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<blockquote data-quote="Dessert Nomad" data-source="post: 7547653" data-attributes="member: 6976536"><p>Glad to see you came up with a cool party mix. Remember that your druid can help the paladin sneak with the rest of you if he's a heavy armor type, if he is a typical paladin he'll probably need it.</p><p></p><p></p><p></p><p>IMO it's a thing people get from playing MMOs that are built around dedicated healer classes who's job in combat is to spam heals; in those the game is designed with enough incoming damage that the party will die without dedicated healing so someone has to be healing all the time. In 5e, if you're not one of the super-healer setups (like life cleric or divine soul sorcerer), you are almost always better off only using bonus action heals and 'fire and forget' things like the Shepherd Druid totems. Why someone thinks it's better for a druid to burn a 3rd level slot to give 3d8+3 HP to one person so that their one set of attacks keeps going, instead of dropping 16d8+16 HP of wolves on the field with their 8 extra 'knock prone' attacks at advantage is beyond me.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7547653, member: 6976536"] Glad to see you came up with a cool party mix. Remember that your druid can help the paladin sneak with the rest of you if he's a heavy armor type, if he is a typical paladin he'll probably need it. IMO it's a thing people get from playing MMOs that are built around dedicated healer classes who's job in combat is to spam heals; in those the game is designed with enough incoming damage that the party will die without dedicated healing so someone has to be healing all the time. In 5e, if you're not one of the super-healer setups (like life cleric or divine soul sorcerer), you are almost always better off only using bonus action heals and 'fire and forget' things like the Shepherd Druid totems. Why someone thinks it's better for a druid to burn a 3rd level slot to give 3d8+3 HP to one person so that their one set of attacks keeps going, instead of dropping 16d8+16 HP of wolves on the field with their 8 extra 'knock prone' attacks at advantage is beyond me. [/QUOTE]
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