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<blockquote data-quote="The Crimson Binome" data-source="post: 7726784" data-attributes="member: 6775031"><p>The agency to choose the left path rather than the right path is removed, if the path they choose will always lead to the thing you want them to find. Their choice is meaningless if the destination is already set in stone, whether or not they know it.</p><p></p><p>The chance of a level 11 party wandering into a level 13 encounter is miniscule unless the players specifically seek one out, although it <em>can</em> increase significantly depending on their location. As a general rule, the PCs decide what they are likely to encounter by deciding where in the world they want to travel. They're more likely to come across a level 13 dragon if they hang out where level 13 dragons are known to nest. They're less likely to come across a level 13 <em>anything</em> if they're hanging out with goblins and orcs.</p><p></p><p>When you (the DM) make a decision based on what you <em>want</em> them to find, rather than based on the internal causality of what <em>should</em> exist in an objective world, you're disregarding <em>their</em> agency to <em>interact</em> with that objective world.</p><p>From what I understand, most modules rely on at least one contrived coincidence in order to set events in motion - usually it involves a specific arrangement of NPC relationships. (That's based mostly on having run through a few Pathfinder adventure paths, and the GM explaining how old modules used to work.) When everyone at the table decides to run a module as their next game, they're saying that they want to play in the world that <em>follows</em> from that contrived coincidence.</p><p></p><p>When PCs decide that they want to explore X region of the world where a particular dungeon is located, it's too late to contrive those coincidences. The likelihood of the party showing up <em>just in time</em> to get caught up in specific events is too improbable. The DM would have to cheat and force that destination of they wanted to run it. Of course, if the party shows up and they find evidence of those events having passed long before, or hints that something big might happen later, then that is relatively <em>less</em> improbable.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7726784, member: 6775031"] The agency to choose the left path rather than the right path is removed, if the path they choose will always lead to the thing you want them to find. Their choice is meaningless if the destination is already set in stone, whether or not they know it. The chance of a level 11 party wandering into a level 13 encounter is miniscule unless the players specifically seek one out, although it [I]can[/I] increase significantly depending on their location. As a general rule, the PCs decide what they are likely to encounter by deciding where in the world they want to travel. They're more likely to come across a level 13 dragon if they hang out where level 13 dragons are known to nest. They're less likely to come across a level 13 [I]anything[/I] if they're hanging out with goblins and orcs. When you (the DM) make a decision based on what you [I]want[/I] them to find, rather than based on the internal causality of what [I]should[/I] exist in an objective world, you're disregarding [I]their[/I] agency to [I]interact[/I] with that objective world. From what I understand, most modules rely on at least one contrived coincidence in order to set events in motion - usually it involves a specific arrangement of NPC relationships. (That's based mostly on having run through a few Pathfinder adventure paths, and the GM explaining how old modules used to work.) When everyone at the table decides to run a module as their next game, they're saying that they want to play in the world that [I]follows[/I] from that contrived coincidence. When PCs decide that they want to explore X region of the world where a particular dungeon is located, it's too late to contrive those coincidences. The likelihood of the party showing up [I]just in time[/I] to get caught up in specific events is too improbable. The DM would have to cheat and force that destination of they wanted to run it. Of course, if the party shows up and they find evidence of those events having passed long before, or hints that something big might happen later, then that is relatively [I]less[/I] improbable. [/QUOTE]
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