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RPG Combat: Sport or War?
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<blockquote data-quote="Lanefan" data-source="post: 7726446" data-attributes="member: 29398"><p>Agreed. Advantage of gaming with friends, I guess: what happens at the table stays at the table.</p><p> </p><p>I'm not entirely sure the author is saying what you think he's saying. I interpret it more as his having just discovered that CaW vs. CaS thread from a few years ago (one of the best threads ever, IMO) and putting his take on it, saying that CaW is in fact good even though his DM wife disagrees. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I don't know why but I find this to be an excellent line, and it makes me laugh. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'll always roll the dice even if the combat looks on paper to be a pushover for the PCs. Why? A few reasons:</p><p> - sometimes pushovers on paper don't turn out that way in play: dice can be fickle things</p><p> - resources used/broken/cast in an easy fight aren't there if needed later in a harder fight</p><p> - even in a so-called 'easy' fight significant things can happen - looting the fallen provides a key clue to the adventure, for example - and I don't want to telegraph those 'important' easy fights by running only those and not the other easy fights along the way</p><p></p><p>OK, this phrases it better. Same end result, either way.</p><p></p><p>To some extent. The big difference between 3e and 5e is that 5e seems able to handle a wider range - things don't scale as steeply as they did in 3e - which makes 5e more flexible for a DM. Which is good. </p><p></p><p>I've had an occasional brand-new-to-RPGs player in my games but never a whole table of them. Closest I've ever had is one brand new player, one player who had watched a lot but never played, and one experienced player make up a table of three in a start-from-scratch 1e game. They did OK - better than some all-experienced tables I've seen. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I somewhat suspect 5e would be easier to learn from scratch than to come into from another system/edition. </p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7726446, member: 29398"] Agreed. Advantage of gaming with friends, I guess: what happens at the table stays at the table. I'm not entirely sure the author is saying what you think he's saying. I interpret it more as his having just discovered that CaW vs. CaS thread from a few years ago (one of the best threads ever, IMO) and putting his take on it, saying that CaW is in fact good even though his DM wife disagrees. :) I don't know why but I find this to be an excellent line, and it makes me laugh. :) I'll always roll the dice even if the combat looks on paper to be a pushover for the PCs. Why? A few reasons: - sometimes pushovers on paper don't turn out that way in play: dice can be fickle things - resources used/broken/cast in an easy fight aren't there if needed later in a harder fight - even in a so-called 'easy' fight significant things can happen - looting the fallen provides a key clue to the adventure, for example - and I don't want to telegraph those 'important' easy fights by running only those and not the other easy fights along the way OK, this phrases it better. Same end result, either way. To some extent. The big difference between 3e and 5e is that 5e seems able to handle a wider range - things don't scale as steeply as they did in 3e - which makes 5e more flexible for a DM. Which is good. I've had an occasional brand-new-to-RPGs player in my games but never a whole table of them. Closest I've ever had is one brand new player, one player who had watched a lot but never played, and one experienced player make up a table of three in a start-from-scratch 1e game. They did OK - better than some all-experienced tables I've seen. :) I somewhat suspect 5e would be easier to learn from scratch than to come into from another system/edition. Lanefan [/QUOTE]
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