2/warrior_dwarf_deux_by_boblea-d33sw2b.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"><span style="font-size: 9px">Image by <a href="http://www.deviantart.com/art/Warrior-Dwarf-Deux-187785299" target="_blank">boblea</a></span></p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Norbrit at a Glance]</p><p><strong>Appearance:</strong> Norbrit keeps his long red hair and beard loose and tangled--and dirty; like most dwarves baths are few and far between. He is gruff in both appearance and attitude, and sees no need in wasting time pondering over a situation when you can just kick down a door and see what's on the other side.</p><p></p><p><strong>Background:</strong> After some family disagreements in Clan Nogginsplitter, Norbrit has decided to take a break from it all and venture out on his own. He's sure he'll go back some day, but in the long life of a dwarf, that could still be some years off.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Norbrit Nogginsplitter (Dwarf Fighter 2)]</p><p><strong>Name:</strong> Norbrit Nogginsplitter</p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Dwarf</p><p><strong>Class/Level:</strong> Fighter 2</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (dwarf)</p><p><strong>Init:</strong> +0</p><p><strong>Speed:</strong> 25ft</p><p><strong>Senses:</strong> Darkvision (60 ft.)</p><p><strong>Passive Perception:</strong> 13</p><p><strong>Languages</strong> Common, Dwarf, Elf</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 17 (+3), <strong>Dex</strong> 10 (+0) , <strong>Con</strong> 17 (+3), <strong>Int</strong> 12 (+1), <strong>Wis</strong> 12 (+1), <strong>Cha</strong> 8 (-1)</p><p></p><p>[SBLOCK=DEFENSE]</p><p><strong>AC:</strong> 18 (Chain mail, shield)</p><p><strong>HP:</strong> 22 (2d10 +3 con)</p><p><strong>Saves:</strong> Strength +5, Constitution +5</p><p><strong>Special Defenses:</strong> Dwarven Resilience: Advantage on poison saving throws, resistant to poison damaage</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=OFFENSE]</p><p><strong>Melee:</strong> Battleaxe +5 Attack, 1d8+5 Slashing (1d10+5 two-handed)</p><p><strong>Melee:</strong> Handaxe +5 Attack, 1d6+3 Slashing</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=SKILLS]</p><p>2 Fighter, 2 background; Proficient skills in bold</p><p>Mod Attribute Name of Skill</p><p>+0 (dex) Acrobatics</p><p>+1 (wis) Animal Handling</p><p>+1 (int) Arcana</p><p><strong>+5 (str) Athletics</strong></p><p>-1 (cha) Deception</p><p>+1 (int) History</p><p><strong>+3 (wis) Insight</strong></p><p>-1 (cha) Intimidation</p><p>+1 (int) Investigation</p><p>+1 (wis) Medicine</p><p>+1 (int) Nature</p><p><strong>+3 (wis) Perception</strong></p><p>-1 (cha) Performance</p><p><strong>+1 (cha) Persuasion</strong></p><p>+1 (int) Religion</p><p>+0 (dex) Sleight of Hand</p><p>+0 (dex) Stealth (disadvantage when wearing armor)</p><p>+1 (wis) Survival</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=RACIAL FEATURES]</p><p><strong>Darkvision:</strong> Norbrit can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light.</p><p><strong>Dwarven Resilience:</strong> Norbrit has advantage on saving throws against poison, and he has resistance against poison damage.</p><p><strong>Languages:</strong> Common, Dwarf</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=BACKGROUND FEATURES]</p><p>Guild Artisan</p><p><strong>Skill Proficiencies:</strong> Insight, Persuasion</p><p><strong>Tool Proficiencies:</strong> One type of artisans tools (Brewer's Supplies)</p><p><strong>Language</strong> Elf</p><p><strong>Feature (Guild Membership)</strong>: As a member of a guild, Norbrit can rely on certain benefits that membership provides. His fellow guild members will provide lodging and food if necessary. If he is accused of a crime, his guild will support him if a good case can be made for his innocence or the crime is justifiable. He must pay dues of 5 gp per month to the guild to remain in the guild's good graces.</p><p></p><p><strong>Traits:</strong> "I don't part with my money easily and will haggle tirelessly to get the best deal possible." "I believe that anything worth doing is worth doing right. I can't help it, I'm a perfectionist."</p><p><strong>Ideal:</strong> People. I'm committed to the people I care about, not ideals.