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RPG Combat: Sport or War?
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<blockquote data-quote="Sunseeker" data-source="post: 7726774"><p>By and large, I feel these rules could be avoided entirely with simplifying the weapon system (which is again, a terrible representation of anything at all). Noone trains with hitting someone with a rock because as highly evolved monkeys we're pretty good at it by default. Grab rock, pick target, swing arm. We have to train with weapons to overcome the default "non proficient" penalty because weapons are specialized things and we need to master the various forces of physics involved in their operation. We don't train with rocks because we have default monkey proficiency. </p><p></p><p>To me, the more literal you take the rules as attempting to represent the reality of the game world, the more absurd the game world becomes. </p><p></p><p></p><p>I agree. I wish D&D's weapon system was <em>less</em> granular. Weapons should be given damage based on size, with the type (B/P/S) picked by the player and then the remainder fluffed as is necessary. Modeling individual weapons but then refusing to model the differences between wood, stone and metal is just obtuse logic. It's like half-assing it. Either do the job and do it all the way, or don't. By and large D&D systems mostly get half-way through, the designers realize "Holy hotcakes Batman, this is complicated!" and then stop. Forgetting that by traveling half-way down the path, they've set the viewer on the same road to come the same conclusion: "What happened to the rest of the path!?"</p><p></p><p></p><p>Strong Disageement: this is not impartial. The NPCs are not players. They are not living human beings who have taken time out of their life to sit down at a table and have some good times together. The DM owes them them nothing. What you are describing is <strong>indifference</strong>.</p><p></p><p>Besides, the game already beat you to it. It's set the odds so high for player success that impartiality would actually be combat as a sport. The playing field is already uneven, drastically in favor of the players. Combat-as-sport actually evens the playing field, allowing for a DM to be impartial towards the participants. </p><p></p><p>Besides that, I don't think I've ever actually gamed with anyone who played like the OP or anyone favoring combat as war has ever described. They have almost always desired challenge in their fights. There's no challenge in an enemy who surrenders or gets massacred. </p><p></p><p></p><p>Holy hotcakes Batman! You've got some skin in the game because this shot just came straight out of left field. Not only is it grossly misrepresenting <em>everything</em> I said but the insult to people who enjoy combat-as-sport is not at all lost on me. The <strong>game. </strong>Read it again the <strong>GAME</strong>, made by WotC has decided to set up the system heavily in favor of the players and YOU, YOU have made numerous posts about how it would be impossible to get anywhere in a game that actually split the odds 50/50, so NO you do not get to turn around and tell me that suddenly combat-as-sport leads to a setup where you know you're going to win.</p><p></p><p>NO. YOU. DON'T. GET. THAT. </p><p></p><p>Pick an argument and stick to it. Quote me when you do that. I'm done here.</p><p></p><p>/out</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7726774"] By and large, I feel these rules could be avoided entirely with simplifying the weapon system (which is again, a terrible representation of anything at all). Noone trains with hitting someone with a rock because as highly evolved monkeys we're pretty good at it by default. Grab rock, pick target, swing arm. We have to train with weapons to overcome the default "non proficient" penalty because weapons are specialized things and we need to master the various forces of physics involved in their operation. We don't train with rocks because we have default monkey proficiency. To me, the more literal you take the rules as attempting to represent the reality of the game world, the more absurd the game world becomes. I agree. I wish D&D's weapon system was [I]less[/I] granular. Weapons should be given damage based on size, with the type (B/P/S) picked by the player and then the remainder fluffed as is necessary. Modeling individual weapons but then refusing to model the differences between wood, stone and metal is just obtuse logic. It's like half-assing it. Either do the job and do it all the way, or don't. By and large D&D systems mostly get half-way through, the designers realize "Holy hotcakes Batman, this is complicated!" and then stop. Forgetting that by traveling half-way down the path, they've set the viewer on the same road to come the same conclusion: "What happened to the rest of the path!?" Strong Disageement: this is not impartial. The NPCs are not players. They are not living human beings who have taken time out of their life to sit down at a table and have some good times together. The DM owes them them nothing. What you are describing is [B]indifference[/B]. Besides, the game already beat you to it. It's set the odds so high for player success that impartiality would actually be combat as a sport. The playing field is already uneven, drastically in favor of the players. Combat-as-sport actually evens the playing field, allowing for a DM to be impartial towards the participants. Besides that, I don't think I've ever actually gamed with anyone who played like the OP or anyone favoring combat as war has ever described. They have almost always desired challenge in their fights. There's no challenge in an enemy who surrenders or gets massacred. Holy hotcakes Batman! You've got some skin in the game because this shot just came straight out of left field. Not only is it grossly misrepresenting [I]everything[/I] I said but the insult to people who enjoy combat-as-sport is not at all lost on me. The [B]game. [/B]Read it again the [B]GAME[/B], made by WotC has decided to set up the system heavily in favor of the players and YOU, YOU have made numerous posts about how it would be impossible to get anywhere in a game that actually split the odds 50/50, so NO you do not get to turn around and tell me that suddenly combat-as-sport leads to a setup where you know you're going to win. NO. YOU. DON'T. GET. THAT. Pick an argument and stick to it. Quote me when you do that. I'm done here. /out [/QUOTE]
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