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<blockquote data-quote="pemerton" data-source="post: 7727707" data-attributes="member: 42582"><p>I'm not sure what accessory books you have in mind - the only one I can think of is the Terrain Powers section of DMG 2, and that is just a p 42 variant.</p><p></p><p>I have engaged in multiple 4e threads in which I've talked about the time, fairly early in our 4e campaign, where one of the players used the 1st level power Icy Terrain to freeze a pool of water, only to be told - by the same people who complain that 4e doesn't allow "creative" play - that my adjudication was against the rules. When I ask what rule they have in mind, they can't tell me (because there isn't such a rule) - all they can point to is this "rule" written only in their imaginations.</p><p></p><p>If a GM takes the view that using Icy Terrain to freeze pools of water is forbidden - despite the fact that (i) the power has the Cold keyword, and (ii) the PHB (p 55) tells us that that means "Ice crystals, arctic air, or frigid liquid", and )iii) the DMG (p 66) has guidelines for the interaction between various power keywords and various sorts of objects and materials - then the problem is with that GM, not with the rulebook.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7727707, member: 42582"] I'm not sure what accessory books you have in mind - the only one I can think of is the Terrain Powers section of DMG 2, and that is just a p 42 variant. I have engaged in multiple 4e threads in which I've talked about the time, fairly early in our 4e campaign, where one of the players used the 1st level power Icy Terrain to freeze a pool of water, only to be told - by the same people who complain that 4e doesn't allow "creative" play - that my adjudication was against the rules. When I ask what rule they have in mind, they can't tell me (because there isn't such a rule) - all they can point to is this "rule" written only in their imaginations. If a GM takes the view that using Icy Terrain to freeze pools of water is forbidden - despite the fact that (i) the power has the Cold keyword, and (ii) the PHB (p 55) tells us that that means "Ice crystals, arctic air, or frigid liquid", and )iii) the DMG (p 66) has guidelines for the interaction between various power keywords and various sorts of objects and materials - then the problem is with that GM, not with the rulebook. [/QUOTE]
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