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RPG Combat: Sport or War?
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<blockquote data-quote="Derren" data-source="post: 7726429" data-attributes="member: 2518"><p>D&D has been more of a sports game since 3E with 4E being the high point.</p><p>What people often confuse is that the sport/war difference has nothing to do with deadliness but the amount of preparation you could do to trivialize encounters.</p><p></p><p>While 3E started the descent into sport combat by trying to balance all classes instead of having classes which, while not non combatants, were a lot weaker in direct combat than others like it was in 2E there were still ways to either bypass encounters or trivialize them with things like prebuffing and teleport bombs.</p><p></p><p>4E actively tried to prevent any form of outside influence on combat and to make sure that both sides start without any advantage.</p><p></p><p>Some people like combat as sport but I loath it as in my opinion it punishes clever players and prevents creativity. It also forces some constraints on the system design I do not like, for example that all PCs have to be balanced in combat as otherwise you would have a hard time creating fair fights.</p><p>And lastly combat as sport breaks versimilitude as no one in his right mind would approach combat that way.</p></blockquote><p></p>
[QUOTE="Derren, post: 7726429, member: 2518"] D&D has been more of a sports game since 3E with 4E being the high point. What people often confuse is that the sport/war difference has nothing to do with deadliness but the amount of preparation you could do to trivialize encounters. While 3E started the descent into sport combat by trying to balance all classes instead of having classes which, while not non combatants, were a lot weaker in direct combat than others like it was in 2E there were still ways to either bypass encounters or trivialize them with things like prebuffing and teleport bombs. 4E actively tried to prevent any form of outside influence on combat and to make sure that both sides start without any advantage. Some people like combat as sport but I loath it as in my opinion it punishes clever players and prevents creativity. It also forces some constraints on the system design I do not like, for example that all PCs have to be balanced in combat as otherwise you would have a hard time creating fair fights. And lastly combat as sport breaks versimilitude as no one in his right mind would approach combat that way. [/QUOTE]
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