</p><p><strong>Bond:</strong> I owe my guild a great debt for forging me into the person I am today.</p><p><strong>Flaw:</strong> I am impatient. I don't see the need in standing around pondering over a closed door when I can just kick it down and see what's on the other side.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=CLASS FEATURES]</p><p><strong>- Fighting Style (Dueling):</strong> While wielding a melee weapon in one hand and no other weapons, Norbrit gains a +2 bonus to damage rolls with that weapon.</p><p><strong>- Second Wind</strong> On his turn, Norbrit can use a bonus action to regain hit points equal to 1d10 + his fighter level. Once this feature is used, Norbrit must finish a short or long rest before he can use it again.</p><p><strong>- Action Surge:</strong> On his turn, Norbrit can take an additional action on top of his regular action and a possible bonus action. Once this feature is used, Norbrit must finish a short or long rest before he can use it again.</p><p><strong>Proficiencies</strong> All armor, shields, all simple and martial weapons.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=EQUIPMENT]</p><p><strong>Combat Gear: </strong></p><p>Chain mail</p><p>Shield</p><p>Battleaxe</p><p>Handaxe x2</p><p></p><p><strong>Other Gear: </strong>Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hemp rope, a letter of introduction from the guild, a set of traveler's clothes</p><p></p><p><strong>Carrying Capacity:</strong> 255 lbs</p><p><strong>Push/Drag/Lift:</strong> 510 lbs</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=MONEY LOG]</p><p>[code]</p><p>Starting Gold: 75 gp ([i]starting gold adjusted from 15 to 75 per DM ruling[/i])</p><p>[/code]</p><p>[/SBLOCK]</p><p>[/SBLOCK]</p><p></p><p></p><p>[SBLOCK=Miniblock, to be used as a quick reference at the end of relevant posts.]</p><p>[HR][/HR]</p><p>[align=left]http://i64.tinypic.com/35i21ci.jpg[/align]</p><p style="margin-left: 100px">[CODE][B]AC:[/B] 18; [B]HP:[/B] [COLOR=#FF000]22[/COLOR]/22</p> <p style="margin-left: 100px">[B]Initiative:[/B] +0</p> <p style="margin-left: 100px">[B]Saves:[/B] STR +5, CON +5</p> <p style="margin-left: 100px">[B]Passive Perception:[/B] 13</p> <p style="margin-left: 100px">[B]Languages:[/B] Common, Dwarf, Elf</p> <p style="margin-left: 100px">Darkvision 60 ft.</p> <p style="margin-left: 100px">[B]Skills:[/B] Athletics +5, Insight +3, Perception +3, Persuasion +1</p> <p style="margin-left: 100px">[B]Stats:[/B] Str 17 (+3), Dex 10 (+0) , Con 17 (+3), Int 12 (+1), Wis 12 (+1), Cha 8 (-1)</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">-[B]Inspiration[/B]? [ ] Yes, [[COLOR=#FF0000]X[/COLOR]] No</p> <p style="margin-left: 100px">-[B]Second Wind[/B]? [[COLOR=#FF0000]X[/COLOR]] Available, [ ] Used</p> <p style="margin-left: 100px">-[B]Action Surge[/B]? [[COLOR=#FF0000]X[/COLOR]] Available, [ ]Used</p> <p style="margin-left: 100px">[/CODE]</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="industrygothica, post: 7027450, member: 23298"] [b]Norbrit Nogginsplitter, Dwarf Fighter[/b] [SBLOCK=Character Portrait] [CENTER][IMG]http://img04.deviantart.net/48b4/i/2010/332/7/2/warrior_dwarf_deux_by_boblea-d33sw2b.jpg[/IMG] [SIZE=1]Image by [URL="http://www.deviantart.com/art/Warrior-Dwarf-Deux-187785299"]boblea[/URL][/SIZE][/CENTER] [/SBLOCK] [SBLOCK=Norbrit at a Glance] [B]Appearance:[/B] Norbrit keeps his long red hair and beard loose and tangled--and dirty; like most dwarves baths are few and far between. He is gruff in both appearance and attitude, and sees no need in wasting time pondering over a situation when you can just kick down a door and see what's on the other side. [B]Background:[/B] After some family disagreements in Clan Nogginsplitter, Norbrit has decided to take a break from it all and venture out on his own. He's sure he'll go back some day, but in the long life of a dwarf, that could still be some years off. [/SBLOCK] [SBLOCK=Norbrit Nogginsplitter (Dwarf Fighter 2)] [B]Name:[/B] Norbrit Nogginsplitter [B]Sex:[/B] Male [B]Race:[/B] Dwarf [B]Class/Level:[/B] Fighter 2 [B]Alignment:[/B] Neutral Good [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (dwarf) [B]Init:[/B] +0 [B]Speed:[/B] 25ft [B]Senses:[/B] Darkvision (60 ft.) [B]Passive Perception:[/B] 13 [B]Languages[/B] Common, Dwarf, Elf [B]STATISTICS[/B] [B]Str[/B] 17 (+3), [B]Dex[/B] 10 (+0) , [B]Con[/B] 