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<blockquote data-quote="The Crimson Binome" data-source="post: 7727334" data-attributes="member: 6775031"><p>That doesn't sound like you're honestly presenting the world or any of the characters in it. That sounds like you're just making up whatever, and you don't actually care whether or not it makes sense.</p><p>That's rationalization, and it doesn't help at all. If you can argue equally well for why there's an ogre in the next room, or why a dragon would be there, then there's no way for you to figure out what's <em>actually</em> there. It's a failure of the DM to properly role-play all of the NPCs in the world, although it is one which can be mitigated by rolling randomly on a table to simulate the <em>results</em> of having determined such things objectively. A random result is <em>closer</em> to an objective result than a result which is intentionally contrived.</p><p>These are good points, which I had neglected to mention before. When making an honest determination of where to find a level 13 encounter within the game world, one of the many factors is that an NPC might direct them <em>toward</em> the PCs, as befits their reputation. That's not meta-gaming, because it's based on information that the character making that decision actually <em>would</em> know.</p><p></p><p>As for the topic of fate, if you have an omniscient force <em>within the game world</em> that is contriving these unlikely coincidences, then you are justified in meta-gaming in order to facilitate role-playing that omniscience. Just keep in mind that the existence of fate necessarily precludes the possibility of free will, and the <em>characters</em> are likely to be upset about it if they ever figure out what's going in.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7727334, member: 6775031"] That doesn't sound like you're honestly presenting the world or any of the characters in it. That sounds like you're just making up whatever, and you don't actually care whether or not it makes sense. That's rationalization, and it doesn't help at all. If you can argue equally well for why there's an ogre in the next room, or why a dragon would be there, then there's no way for you to figure out what's [I]actually[/I] there. It's a failure of the DM to properly role-play all of the NPCs in the world, although it is one which can be mitigated by rolling randomly on a table to simulate the [I]results[/I] of having determined such things objectively. A random result is [I]closer[/I] to an objective result than a result which is intentionally contrived. These are good points, which I had neglected to mention before. When making an honest determination of where to find a level 13 encounter within the game world, one of the many factors is that an NPC might direct them [I]toward[/I] the PCs, as befits their reputation. That's not meta-gaming, because it's based on information that the character making that decision actually [I]would[/I] know. As for the topic of fate, if you have an omniscient force [I]within the game world[/I] that is contriving these unlikely coincidences, then you are justified in meta-gaming in order to facilitate role-playing that omniscience. Just keep in mind that the existence of fate necessarily precludes the possibility of free will, and the [I]characters[/I] are likely to be upset about it if they ever figure out what's going in. [/QUOTE]
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