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Round-up! (June 11, 2005)
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<blockquote data-quote="The_Universe" data-source="post: 2325291" data-attributes="member: 8944"><p>Once more, I've created a thread for us to post general thoughts, questions and comments related to our most recent adventure. Feel free to discuss anything related to Saturday's session here: of course, if you have questions or comments that merit an in-depth discussion, you're welcome to start up a thread about that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p> </p><p>My thoughts: </p><p> </p><p>Participation was wonderful, and the group was fairly attentive. Things didn't work out with Kat's character (Demeter) quite as well as I had hoped, so she remained at least partially estranged from the action for more of the game than I would have liked. Nonetheless, that issue seems to have been solved at least temporarily, which is nice. </p><p> </p><p>On a related note, I saw the beginnings of a small bit of factionalization due to overlapping backstory and some less than satisfactory motivations (my fault, I think). Nonetheless, it seemed to have been handled before we parted ways for the evening - and that's good enough for me. </p><p> </p><p>Nico was a fantastic addition to the game, and she took to it like the proverbial fish to water. Her character has proven an entertaining and worthwhile addition, and her actions provided much of the impetus for later events. I couldn't have asked for better if I had scripted the whole thing. </p><p> </p><p>The action went fairly well, and I thought it was fairly representative of the kind of TV/Movie action that most of us associate with the genre we're currently emulating. I'm really curious to find out what the rest of you thought. </p><p> </p><p>From a mechanical standpoint, things worked fairly well, and we got some interesting maneuvers out of several members of the group - good stuff all around. The action (once it properly started) never really flagged, though we're still a little slow on establishing our initiative order(s). Regardless, the pace was about what I like, and well within my expectations. How did it meet with yours? </p><p> </p><p>That's really all I have to say at the moment. I think it's going fairly well, the initial mysteries are unfolding, and I'd guess that this "adventure" has at least one, but no more than three sessions left in its "story arc." I'm looking forward to beginning the next session, where at least some time should probably be devoted to speculating on what (exactly) is going on around here? </p><p> </p><p>Strange things. Strange things.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 2325291, member: 8944"] Once more, I've created a thread for us to post general thoughts, questions and comments related to our most recent adventure. Feel free to discuss anything related to Saturday's session here: of course, if you have questions or comments that merit an in-depth discussion, you're welcome to start up a thread about that. :) My thoughts: Participation was wonderful, and the group was fairly attentive. Things didn't work out with Kat's character (Demeter) quite as well as I had hoped, so she remained at least partially estranged from the action for more of the game than I would have liked. Nonetheless, that issue seems to have been solved at least temporarily, which is nice. On a related note, I saw the beginnings of a small bit of factionalization due to overlapping backstory and some less than satisfactory motivations (my fault, I think). Nonetheless, it seemed to have been handled before we parted ways for the evening - and that's good enough for me. Nico was a fantastic addition to the game, and she took to it like the proverbial fish to water. Her character has proven an entertaining and worthwhile addition, and her actions provided much of the impetus for later events. I couldn't have asked for better if I had scripted the whole thing. The action went fairly well, and I thought it was fairly representative of the kind of TV/Movie action that most of us associate with the genre we're currently emulating. I'm really curious to find out what the rest of you thought. From a mechanical standpoint, things worked fairly well, and we got some interesting maneuvers out of several members of the group - good stuff all around. The action (once it properly started) never really flagged, though we're still a little slow on establishing our initiative order(s). Regardless, the pace was about what I like, and well within my expectations. How did it meet with yours? That's really all I have to say at the moment. I think it's going fairly well, the initial mysteries are unfolding, and I'd guess that this "adventure" has at least one, but no more than three sessions left in its "story arc." I'm looking forward to beginning the next session, where at least some time should probably be devoted to speculating on what (exactly) is going on around here? Strange things. Strange things. [/QUOTE]
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