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<blockquote data-quote="Arilyn" data-source="post: 7727098" data-attributes="member: 6816042"><p>Illegal? In my years running games, I have fudged dice rolls, moved encounters around, changed monsters' hp on the fly, and invited players to add elements to the world. I have never been fined, or had my books confiscated. I generally have happy players...</p><p></p><p>Seriously, what you are describing is a way to approach role playing games, not the only way, by far. I like my games to follow strong narrative beats, as do my players. We enjoy telling stories, and I don't want pieces of plastic to have the final say. I understand your position, however. You, and presumably your players, prefer a more simulationist (not sure if that's a term you would agree with) style. There are many approaches to game play, which is what causes such heated debates on the forums!</p><p></p><p>I do have one question. Are you willing to change something on the fly, if you realize you made a mistake? For example, I was running a mystery scenario, and I had a player start to close in on my solution, when another player announced that that was impossible because of...and my heart sank because he was right. I had a hole in my story, so had to improvise another solution. This all happened in play and players were none the wiser. What would you have done?</p><p></p><p>One more note, which is kind of off topic. In regards to fudging dice rolls, I find DnD games are the only ones where I have to do this. The d20 is so swingy.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7727098, member: 6816042"] Illegal? In my years running games, I have fudged dice rolls, moved encounters around, changed monsters' hp on the fly, and invited players to add elements to the world. I have never been fined, or had my books confiscated. I generally have happy players... Seriously, what you are describing is a way to approach role playing games, not the only way, by far. I like my games to follow strong narrative beats, as do my players. We enjoy telling stories, and I don't want pieces of plastic to have the final say. I understand your position, however. You, and presumably your players, prefer a more simulationist (not sure if that's a term you would agree with) style. There are many approaches to game play, which is what causes such heated debates on the forums! I do have one question. Are you willing to change something on the fly, if you realize you made a mistake? For example, I was running a mystery scenario, and I had a player start to close in on my solution, when another player announced that that was impossible because of...and my heart sank because he was right. I had a hole in my story, so had to improvise another solution. This all happened in play and players were none the wiser. What would you have done? One more note, which is kind of off topic. In regards to fudging dice rolls, I find DnD games are the only ones where I have to do this. The d20 is so swingy. [/QUOTE]
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