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<blockquote data-quote="Jhaelen" data-source="post: 7727325" data-attributes="member: 46713"><p>Okay, now it's getting weird...</p><p>That's utter nonsense and a rather limited view of a DM's job, imho.</p><p></p><p>As a DM I consider it my main duty to provide an entertaining gaming experience. Often this means to provide interesting and challenging encounters for the PCs. I'm actually quite fond of using 'Schroedinger encounters': I don't decide on the exact nature of the encounter until the PCs' actions guide them there.</p><p></p><p>There's one thing that I don't ever do, though: fudging dice rolls.</p><p>I always roll dice in the open and stick to their results. Anything else I'd consider cheating.</p><p>It's one thing to mess with the game world or storyline, but a completely different thing to mess with actual game mechanics.</p><p></p><p>If you want (although you surely don't have to), you can even find somewhat logical explanations for the presence of high-level encounters where they wouldn't be if the PCs weren't present:</p><p>One is their reputation: high level adventurers are widely and well known to almost everyone. Wherever they linger, they're sure to attract the attention of similarly high level npcs.</p><p>Another is destiny: at least in fantasy settings, this is standard fare: the PCs were simply _meant_ to have this encounter there!</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7727325, member: 46713"] Okay, now it's getting weird... That's utter nonsense and a rather limited view of a DM's job, imho. As a DM I consider it my main duty to provide an entertaining gaming experience. Often this means to provide interesting and challenging encounters for the PCs. I'm actually quite fond of using 'Schroedinger encounters': I don't decide on the exact nature of the encounter until the PCs' actions guide them there. There's one thing that I don't ever do, though: fudging dice rolls. I always roll dice in the open and stick to their results. Anything else I'd consider cheating. It's one thing to mess with the game world or storyline, but a completely different thing to mess with actual game mechanics. If you want (although you surely don't have to), you can even find somewhat logical explanations for the presence of high-level encounters where they wouldn't be if the PCs weren't present: One is their reputation: high level adventurers are widely and well known to almost everyone. Wherever they linger, they're sure to attract the attention of similarly high level npcs. Another is destiny: at least in fantasy settings, this is standard fare: the PCs were simply _meant_ to have this encounter there! [/QUOTE]
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