17 (+3), [B]Int[/B] 12 (+1), [B]Wis[/B] 12 (+1), [B]Cha[/B] 8 (-1) [SBLOCK=DEFENSE] [B]AC:[/B] 18 (Chain mail, shield) [B]HP:[/B] 22 (2d10 +3 con) [B]Saves:[/B] Strength +5, Constitution +5 [B]Special Defenses:[/B] Dwarven Resilience: Advantage on poison saving throws, resistant to poison damaage [/SBLOCK] [SBLOCK=OFFENSE] [B]Melee:[/B] Battleaxe +5 Attack, 1d8+5 Slashing (1d10+5 two-handed) [B]Melee:[/B] Handaxe +5 Attack, 1d6+3 Slashing [/SBLOCK] [SBLOCK=SKILLS] 2 Fighter, 2 background; Proficient skills in bold Mod Attribute Name of Skill +0 (dex) Acrobatics +1 (wis) Animal Handling +1 (int) Arcana [B]+5 (str) Athletics[/B] -1 (cha) Deception +1 (int) History [B]+3 (wis) Insight[/B] -1 (cha) Intimidation +1 (int) Investigation +1 (wis) Medicine +1 (int) Nature [B]+3 (wis) Perception[/B] -1 (cha) Performance [B]+1 (cha) Persuasion[/B] +1 (int) Religion +0 (dex) Sleight of Hand +0 (dex) Stealth (disadvantage when wearing armor) +1 (wis) Survival [/SBLOCK] [SBLOCK=RACIAL FEATURES] [B]Darkvision:[/B] Norbrit can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light. [B]Dwarven Resilience:[/B] Norbrit has advantage on saving throws against poison, and he has resistance against poison damage. [B]Languages:[/B] Common, Dwarf [/SBLOCK] [SBLOCK=BACKGROUND FEATURES] Guild Artisan [B]Skill Proficiencies:[/B] Insight, Persuasion [B]Tool Proficiencies:[/B] One type of artisans tools (Brewer's Supplies) [B]Language[/B] Elf [B]Feature (Guild Membership)[/B]: As a member of a guild, Norbrit can rely on certain benefits that membership provides. His fellow guild members will provide lodging and food if necessary. If he is accused of a crime, his guild will support him if a good case can be made for his innocence or the crime is justifiable. He must pay dues of 5 gp per month to the guild to remain in the guild's good graces. [B]Traits:[/B] "I don't part with my money easily and will haggle tirelessly to get the best deal possible." "I believe that anything worth doing is worth doing right. I can't help it, I'm a perfectionist." [B]Ideal:[/B] People. I'm committed to the people I care about, not ideals. [B]Bond:[/B] I owe my guild a great debt for forging me into the person I am today. [B]Flaw:[/B] I am impatient. I don't see the need in standing around pondering over a closed door when I can just kick it down and see what's on the other side. [/SBLOCK] [SBLOCK=CLASS FEATURES] [B]- Fighting Style (Dueling):[/B] While wielding a melee weapon in one hand and no other weapons, Norbrit gains a +2 bonus to damage rolls with that weapon. [B]- Second Wind[/B] On his turn, Norbrit can use a bonus action to regain hit points equal to 1d10 + his fighter level. Once this feature is used, Norbrit must finish a short or long rest before he can use it again. [B]- Action Surge:[/B] On his turn, Norbrit can take an additional action on top of his regular action and a possible bonus action. Once this feature is used, Norbrit must finish a short or long rest before he can use it again. [B]Proficiencies[/B] All armor, shields, all simple and martial weapons. [/SBLOCK] [SBLOCK=EQUIPMENT] [B]Combat Gear: [/B] Chain mail Shield Battleaxe Handaxe x2 [B]Other Gear: [/B]Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hemp rope, a letter of introduction from the guild, a set of traveler's clothes [B]Carrying Capacity:[/B] 255 lbs [B]Push/Drag/Lift:[/B] 510 lbs [/SBLOCK] [SBLOCK=MONEY LOG] [code] Starting Gold: 75 gp ([i]starting gold adjusted from 15 to 75 per DM ruling[/i]) [/code] [/SBLOCK] [/SBLOCK] [SBLOCK=Miniblock, to be used as a quick reference at the end of relevant posts.] [HR][/HR] [align=left]http://i64.tinypic.com/35i21ci.jpg[/align] [INDENT=8][CODE][B]AC:[/B] 18; [B]HP:[/B] [COLOR=#FF000]22[/COLOR]/22 [B]Initiative:[/B] +0 [B]Saves:[/B] STR +5, CON +5 [B]Passive Perception:[/B] 13 [B]Languages:[/B] Common, Dwarf, Elf Darkvision 60 ft. [B]Skills:[/B] Athletics +5, Insight +3, Perception +3, Persuasion +1 [B]Stats:[/B] Str 17 (+3), Dex 10 (+0) , Con 17 (+3), Int 12 (+1), Wis 12 (+1), Cha 8 (-1) -[B]Inspiration[/B]? [ ] Yes, [[COLOR=#FF0000]X[/COLOR]] No -[B]Second Wind[/B]? [[COLOR=#FF0000]X[/COLOR]] Available, [ ] Used -[B]Action Surge[/B]? [[COLOR=#FF0000]X[/COLOR]] Available, [ ]Used [/CODE][/INDENT] [/SBLOCK] [/QUOTE]
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