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Round Two: Another 10 old school modules I'm considering!
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<blockquote data-quote="Celebrim" data-source="post: 4697852" data-attributes="member: 4937"><p>I've never ran or played it, but my impression of CM1 is that it could be fun in the hands of a very good DM who is capable of inventing alot of details. To me CM1 isn't really a module, it's just a campaign sketch. To make it interesting, I think you'd have to be willing to put in a ton of work to flesh out the events and locations.</p><p></p><p></p><p></p><p>I have played Sabre River and enjoyed it very much. It too depends on having a good DM, but I don't think its nearly as demanding of a module as CM1 and in particular I think you can run CM3 'out of the box' without alot of prep time and additions. Sure, it probably would help to expand the dungeons to make them less linear, if the PC's were into dungeon crawling, or to flesh out the setting if the PC's are in to RPing, but none of that is strictly necessary. In fact, CM3 is a great example of the sort of event that might play out within a campaign using the CM1 framework. As far as I know, that is precisely what all or most of the companion modules that follow CM1 are intended to be - on going events within the two or three year long 'Test of the Warlords' campaign.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4697852, member: 4937"] I've never ran or played it, but my impression of CM1 is that it could be fun in the hands of a very good DM who is capable of inventing alot of details. To me CM1 isn't really a module, it's just a campaign sketch. To make it interesting, I think you'd have to be willing to put in a ton of work to flesh out the events and locations. I have played Sabre River and enjoyed it very much. It too depends on having a good DM, but I don't think its nearly as demanding of a module as CM1 and in particular I think you can run CM3 'out of the box' without alot of prep time and additions. Sure, it probably would help to expand the dungeons to make them less linear, if the PC's were into dungeon crawling, or to flesh out the setting if the PC's are in to RPing, but none of that is strictly necessary. In fact, CM3 is a great example of the sort of event that might play out within a campaign using the CM1 framework. As far as I know, that is precisely what all or most of the companion modules that follow CM1 are intended to be - on going events within the two or three year long 'Test of the Warlords' campaign. [/QUOTE]
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Round Two: Another 10 old school modules I'm considering!
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