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RPG Crowdfunding News 039: LexOccultum, A Strange Box, Bedlam Hall, Mutant: Mechatron, Tales of the
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<blockquote data-quote="thefrickinpope" data-source="post: 7709436" data-attributes="member: 6873800"><p>Well, it looks like someone else is excited about it and just posted this thread: <a href="http://www.enworld.org/forum/showthread.php?526658-Song-of-Swords" target="_blank">http://www.enworld.org/forum/showthread.php?526658-Song-of-Swords</a></p><p></p><p>But I'll try to give it a spiel as well.</p><p></p><p>Song of Swords is at it's core a very crunchy simulationist game centered around melee combat, but has a few unique narrative twists. The basic combat is a d10 based dicepool where you try to hit the appropriate Target Number of your weapon in contested roll-offs versus your opponent's defensive maneuvers. The type of attack, the area of your opponent that you are targeting, even which part of the weapon you are using, and how much of your combat reserve you are willing to commit are all valid concerns and choices; as well as a host of other maneuvers such as hooking a shield, striking an opponent's weapon to deny them use of it, stepping in closer to draw cut etc. </p><p></p><p>This system, while seeming daunting at first is actually fairly intuitive to pick up and can be run quite quickly with minimal experience with the system. There's also a caveat to the combat: since Song of Swords does not use Hit Points, but rather each wound you suffer has immediate and often long-lasting results (ranging from being momentarily stunned or knocked prone to losing an arm, breaking a femur, or instant death), players often have to think on their feet when entering a fight. Hotheads who like to pick fights with every town guard will have trouble here, as half a dozen guys with crossbows are a legitamate threat no matter how skilled your character is. This will often lead to a lot more caution and forethought than in many traditional RPGs.</p><p></p><p>Experience is gained not merely by defeating enemies, but rather through a series of Arcs that you choose for your character. Acting to advance these Arcs is what grants your character the ability to improve upon himself. </p><p></p><p>Since I'm not much of a PR guy, I'll put up a quote from someone else:</p><p></p><p></p><p></p><p><a href="https://www.kickstarter.com/projects/2006613790/song-of-swords-tabletop-roleplaying-game" target="_blank">https://www.kickstarter.com/projects/2006613790/song-of-swords-tabletop-roleplaying-game</a></p><p><a href="https://www.kickstarter.com/projects/2006613790/song-of-swords-tabletop-roleplaying-game" target="_blank"></a></p></blockquote><p></p>
[QUOTE="thefrickinpope, post: 7709436, member: 6873800"] Well, it looks like someone else is excited about it and just posted this thread: [URL]http://www.enworld.org/forum/showthread.php?526658-Song-of-Swords[/URL] But I'll try to give it a spiel as well. Song of Swords is at it's core a very crunchy simulationist game centered around melee combat, but has a few unique narrative twists. The basic combat is a d10 based dicepool where you try to hit the appropriate Target Number of your weapon in contested roll-offs versus your opponent's defensive maneuvers. The type of attack, the area of your opponent that you are targeting, even which part of the weapon you are using, and how much of your combat reserve you are willing to commit are all valid concerns and choices; as well as a host of other maneuvers such as hooking a shield, striking an opponent's weapon to deny them use of it, stepping in closer to draw cut etc. This system, while seeming daunting at first is actually fairly intuitive to pick up and can be run quite quickly with minimal experience with the system. There's also a caveat to the combat: since Song of Swords does not use Hit Points, but rather each wound you suffer has immediate and often long-lasting results (ranging from being momentarily stunned or knocked prone to losing an arm, breaking a femur, or instant death), players often have to think on their feet when entering a fight. Hotheads who like to pick fights with every town guard will have trouble here, as half a dozen guys with crossbows are a legitamate threat no matter how skilled your character is. This will often lead to a lot more caution and forethought than in many traditional RPGs. Experience is gained not merely by defeating enemies, but rather through a series of Arcs that you choose for your character. Acting to advance these Arcs is what grants your character the ability to improve upon himself. Since I'm not much of a PR guy, I'll put up a quote from someone else: [URL="https://www.kickstarter.com/projects/2006613790/song-of-swords-tabletop-roleplaying-game"]https://www.kickstarter.com/projects/2006613790/song-of-swords-tabletop-roleplaying-game [/URL] [/QUOTE]
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